168澳洲幸运5开奖网:The Texas Chain Saw Massacre from Sumo Nottingham is meant to be a terrifying experience as it translates one of the best horror films🧜 ever made, but this asymmetrical online hit also thrives on the unintentional hilarity of trying to survive against a trio of bloodthirsty killers with your mates in tow.
Last weꦡek, I spent several hours with friends at TheGamer scurrying around cannibal-infested farms and abandoned gas stations in search of escape, with most of our efforts ending in a chainsaw through the gut or breakneck sprints through fences as we pursued the sweet taste of 1970s freedom. We also left one another to die a lot.
As James Troughton writes in their review, The Texas Chain Saw Massacre is a surprising delight as it manages to improve upon the formula first introduced by 168澳洲幸运5开奖网:Dead By Daylight with far less tedium in its gameplay mechanics and a smaller relian♒ce on horror crossovers to keep us on its tenterhooks.
Instead, Sumo has created an achingly faithful video game adaptation of the classic film with a foreboding atmosphe🤪re, great characters, and a moment-to-moment loop I found rewarding whether I was a cowering teenager or an old lady with a forbidden love for stabbing losers in the chest before licking the blood from her blade. It’s spooky but so damn satisfying, and isn’t too overwhelming in its horror to make you afraid of pushing forward.
We partied up as a quartet, so it made perfect sense to play as survivors instead of casting only one of us as a killer. This meant we were on our call as we navigated the basement in search of bone scraps and lock picking tools required to find a way out. The objectives you must complete in order to escape each new map don’t ch🍨ange much, but the unpredictable nature of each plaဣyer-controlled killer means that the sense of terror never lets up. From the shadows a deadly adversary could emerge at any moment, while sound effects including the whirring of chainsaws and cackling screams of Leatherface’s hillbilly familia ensure there is never an opportunity to rest. Unless you’re stuffed in a cupboard crying out for help anyway.
Even mundane tasks like searching for resources or climbing a staircase can develop into a chorus of disaster as a killer appears before you, or creeps from around the nearest corner as it suddenly becomes clear you have no means of escape except to run and hope you’re fast enough to lose them in a crawlspace or crack in the wall. It only takes a few attacks for you to bite the dust for good, and with healing items in short supply it always feels like you’re on the cusp of an early death. That being said, falling down of the map’s many wells like we loved to do didn’t help matters, but we did implement an acapella sꦉound effect to lend things a deliciously welcome element of slapstick. We were scared, but were having so much fun.
One of us would be toiling away in the basement, cranking on a ꦿrusty valve to open a gate on the surface which would take a few minutes to reach its apex as the rest of us dealt with the trio of killers on the surface. I ran around in circles several times and made my best use of serpentine to avoid the wrath of Leatherface, screaming all the while as I begged my ally to hurry up and open the gate even as he was powerless to actually do so. Finally, it swung ajar and we left the killers behin෴d. Unfortunately for our gate-opening friend, he was stuck in the basement and shortly torn to pieces by the resident cannibals.
I promise we did all in our power to save him, it just didn’t work out. Nor did it work out in the next several matches asꦦ I was more than happy to abuse the success of my comrades than actually find a means of escape myself. Whether we escaped or got brutally murdered, every single match brought a fierce atmosphere of hilarity you couldn’t help but lose yourself in.
Dying was part of the fun, since you could then spectate and offer advice to whoever still remained and wanted to escape. You could egg them on, or instil further paranoia thanks largely to inaccurate observations or cheeky comments. Few multiplayer games invite this level of fun-loving⛎ co-op🦹eration in the face of fairly bleak circumstances, with Texas always striking a delicate balance between honouring its source material and understanding what humorous terror can be drawn from running away from iconic killers with friends along for such a ride.
A game that wasn’t on my radar in the slightest has become one of the year’s biggest su🐓rprises, and all because it manages to be fun and frightening in equal measure.