I finally watched 168澳洲幸运5开奖网:Smiling Friends, Adult Swim's popular animated series about a non-profit that sends workers out with the sole purpose of making their clients smile, and I happened to start it around the same time I was playing through Coal Supper's newest release 168澳洲幸运5开奖网:Thank Goodness You're Here. The slap-former has an Adult Swim-esque art style and also features a yellow-toned character who goes around accomplishing absurd tasks to make people's lives better. Now, I'm thinking that a Smiling Friends adaptation in the same mold is kind of a no-brainer.

Smiling Friends Is Structured Like A Video Game

Each episode of Smiling Friends is already basically set up l🦋ike a game. Coworkers Pim and Charlie get assigned to a new case by the big-headed Mr. Boss, then head off to help the client with their bizarre quest. They might have to help TV star Mr. Frog get his career back on track after he gets canceled for eating a reporter, or work with the unpopular and literally slimy President of the United States to win reelection, but the basic mech🐼anics are the same. Somebody needs something, and they do it.

It's easy to imagine the gang's smiley face-shaped HQ becoming a video game base that you could upgrade (or just make stranger) over time.

The show shares a structure with roughly 99 percent of open-world games, minus the main quest. The show has no real overarching, serialized narrative connecting the episodes together, so Charlie and Pim are basically Geralt or Arthur Morg🧔an or Aloy or Ezio, except without anything they need to do between side𝓡 quests.

And Thank Goodness You're Here! Is Kinda Structured Like Smiling Friends

Thank Goodness You're Here is similar. You're a little yellow guy whose boss has sent him to Barnsworth, a quaint English town, for a meeting with the mayor. That meeting gets delayed, so you end up wandering around the streets, slapping people and objects, and taking on tasks that can be accomplished via slap. The emphasis is less on any big objective, and more on walking around, listening to humorous dialogue, taking in funny sights — like a hot dog sticking through a hole in a fence or a town person's endlessly stretchy arm — and generally laughing at its quirky Britishness (even if, Yank that you are, you don't always get the joke).

That seems like a framework that would work well for a Smiling Friends game, although the show's premise lends itself to something slightly more organized. The Boss could come into the breakroom and tell you about a new job, you would accept it (or reject it if it was an optional side quest), and then you’d head out and explore a reasonably sized world map (a la 168澳洲幸运5开奖网:South Park: The Stick of Truth) until you reached the client's house.

Then the game could move into a discrete level centered on accomplishing the client's concern. Maybe the level is a platformer or a shooter or a top-down RPG. The specifics are less important than the structure, which the game lays out perfectly. Beyond that foundation, Thank Goodness You're Here! Is a great example of how to make a comedy game with an incredibly specific point-of-view and perfectly integrated 2D animation that's indistinguishable from what you could catch on Adult Swim. The actual Adult Swim just needs to follow this blueprint.

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Thank Goodness You’re Here Is The Best Comedy Of The Ye🏅ar

Thank Goodꦿness You're Here's writing makes it the best comeဣdy of the year in any medium.