Generally speaking, the 168澳洲幸运5开奖网:Final Fantasy franchise doesn’t tend to be very frightening. If it’s horror you’re looking for, the likes of the classic Resident Evil games would be a far better fit. Unexpected genres like RPGs (168澳洲幸运5开奖网:and point and click titles) can bring gamers effective horror, but it’s rare that they ﷽opt to do s𒉰o.
Nevertheless, Final Fantasy has taken players to some truly horrific and creepy places over the years (just about any time the deranged and terrifying Kefka is on screen, for instance). From hideous boss monsters to Squall Leonheart’s infamous look ma, no face moment, here are some of the creepiest moments in Final Fantasy history.
10 ꦺ Final Fantasy: Crystal Chronicles’ Doom-Laden Ending
Those who have played 168澳洲幸运5开奖网:Final Fantasy: Crystal Chronicles (if you haven’t, 168澳洲幸运5开奖网:check out these tips first) will know that, superficially, it’s one of the lightest and most adorable-looking titles in the franchise. Don’t be fooled by the cutesy faça🍸de, though, bec🥀ause there’s some super dark stuff happening here.
For one thing, there’s the whole Miasma situation, which has rendered almost the entire surface of the realm toxic. Unfortunate caravanners are sent off to risk their lives to ensure that their home🌠towns can breathe for a time. Secondly, there’s the matter of the ending (look away now if you don’t want to be spoiled), in which Ra🧸em, following its defeat as Memiroa, promises that he and Lady Mio are only “sleeping for a time” and will inevitably return.
9 Final Fant🅠asy VIII’s Nightmare Vision Of A Faceless Squall Leonheart
Like fellow cold, elaborate hairsty🦩le♏ enthusiast and consummate swordsman Cloud Strife, Squall Leonheart did not have an easy ride through the game he starred in. In that first battle against Edea in Deling City, he’s pierced through the chest by the sorceress’ icy magic, which is where things get super, super creepy where 168澳洲幸运5开奖网:Final Fantasy VIII is concerned.
Squall should surely have been killed, but he awakens as a prisoner of Seifer’s with no sign of an injury. All of this sparked a outlandish fan theory that Squall actually was killed by Edea, with everything after disk one simply being a feverish dream. The ending sequence did nothing to clarify matters, offering closure to various characters as Time Compression unravelled but also presenting that iconic and super grim image of the faceless Squall. Still one of the grisliest sights Final Fantasy has ever inflicted on fans.
8 Final Fantasy III’s 💎Cloud Of Darkness💜 ‘Victory’
It’s a common RPG trope that the antagonist sometimes isn’t the big bad after all. Imaging expending countless hours hunting down and finally defeating the villain, only to find that they’d simply been the tool of a much greater villain all along. This is exactly what happened to the heroes of Final Fantasy III.
Xande was one powerful and slippery customer, and the Cloud of Darkness’ reveal on his defeat was a huge curveball. The mighty creature’s appearance was one thing, but her initial defeat of the L𒐪ight Warriors and the nightmarish realm she briefly cast them into was the t✱ruly disturbing kicker here.
7 𒁏 Final Fantasy IX’s Sudden Necron Reveal
Speaking of unexpected last-minute villain reveals in the series, 168澳洲幸运5开奖网:Final Fantasy IX also threw its hat into the ring with the infamous Necron. This hideous beast’s previous whereabouts are as mysterious as Cottoneye Joe’s. Where did🍒 it come from? Where did it go? Nobody knows.
The flamboyant Kuja had been more than enough for most players 🃏to deal with throughout their journey, but after his defeat, Necron appeared. This creature claimed to be the embodiment of death and the end of all things, though its impact was diminished by its unheralded appearance. Nonetheless, the circu💜mstances of the battle and the unused party members sacrificing themselves to strengthen the chosen fighters made for one heck of an unsettling bout.
6 Final Fantasy IV’s Cꦺalca And Brina Battle
The Final Fantasy franchise has a way with unique, creepy, 168澳洲幸运5开奖网:often super challenging boss battles. Final Fantasy IV’s Calca and Brina may not have made for the toughest battle the series has to offer, but it certainly qualifies as one of the most unsettling things that ever happened in Final Fantasy.
Calca and Brina are dolls that were given life by the Dwarven princess Luca, who has a fantastic way with machines. In the Dwarven Castle, multiples of them are fought as bosses while under t𝄹he control of Golbez. If the player isn’t careful about despatching them, or takes too long, they can transform into the pure nightmare fue🔜l that is Calcabrina.
5 Final Fantasy VII’s Shi🥀nra Headquarters Attack And Assassination Of President Shinra
The dastardly Shinra Electric Power Company madဣe a tremendous fortune for itself by exploiting the suffering of 🍌others. The president and his executives certainly deserved some manner of comeuppance for their evil deeds, but the deadly visit Sephiroth (or rather, ‘Sephiroth’) paid their HQ in the original 168澳洲幸运5开奖网:Final Fantasy VII was just beyond karma.
The game’s opening segment in Midgar is a lengthy one, and this is surely one of its most memorable and horrific moments.🔯 After Cloud and the rest of the party are captured, they awake in the HQ’s small jail to find their guard killed and a grim, bloody trail leading up to the President’s room, where he has been skewered in his chair by Sephiroth’s iconic Masamune. From the eerie music to the great swathes of crimson staining the floor, this is dark territory indeed.
4 Final Fantasy Type-0’s Sacrifice Oಌf Class Zero
Speaking of gory incidents from the franchise, Final Fantasy Type-0 isn’t a game to coddle players. As its brutal, corpse-exploding combat makes clear, this is a title with mature themes and ღa less-than🦂-happy ending in the offing.
Class Zero’s noble battle and sacrifice in their attempt to stop Tempus Finis is heart-bꦺreaking to watch, but what’s truly creepy is the way the ending plays out. A repeated playthrough is required, in which the essence of the time loop is revealed. Millions upon millions of attempts had been made to reach the Unseen Realm, and the👍 futility of it all (outside of the alternate ending) and the lingering, tragic deaths of the major players make the whole situation deeply, deeply unsettling.
3 ღ Final Fantasy XV’s Jumpscare-Riddled Chapter 13
For the most part, Final Fantasy XV told a story of kinship, of four loyal comrades who would sacrifice everything to re💖main at each other’s side (when they weren’t heading off on their own adventures randomly for DLC purposes). For chapter 13, however, Noctis was on his own as he battled (that is, didn’t battle) to reach Gralea.
This particular segment was criticised on release and has been updated, with Verse 2 and changes to the🦋 Ring of the Lucii. What it retains, however, is that constant sense of dread and plentiful jump scares. Without his flashy arsenal of attacks or his allies, this chapter had a sense of foreboding about it that the game’s darkest caves perhaps can’t match.
2 🌱 ♌ Final Fantasy VI’s Descent Into Cyan’s Nightmares
For some fans, Final Fantasy VI is the very pinnacle of the series. It has a lot in common with fellow popular contender for that title, Final Fantasy VII, including a penchanꦑt for get🌊ting incredibly creepy.
In Doma Castle, poor tormented Cyan falls victim to Laragorn, Curlax and Moebius, the so-called Dream Stooges. The fractured party becomes lost in Cyan’s nightmares and must traverse this hostile, unpredictable and changeable environment until they reach the showdown with Wrexsoul, the demon that metaphorically and physi💃cally haunts Cyan.
1 Final👍 Fantasy VII Remake’s Whispers Altering The Past, Present And Future
While 168澳洲幸运5开奖网:Final Fantasy VII Remake’s first instalment took players on a largely faithful trip through Midgar, i🌼t also had to expand and make additions to squeಞeze a full game out of this one area. One major addition was the Whispers, curious specters that exist to ensure fated events play out.
By the same token, it’s also incumbent upon these creatures to ensure that non-fated events do not play out. Barret’s ‘death’ at Sephiroth’s hands in the Shinra headquarters was an enormous🅘 departure, reversed in a creepy sequence that only built to an unsettling ending with Sephiroth and the arbiters of fate. What will all of this mean for the future of the Remake? Only time will tell.