Released in 2006, the Wii captivated audiences with its motion controls. Promising unique gameplay and world-renowned Nintendo titles like Super Mario and The Legend of Zelda — the Wii entered the marketplace with great ღpotential.

Sadly, so🔯me of the most anticipated games on the Wii were major disappointments. That didn’t stop critics and players from lauding them, though. Some of these games are good, but they aren’t amazing like you’d expect from their scores. These 20 overra🧔ted Wii games use mediocre mechanics, yet those mechanics are just good enough to earn widespread attention and praise.

Many of the games on this list are available only on the Wii. Others appear on multiple consoles but are prais🎃ed as Wii games thanks to motion controls. However, many early ༒Wii games used poor motion controls, particularly when viewed today. Some players recognized these games’ flaws, but many players disregarded the clunky motion controls because of the Wii’s innovative technology.

Of course, motion controls aren’t the only problem in these games—and a lot of 💞Wii games have excellent motion mechanics. The games on this list feature poor mechanics, and several of them lack originality. While a large number of fans and critics overlooked these problems, we recognize the flaws in these highly overrated games.

20 ไ Super Smash Bros. Brawl

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Super Smash Bros. Brawl may be fun for casual players, but hardcore Smash Bros. fans appropriately hate Brawl. With incredibly slow-paced gameplay and large maps, Brawl bores🎀 players looking for a thrilling fighting game.

Brawl replaces the dynamic, player-driven action from Melee with cinematic gameplay. Whenever you hit somebody with a powerful smash, the game slows down and highlights the hit with a colorful explosion. Brawl intꦗroduces the Final Smash item, which—when used—interrupts gameplay with a cinematic cutscene.

As if Brawl didn’t already have enough problems, Nintendo strangely included a trip mechanic. While walking or sprinting, characters will randomly trip and fall to the ground. Tripping makes the slow game even slower—and the tripping interrupts strategical gameplay with random misfortune. Brawl removes the fast-paced, controlled precision that made Melee so much fun, making Brawl the worst game in the franchise.

19 ♛ Metroid Prime 3: Corruption

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Metroid Prime 3: Corruption wonderfully utilizes Wii motion controls with excellent shooting and grappling mechanics. Unfortunately, the game lacks great puzzles—particularly compared to its prequels. The first two Metroid Prime games give players little direction and minimal story, focusing inst☂ead on exploration and player interaction.

Instead of trusting players, Corruption consistently holds players’ hands. When you enter a new room, a cutscene shows you exactly where you need to go to solve the room’s puzzle. Corruption abandons the difficulty and minimalist st💖yle that made the prequels so s𝓡atisfying.

The game also ends with awful mechanics. Corruption’s combat is usually incredible, but on Phaaze you shoot as quickly as possible to rid of your body of Phazon. Tapping the A button is annoying and tiring. With terrible mechanics and puzzles, Corruption ends the Metroid Prime trilogy on a sour note.

18 🔯 New Super Mario Bros. Wiiꦏ

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New Super Mario Bros. Wii sought traditional Super Mario design with a few new outfits and mechanics. Overall, the game achieves its goal: the single-player experience is entertaining and reminiscent of older Super Mario games. The multiplayer, on the other hand, needs severe improvement. Nintendo heavily advertised the cooperative gameplay of New Super Mario Bros. Wii, but the result isn’t as refined as it should be. Multiplayer actually limits players: the confined 2-D scree﷽n is claustrophobically small, especially since players can’t move through each other. Instead of helping one another, players usually get in each other’s way.

Even if you avoid multiplayer, the game isn’t as perfect and stupendous as critics claim. With repetitive bosses and some uninventive levels, New Super Mario Bros. Wii feels like a lazy attempt to make money.

17 ✱ A Boy And His Blob

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A Boy and His Blob tells the story of two best friends—and that story is amazing. Working tog🎀ether to solve puzzles and avoid enemies, the boy and his pet-like blob display a wonderful bond. 🌺You have direct control over your interpretation of that relationship, for you can interact with the blob by hugging or lecturing it.

Sadly, the world isn’t as wonderful as its characters. The first two worlds look almost identical, and the last two worlds are almost colorless. Since the blob can only transform into a few diffe🌄rent shapes, the puzzles are extremely similar and easy to solve.

The game nicely recalls the atmosphere of older games (such as its 1989 counterpart, A Boy and His Blob: Trouble on Blobolonia), but the aꦑtmo🥃sphere and characters can’t make up for the game’s mediocre gameplay.

16 🌱 🌳Guitar Hero World Tour

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When developing Guitar Hero World Tour, the fourth game in the Guitar Hero series, Neversoft followed the lead of one of its biggest competitors: Rock Band. Adding drums, vocals, and “Band Career Mode,” World Tour shifts the franchise’s focus from guitars to every instrument𒊎 in a typical rock band.

Although players enjoy the different instruments, World Tour isn’t nearly as polished as the Rock Band games. Neversoft should have stuck with the wonderful formula from the prequels. As it is, World Tour isn’t nearly as fun as it should be.

Neversoft also transitioned from metal to rock and pop—which unfortunately produced far less exciting gameplay. The playlist 168澳洲幸运5开奖网:sounds amazing, but the songs are too long and repetitive for a Guitar Hero game.

15 𓆉 Call Of Duty: Black Ops

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Call of Duty: Black Ops is overrated across all platforms. With unoriginal gameplay that barely builds off its predecessors, Black Ops looks good but doesn’t contribute well to the franchise. The single-player campaign features poor AI and an uninteresting storyline. Online multiplayer runs smoothly on entertaining maps, but the combat feels like any other Call of Duty game.

The Wii version features the same problems as well as the worst problem of all: no local multiplayer. Unlike the PS3 and Xbox 360 versions of Black Ops, the Wii game only supports a single player per console. Since multiplayer is the only worthwhile aspect of Black Ops, Nintendo made a serious mistake in accepting the game without local multiplayer. Even if you enjoy motion controls, you should avoid the Wii version of Black Ops at all costs.

14 GoldenEye 007 (2010) 🌸

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While Call of Duty: Black Ops suffers primarily from its lack of local multiplayer, the best part of GoldenEye 007 (2010) is its multiplayer. Up to four players can play together on a s꧅ingle screen. The motion controls work well on both local and online multiplayer, producing the greatest online shooter gameplay available on the Wii.

The game does wonders for the Wii; as a remake of the 1997 GoldenEye 007, it is extremely disappointing. While the 1997 game brought the shooter genre to a new level, the 2010 remake feels like the recycled copy of a Call of Duty game. New players will enjoy the game’s multiplayer, but fans of the original game should avoid GoldenEye 007 (2010)—and all players should avoid the uninventive, dull sin𒅌gle-player campaign.

13 Lego Indiana Jones: The Original Adven💝ture🐈s

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Despite its great scores, Lego Indiana Jones: The Original Adventure is a surprisingly dull game. Apart from entertaining, wordless cutscenes, Lego Indiana Jones lacks the charm and fun that make the Lego franchise so great. The widespread levels and simple puzzles make every mission—and even the hub world—feel like a chore. Exploration isn’t nearly as thrilling or rewarding as in the Lego Star Wars games.

Even though the level design and puzzles need more work, Lego Indiana Jones seems more focused on combat than exploration. E💛nemies co൩nstantly pester you throughout the game, and they’re impossible to avoid thanks to your massive hitbox.

Whether you’re playing alone or with a friend, you need patience and dedication to play through Lego Indiana Jones and its empty world.

12 🌱 Marvel: Ultimate Alliance

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Battling supervillains with all your favorite comic book heroes should be a blast, but Marvel: Ultimate Alliance removes the “super” in superhero. Spider-Man can’t climb walls. Iron Man can barely fly. Ultimate Alliance reduces your favorite superheroes to simplistic fighters who use punches more often than their superpowers. The game features a variety of different superheroes, yet they play very similarly. This would be disappointing in any Marvel game but is especially disappointing in Ultimate Alliance, which revolves around team gameplay. Whether you’re playing alone or with friends in loc🔯al multiplayer, you usually play with a team of four heroes.

A lot of fans and critics get excited because of Ultimate Alliance’s cast, but the game fails to properly represent Marvel’s heroes.

11 MadWorld

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As one of the rare M-rated games for the Wii, MadWorld provides plentiful gore. Combining neo-noir and comic book elements, MadWorld starts out as a new, thrilling game. Sadly, the game’s innovations quickly turn into annoyances. MadWorld overplays its satirically neo-noir storyline, leading to a series of repetitive cutscenes. The gory combat works well during the first few levels—which are extremely well-designed—but turns into a flashy, undeveloped feature during the second half of the game. In these levels—as well as the various mini-games spread throughout MadWorld—PlatinumGames throws useless enemies at you so you can cut them down. With a more progressive, difficult campaign, MadWorld could have been amaz♒ing. Instead, the game shows off its great ideas without fully developing them.