168澳洲幸运5开奖网:The Alters asks you to make a lot of choices throughout its sto🐼ry. Most of them are immediate and personal, and they impact the survival of the mobile base and its crew, but a few big decisions, especially in the second half of the game, have a ๊dramatic effect on how Jan's tale ends.

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168澳洲幸运5开奖网: Atomfall: Endings Guide

Atomfall's ending d💃epends on who you help and how you deal with Oberon.

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This guide breaks down all the important choices you'll have to make, and how each can affect the epilogue when the adventure is over. Sometimes a little change can make a big difference, but other endings require a🐻 full playthrough to see.

This guide contains spoilers. We recommend finishing th🎃e game at least once on yo𝓰ur own before reading further.

Rapidium

jan and the soldiers load rapidium arks onto the rescue ship at the end of the alters.

The first major factor that impacts the ending is how much Rapidium you gather before the rescue ship arrives. You can build up to five Rapidium Arks throughout the campaign; o🐻ne to start, and then another for each Base Expansion upgrade you construct. The more Rapidium Arks you build, the gre༒ater the success of Project Dolly and the better impact it has for life on Earth... in most cases.

Rapidium's unstable quantum state means that only Rapidium stored in Arks will survive the journey back to Earth. It doesn't matter how muꦡch you have stockpiled in your regular storage - only the number of Rapidium Arks counts at the end of the game.

In all but Maxwell's ending (see below), the majority of the Rapidium ends up in the hands of Ally Corporation, who hoards it for research purposes. If you bring home plenty of extra, they allow licensed franchisees to develop technology with it, lessening the impact of the global food crisis. If Lucas helps you during your escape, he ensures that extra Rapidium gets into the hands of independent startups who start solving the food crisis immediately.

Check in witꦫh Lucas each time you build a Rapidium Ark; having him on your side by the end of Act 2 is important, and building Arks is the way to make that happen. Try to have a minimum of 3 finished before activating the Neutralizer Towers if you wantꦆ his help later.

Maxwell Versus Agatha

jan dolski's ally corp id badge sitting on a desk in the alters.

Throughout the first two Acts, Maxwell is adamant that nobody on Earth can find out about the Alters. If you keep the secret from Lena (effectively restricting you to using Maxwell's treatment for the Alters' brain condition in Act 2), Maxwell continues to be your patron in Act 3. If Lena finds out about the Alters and develops the neural implants, though, she reports Maxwell to the board and gets him fired, forcing you♚ to work with Ally Corporation's C💃OO, Agatha, from that point forward.

Mechanically, Act 3 progresses the same way for both characters, with one very important exception; the Technician and any other Alters who leave the base will only return if you used the neural implants, meaning that siding with Maxwell means permanently alienating them. The ending sequence, however, is the same; your patron will threaten you if you attemp🧜t to save the Alters by deviating from the extraction plan. You can either sabotage the rescue ship to save y✅our Alters, or let the soldiers act uninterrupted, ultimately giving up the Alters to Maxwell or Agatha.

Maxwell's Ending

If you allow Maxwell to oversee the rescue mission as planned, he steals all of the Rapidium you've gathered and uses it to 🧔resurrect his neuroscience experiment, Project Elah. The global food crisis worsens, and the Alters are imprisoned as test subjects. Lucas abandons Maxwell's scheme and goes home to focus on humanitarian projects, and Jan gets a new identity and a comfortable 🅷life but is beholden to Maxwell forever.

Agatha's Ending

If you allow Agatha and the Corporation to bring the rescue ship home unimpeded, Lena is promoted to Head of Rapidium Technologies but shuts Jan out of her life since he sold out the Alters. The corporation uses Jan as the face of its newest propaganda effort, and the Alters disappear without a trace. The implication is that they have been killed, but Jan receives a mysterious encoded email just as he leaves his apartment that suggests oth🎃erwise; ultimately, the 🦹fate of the Alters is unknown.

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Saving The Alters

postcards from the escaped crew on jan's desk at the end of the alters.

If you are willing to risk defying Maxwell or Agatha, you can save the Alters by sabotaging the rescue team, as your crew discusses before lighting the beacon. Even if you don't plan to save the Alters, you still have to make them think you're going to do so by preparing for the rescue team's arrival:

  • Building the false Rapidium Ark.
  • Crafting either four Explosive Charges or a Sleeping Gas Canister and Suit Mask Upgrade.
  • Crafting either an Autopilot System or, with Lucas' help, a Remote Access Terminal.

You can prepare every possible option, but you can only choose one when the rescue team arrives. Preparing every alternative makes it easier to load your save and see other outcomes.

However you handle the situation, neutralizing the guards and hijacking the rescue ship will force Jan to return 𝓀to Earth a criminal, but it ensures that the Alter𝐆s escape to safety.

Should You Use Explosive Charges Or Sleeping Gas?

The Explosive Charges are cheaper to make and don't require you to research and build an additional upgrade. If you plant them around the base before meeting the rescue team, you can detonate them to kill the soldiers. Doing so will make Jan's sentence worse, as it adds four counts of murder to his trial.

The Sleeping Gas takes longer to execute, so if you're up against the game's time limit you may not have a choice, but there is no drawback to neutralizing the guards this way. The only real reason to use the explosives is for the Achievement / Trophy that you can unlock for doing so.

Should You Trust Lucas?

If you've earned Lucas' trust, he'll offer to guide the rescue ship remotely to a safe location via the Remote Access Terminal. Letting him help not only ensures that Rapidium is more fairly distributed back on Earth, as described above, but it also gives you an alibi. Lucas testifies that hijacking the ship was entirely his own idea, or shifts the blame to Maxwell, taking the heat for Jan and reducing his overall sente♕nce.

If you us👍e the Autopilot System to redirect the ship yourself, Lucas won't be able to cover for you, and Jan will have to include the hijack♉ing count in his plea deal.

The Botanist

the botanist stands in the greenhouse in the alters.

If you're working with Agatha and have completed the Botanist's storyline by Act 3, he'll ask you to come and talk to him toward the end of the game. If you do, he'll propose switching places at the last minute, sending the Botanist to Earth as Jan Do𓂃lski while Jan Prime escapes with the Alters.

If you don't shut the idea down, the Botanist will always be the last Alter you say goodbye to when the crew is going into cryosleep. At that point, you'll have the opportunity to swap places, 😼playing as the Botanist for the ending sequence.

The Botani𝓰st doesn't have access 🐷to any of the dialogue options that Jan Prime gains from Lessons Learned, but other than that and his vocal inflection, the sequence with the soldiers is identical.

Betrayal

If you don't interfere with the soldiers while playing as the Botanist, he takes Jan's place on trial, revealing himself only to Lena. He's able to get a minimal sentence thanks to her influence and his cooperation with Agatha, but Lena calls him to ask what happened to the real Jan. Regardless of what he says, Lena realizes what the Botanist did, and demands that he be trans🏅parent with her, which he does before ending the call.

Trading Places

Agatha makes good on her threat to fire Lena sincꩲe "Jan" didn't cooperate, and the Botanist chats with Lena as he prepares for his sentencing. They discuss the possibility of a future together and wonder what Jan Prime is up to in his new life.

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