The year was 1995, when one of the first modern European-designed board games began spreading into other countries. It was none other than the 168澳洲幸运5开奖网:Settlers of Catan. Originally designed by the late Klaus Teuber, Catan marked a turning point in the world of tabletop gaming as w♎e know it. It ushered in a new era of games; ones that focused more on strategy, de-emphasized combat and limited the 🅠influence of luck.
Games of this style are often created in Europe, especially Germany, and are called Eurogames as a result. The defining feature of a Eurogame isn't its origin, but its theme (usually economic, never combat-focused) mechanics (highly strategic and complex) and its tone (laid-back and relaxing). We're here to break down the best Euro-style board games that deserve a spot on your shelf.
Updated on July 11, 2024, by Davis Collins: Eurogames haven't gotten any less popular, and there are far too many great ones for us to ever recommend all the ones that deserve it. Still, we've come back to this list to add a number of extremely popular games that were missing from it.
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Catan
Genre Founder -
Ticket To Ride
Best For New Gamers -
Terra Mystica
Best Fantasy Game -
Concordia
Best Civilization Builder -
Scythe
Best Theme
-
Tikal
Best Exploration Game -
Great Western Trail
Best Euro Deck-builder -
Ultimate Railroads
Best Worker Placement Euro Game -
Caverna: The Cave Farmers
Best Farming Game -
Terraforming Mars: Ares Expedition Collector's Edition
Best Sci-fi Game -
Lords Of Waterdeep
Best Interactive Euro Game

Catan
One of the greatest games ever made
- Player Count
- 3-4
- Age Recommendation
- 10+
- Length per Game
- 60 Mins+
- Publishing Co
- ❀ Cata𒁃n Studio
- Weight
- 2 lbs
One of the greatest board games ever made, Catan is the first and most foundational entry in this genre. It's responsible for the enormous global boom in excellent strat🤡egy games over the past few decades.
- Highly satisfying and strategic gameplay
- Meticulously well-balanced resources
- Tons of good expansions
- The robber
As already discussed in the intro, Settlers of Catan is the original Eurogame. Its german origin is one of the main reasons the genre has the name it does, and it pioneered and codified much of what makes these games what they are. Its emphasis on trade and economics, its lack of combat, its victory points, and its emphasis on strategy rather than luck, have made it one of the most popular and influential titles out there. 168澳洲幸运5开奖网:It and its numerous expansions have dominated gaming since ༺the beginning of this century.

Ticket To Ride
Choo Choo!
Another pioneer of the genre, 🍃Ticket to Ride's simplicity and ease make it a wonderful way of introducing non-gamers to more sophisticated board games without scaring them away with something difficult to follow.
- Highly satisfying and strategic gameplay
- A variety of interesting ways to win points
- Simple and learnable
Though Ticket to Ride is several years younger than Catan, i🐼ts 2004 release still makes it relatively old, and it likewise played a role in the popularization and codification of the genre. This game is about train construction, and charges players with using a variety of cards to build trains across a network, attempting to link specific cities, create long tracks, and generally build out their network before their opponents can prevent them from doing so.
One of the most well-known and commented upon aspects of this game is its status as an introduction to new gamers. Its simplicity makes it easy and approachable but it has enough depth to keep experienced gamers engaged. There are tons of versions of❀ this game, themed after different areas of the world, allowing you to select your favorite place to build trains, or vary things up🅘 if you play this game a lot.

Terra Mystica
The implications of magic on the real-estate market are not ofte꧑n explored
With a fantasy theme that makes it stand out from the rest of its genre, Terra Mystica is a game abou💃t land management and economics in a worldꦰ where magic is just another tool for developing the land.
- Cool, interesting concept
- Well-crafted mechanics
- Lots of depth
One of the many calling cards of the eurogame genre is the tendency for the💙se games to have relatively mundane themes. They tend to take place in real times and places, and center on mundane economic activities. Though this trend is part of what gives these games their charm, it also adds a special impact on those that break away and make heavy use of sci-fi or fantasy elements.
Terra Mysti🌼ca casts players as the heads of various fantasy factions, each of which has their own abilities and objectives, and charges them with building structures and expanding their territory. In order to do this, they will often use powerful spells to rewrite the land and make it more suitable for development, along with tons of other cool stuff they can do to optimize their burgeoning empire.

168澳洲幸运5开奖网: Best Fa♍ntasy Board Games I𝓀n 2024
Countless fantastic adventures for♚ you and your friends

Concordia
It wasn't built in a day.
In Concordia, you steer a Roman dynasty's rise to power not through c🉐ombat but shrewd economic moves across Italy and provinces. Guide your colonists wisely to gain new cards and wisely manage resources
- Quality components and clear board design.
- Fairly straightforward rules.
- Plenty of interesting ways to win.
- Not as challenging for seasoned veterans.
Guess what, you just got yourself an ambitious Roman dynasty, and now you have to guide their rise to power in Concordia, not through war-mongering, but through sh🎃rewd economic action acros🌌s the map of Italy (and nearby provinces).
Gameplay revolves around a card system where every new card you acquire expands your strategic options down the road, not to mention boosting your endgame scoring possibilities. You've got your eager colonists ready to settle new cities, but you'll need to make intelligent decisions about where to place them, which goods they should produce, and where to place trade routes.

Scythe
A superb take on alternate WW1 history with mean�🌼�ingful choices
Scythe is a shoo-in for any gamer's budding collection of Euro-style board games. It features practically zero luck, is set in alternative history WW1, and carries a heavy focus on re🃏source management with a very contemplative approach to combat.
- The gorgeous art truly evokes the theme.
- The low reliance on luck means that winning a game is always rightfully earned.
- The system of carrying workers and resources with your mechs is clever and not seen in many other games.
- The large amount of expansion content opens up the decision space of the game.
- Games can play out rather similarly after enough repeated plays.
- First few turns can feel scripted.
Scythe is as ambitious in its scope as it is stoic in its presentation. Featuring distressed, 16♚8澳洲幸运5开奖网:yet timeless and absolutely beautiful art, the game beautifully captures what the world could look like in an alternate version of war-torn Europe during the 1920s. Scythe is a strategy game in its purest form. Every turn is packed with ample opportunities to grow your faction's power and advance their interests, with a traditional Eurogame emphasis on economic considerations.

Tikal
Every turn in Tikal is a puzzle.
- Original Release Date
- 1999-00-00
- Player Count
- 2-4
- Age Recommendation
- 10+
- Length per Game
- 90 minute✨s
- Publishing Co
- 🐭 Super Meeple 🥃
This jungle exploration game has mechanics revolving around action selection and area control as players' explorers navigat꧙e the game's tough challenges to discover a♕ncient sites in the jungles of Tikal.
- Beautiful presentation.
- Simple ruleset with a wide array of options on your turn.
- Satisfyingly puzzly and promotes spacial awareness.
- The fluidity of the gameplay loop is broken by the three intermitent scoring rounds, which makes the game a little clunky at moments.
Tikal pits players against each other as companies of explorers trying to make the greatest discoveries in the jungles of Tikal. With a deceptively simple rules set, the game's mechanisms get out of the way of the gameplay, so players can focus on outwitting each other to gain a majority presence over ancient monuments and dig sites.
It's a clever game that gives players tons of meaty options on their turn and plenty of opportunities to swipe points away from others.

Great Western Trail
A satisfying gameplay loop that motivates players to get faster and faster at churning t✤hrough their deck.
- Player Count
- 1-4
- Age Recommendation
- 12+
- Length per Game
- ♔ 75-150 Minutes ﷽
- Publishing Co
- 🍃 Eggertspiele 💦
- Brand
- ღ 🃏 Great Western Trail
Cattle ranchers in the Midwest are herding their caဣttle for a big sale in Kansas City. Great Western Trail pays a heavy emphasis on curatingꩵ the cards in your deck and building a reliable engine to generate the most money from your cattle sales.
- Offers immense replayability.
- A puzzly action selection game.
- An innovative twist on deck building.
- Games can be long at higher player counts.
Great Western Trail positions you, the player, as a rಞancher in Texas, out to make the biggest sale of your herd of prized cattle. You do this by traveling through Midwest America, v꧒isiting vendors to buy, sell, and trade your cattle as you tread toward Kansas City. The game features a great loop as you circle the board from one end to the other, repeatedly making bigger and bigger transactions from your cows.
The board also grows as you play, since you and other players will be erecting new structures throughout the game, thereby giving you and others more pl꧂aces to visit.

Ultimate Railroads
With quick turns and deep strategy, Ultimate Railroads doesn't overstay it's welcome.
- Original Release Date
- 2021-00-00
- Player Count
- 1-4
- Age Recommendation
- 12+
- Length per Game
- 90-120 minutes 🌟
- Publishing Co
- ꦗ Hans im Gluck
The best expression of railroad-building using worker placement as the core mechanism. Another puzzly game with multiple avenues to victory as players race to ౠcomplete their railroads.
- Games are fast.
- Multiple viable paths to victory, but it's difficult to do everything in the game.
Ultimate Railroads, an anthology of titles formerly called Russian Railroads, is another game about building your own railroad network. You'll do so by placing workers around a central board to lay down tracks, which will earn you points throughout the game.
While the theme of this game doesn't particularly shine too bright, the puzzle-based nature and emphasis on optimizing your turns to ramp up your point gains from round to round is satisfying. The Ultimate edition adds a handful of modules you can throw in to make every game feel different from the last.

Caverna: The Cave Farmers
Caverna gives playersಌ a lot of options on each turn as they transform their meager plots of vacant land into a bustling farm.
- Original Release Date
- 2013-00-00
- Player Count
- 1-7
- Age Recommendation
- 12+
- Length per Game
- 𒆙 30-120 minutes
- Publishing Co
- 🅠 Looko♌ut Games
A charming sequel to famed Agricola, Caverna takes the best parts of its predecessor and streamlines gameplay to make o🤪ne of the best farming simulations in board gaming.
- If you're into farming, then you'll love Caverna.
- Faster, simpler, and less punishing than Agricola.
- A great meld of worker placement and resource management mechanics.
- The "feed your people" requirement with each round can be tedious.
2007's stole people's hearts for 168澳洲幸运5开奖网:its quaint take on farming in medieval Europe and for the amount of depth in strategy that it offered players. In 2013, Caverna was released as a reimplementation 💞of Agricola, a𒆙nd it was instantly beloved. Caverna, like Agricola, features families of farmers working to diversify their farm with livestock and crops.
They'll do this by collecting resources which they'll use to obtain cattle, boars, sheep, watchdogs, wheat, and vegetables. At the same time, players will be doing a bit of interior design on their cave homes, building new rooms to score victory points. Caverna is great for how it stripped out the minutiae from Agricola, leaving a clean design that is quicker to play and has a good arc from start to finish.

Terraforming Mars: Ares Expedition Collector's Edition
Ares Expedition is the culmination of many games befo👍re ♌it.
- Original Release Date
- 2021-00-00
- Player Count
- 1-4
- Age Recommendation
- 14+
- Length per Game
- 🅰🀅 45-60 minutes
- Publishing Co
- 🍸 Stronghold Games 🐎
Terraforming Mars: Ares Expedition is the culmination of the best Euro-style card games all c💧ondensed into a small package that is quick to learn, has a small footprint on the table, and packs a punch with its strategic variability.
- Streamlined and faster than its predeccesor, Terraforming Mars
- Great execution of the theme if you're into sci-fi settings.
- Excellent use of card-based tableau building.
- For a Eurogame, luck plays a large role.
Another example of the fantastical creeping into a usually-realistic genre, Terraforming Mars: Ares Expedition is, as it implies, a Euro-style game about terraforming and colonizing Mars. It's a deep strategy game that uses card combos and resource generation. It takes all the best parts of mඣodern talbleau-buildi☂ng games by trimming the꧟ fat and, from a mechanical perspective, getꩲting out of its own way.
Games that preempted and followed it (like Terraforming Mars, Ark Nova, and Earth) all accomplish similar things as Ares Expedition does, but they do so at the cost of having long play times, are more rules-heavy, and require a bit more mental taxation from the players. To some, that's a great thing, but at the end of the day, what elevates Ares Expedition above the rest is its ability to abbreviate the puzzly nature of those games while still scratching the same itch in less time.

Lords Of Waterdeep
Lords of Waterdeep is the bridge for tabletop RPG players to🎃 try out Euro-style games.
Lords of Waterdeep borrows a lot of ideas from other great Euro games, but it does so with the added flourish of The Forgotten Realms, D&aꦺmp;D's most popular campaign setting.
- Outstanding execution of the theme tied to the mechanisms
- The experience is heavily amplified when you add the Scoundrels of Skullport expansion.
- Simple to learn and play.
- Huge emphasis on player interaction.
- The few "take that" elements of some cards can be bothersome.
If you're into D&D, Lords of Waterdeep is a game you have to try out. It takes every iconic reference we know and love from D&D tropes and inserts them into a simple-to-learn board game. The central mechanism revolves around players sending their agents to different locations around the city of Waterdeep, wherein they'll recruit characters of the four main D&D classes: Fighters, Rogues, Mages, and Clerics. They gain this support, so they can ultimately complete quests, which, after completion, will reward victory points and other juicy benefits. It's an approachable design that can introduce many aspects of modern Euro game designs, and is well worth a try.
FAQ
What is a Euro-style Board Game?
Like with any genre in any medium, it's difficult to nail down a concrete definition of a Eurogame. Instead, the category is characterized by a series of recurring ideas. No single one of these traits is necessary or sufficient to make a game a Eurogame, but most Eurogames have several of them. These traits include: Emphasis on economics and resource management, complexity, an emphasis on strategy over luck, a prominent theme, a lack of emphasis on combat, a non-confrontational tone, victory determined by points that can be won in a variety of ways, and a lack of sci-fi and fantasy elements.
What is a dry Euro game?
Most Eurogames have a pꦺrominent theme. For instance, Ticket to Ride ♐casts you as a train builder. Terraforming Mars is about terraforming mars, and Tikal is about jungle exploration. A "dry" Euro game is a Eurogame that is focused more on strategy and mechanisms and less on its theme.
Do All Euro Games Come From Europe?
Not anymore! While they were still gaining traction in the late '90s and early 2000's most Euro games hailed from Europe, but over time, more publishers around the globe adopted similar design styles in their own games. Today, Eurogames are defined by a specific style, regardless of the origin of the game's design and publication.