168澳洲幸运5开奖网:The Dark Pictures' newest game, 168澳洲幸运5开奖网:House of Ashes, is alread🐈y proving to be better than mo♛st in the horror genre for accessibility.

Generally speaking, games are getting better - you have 168澳洲幸运5开奖网:Xbox's Insider program that seeks to expand Microsoft's knowledge and capabilities; The Last of Us Part 2 along with Spider-Man and other Sony games; and a slew of outlets and 168澳洲幸运5开奖网:charities seeking to make gaming for disabled players easier. Yet, horror trails behind. 168澳洲幸运5开奖网:Resident 🧜Evil: Village was a gleaming example, a modern launch that didn't take into account the medium's strides, but today we're celebrating House of Ashes' own.

RELATED: Mass Effect Shows How Games Should Be Remade To Incorpo𓂃rate Accessibility, Not Remastered

Can I Play That? founder Courtney Craven posted a thread on Twitter praising House of Ashes' accessibility: "Is accessible horror finally a thing? It's looking that way!"

One of the first things that Craven talks about is 168澳洲幸运5开奖网:subtitles. Often, games tend to make them too small while lacking customisation options such as background opacity, colour, or speaker tags. However, in Craven's thread, we can see them at the largest size with a background at 75% opacity with speaker tags - they're fairly legible, hitting all the right notes.

You can also change the font size in general which Craven praises, although they note descriptive text is still quite small while the lack of background options leaves them wanting. Aside from that, there's a single button prompt for QTE's which the tutorials adapt to, letting you learn the game the way you've set it up.

Horror has a long way to go with accessibility, but House of Ashes could pave the way for improvement as an example of how to do it right. Hopefully, others wiღll take note.

Next: Nathan Fillion Would Have Been Terrible Casting In Unc♏harted