Bethesda announced that they were working on 168澳洲幸运5开奖网:The Elder Scrolls VI a few years ago with a mysterious trailer that shows off its new landscape. Fans have theorized since then on what the game will be about an⛄d where it will take pl✱ace.
While most are excited to explore their next open-world RPG, others are more worried about it because of recent developments like Creation Club or the buggy nature of 168澳洲幸运5开奖网:Fallout 76. Whether you are a diehard Bethesda fan or can't stand 168澳洲幸运5开奖网:Skyrim, there are plenty of reasons to be equally excited and worried. Here are 5 things we would love to see in the next 168澳洲幸运5开奖网:Elder Scrolls game, and 5 things 🅠that would do more harm than good.
10 ✃ Want: Fort Building
168澳洲幸运5开奖网:Fallout 4 saw a large focus towards player customization, manifesting itself in both personal gear and player hideouts. Bethesda would be insane not to carry that forward with The Elder Scrolls VI.
In Fallout 4, players could spend resources they find in the wasteland to create settlements, effectively player-made towns that NPCs could live in. There were bonuses such as earning regular income or having assistance out in the open world. This building system could be expanded in The Elder Scrolls VI to let players create their own castle or keep, complete with armed guards, merchants, or even dedicated guild hoꦆusing.
9 Don't⭕ Want: Fewer Skills
There is a common trend in Bethesda games where more and more skills and mechanics are stripped away in each entry of a series. In Skyrim's case, attributes such as Luck and Personality were entirely removed, instead replaced with a simple Health, Magi𓆏cka, or Stamina increase upon level up.
Fallout 4 also saw the removal of the entire skill system, instead replaced with a perk chart that players could invest skill points into. It is hard to see how the current skill system could get simpler, but Bethesda should regardless spe꧂nd more time expanding current, underutilized skills and systems instead of completely removing them.
8 Want: Expanded Skill Trees ꦉ
Common mods you can find for Skyrim include expanded skill trees, letting players create more unique and niche builds to suite more exotic playstyles. While Skyrim's skill trees were serviceable on their own, no perks in any tree significantly changed 👍the way you handled encounters or played the game.
Mods like Oridantor add new mechanics with perks to introduce new ways to play. Bethesda should consider a similar model with The Elder Scrolls VI, doubling down on skill points anওd including truly build-al💖tering options that players can invest in.
7 ꦛ Don't W🍸ant: Radiant Quests
Every 168澳洲幸运5开奖网:Fallout player groans when they hear Preston Garvey mention that another settlement needs their help and that he will mark it on your map. It occurred so many times during Fallout 4 that surrounding Preston Garvey.
His missions, along with certain quests in Skyrim pertaining to finding and returning an item, are all procedurally generated missions called radiant quests. While these quests are not inherently bad, the abundance of them in certain Bethesda games can really hurt the desire to explore the world and engage w👍ith questing.
6 Want: Akaviri Setti𓆏ng
Many fans theorize that the trailer for TES VI was showcasing Hammerfell, comp♍lete with its hilly terrain and nearby coast. There is anoth💮er location that trailer could have been showing, however.
Tamriel is not the only continent that exists in The Elder Scrolls series. There is a lesser-known location on Nirn called Akaviri, filled with mysterious lore that no game has attempted to explore. From a race of monkey people to being the supposed birthplace of dragons, Akaviri would be a phenomenal setting for the next Elder Scrolls game to take place in.
5 Don't Wa🌳nt: Set in Skyrim Again
Other fans have asked for Bethesda to continue the storyline of the Dragonborn with a full-blown sequel, making the sixth main entry🐷 the first in the series to do so. This idea sounds good in theory, but it would result in players retreading ♔the same location they have become all-too-familiar with.
Each Elder Scrolls game has a distinct setting✨ and tone that helps keep the series fresh and interesting♚. Retreading old ground in the next entry would only anger fans who wanted a truly new experience.
4 Want: Focus on RPG Systems 🌳
Bethesda games are known for their sprawling open worlds and open-ended nature, but there was a time when their games included a healthy amount of RPG mechanics as well. Older titles like 168澳洲幸运5开奖网:Morrowind included dialogue options and faction dispositions 168澳洲幸运5开奖网:that you would expect🙈 from RPGs of today.
Similar to attributes, these fundamental RPG systems like faction dispositions and choices with consequences have mostly been faded out with Bethesda's recent games. A return to the more RPG centric mechanics of Morrowind would be a great change for the series.
3 Don't Want: Starting as the Chosenꦗ One
Players begin 168澳洲幸运5开奖网:Oblivion as a prisoner that the Emperor immediately trusts because they saw the player in a dream. Skyrim starts players as the Dragonborn, revealing the player's true myt🦋hical power not even a couple of hours into the game.
RPGs that focus on the player being the chosen one is nothing new. Why would you play a video game where you aren't a step up from the enemies you fight, anyway? It isn't that being a chosen character is a bad thing, but it is so cliche in this genre that it would be refreshing to see the player work towards their divine status instead of being handed it in the next installment. The player character in Morrowind ha𓄧d to work to achieve their Nevarine status, and it would be great if the next entry followed a similar approach.
2 Want: B♌etter Combat
Compared to The Elder Scrolls: Arena, Skyrim is leagues above that game in terms of satisfying combat. That doesn't mean it can't improve. RPGs like The Witcher 3 or Zelda typically include a wa♎y to lock onto targets as well as a method of avoiding damage, usually done through dodging🦹.
This gives players a challenge to perfectly time a roll to avoid damage, then getting rewarded with a large damage window. Lock-on and dodge are key in making fantastic combat, the Dark Souls series has shown the industry that. Mechanics like those could elevate The Elder Scrolls series into a whole new level of quality.
1 ꧋ Don't Want: Emphasis on Creat🅰ion Club
Most fans couldn't wait for Bethesda to release the remaster of Skyrim on newer consoles, now capable of being modded on home consoles instead of expensive PCs. The major caveat with it, though, was the inclusion of the Creation Club. 168澳洲幸运5开奖网:This platform serves as curated mods Bethesda tests and publishes on its exclusi🔯ve storefront. That's right, it is a storefront, and it absolutely charges money for these mods.
Every new piece of content for this club requires a new update of the game, completely breaking mods that require script extenders on PC or other, more similar mods on console. This modding storefront paradoxically hurts modding more than helps, and Bethesda fans know how crucial modding is to the lifeblood of any of their games—Elder Scrolls included.