Summary
- Horror video games and horror movies are the perfect pairing, but not every collaboration makes sense.
- Hunt: Showdown recently revealed a Ghostface collaboration, which has fans scratching their heads at the concept.
- That's because the game takes place in the 1800s and Ghostface is from the 1990s, which doesn't really add up.
- Now, in a new statement on Twitter, Crytek has defended the collaboration and the origins behind it.
Video games, 168澳洲幸运5开奖网:p💙articularly those of the horr♏or variety, are no stranger to collaborations with famous horror IPs. Mortal Kombat X added the likඣes of Leatherface and Alien, while Dead by ♏Daylight has added Chucky and Saw over the course of its lifetime. Point being, horror games and horror mov♓ies are a match made in heaven when it comes to cross promotion𒉰.

The Most Recognisable Horror Icons 🐠This Centurꦡy Aren’t From Film
Gaming and the internet have had a profound impact on horrorᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ in the 21st century, giving us countless icons that rival film classics.
That said, not every collaboration makes sense. Some are downright confusing. Case in point, 168澳洲幸运5开奖网:Hunt: Showdown ꦍadding Ghostface to the game . The only problem is, the game takes place in 𓃲the 1800s, and Ghostface canonically appears in the 1990s, making it quite the headscratcher of a crossover.
Now ꦆits developer, Crytek, is defendi꧑ng the decision and the "artistry" behind it.
Trust Us, It Makes Total Sense
, Crytek has tried to fan th꧒e flames🍃 of what has been an ill-received piece of content.
"Our approach to identifying and evaluating collaborations focuses on working with IPs and personalities that we feel remain true to their brand while blending seamlessly with our themes, setting, and storytelling," the statement read in part. "The aim for us is to enrich the narrative and weave new threads into ♊the ever-evolving mythos of Hunt in a whole new way. Not to simply drop new characters into the game."
And while adding Ghostface seems like exactly that — dropping a new character into the game — the team believes Ghostface is beyond that. To C🅠rytek, he is an "ageless, almost mythological figure that transcends eras." And so, instead of being a teen slasher, his origins have been adjusted as follows: "In the 1890s, a madman took up the mask, driven into a bloody frenzy by its foul whispers on ꦫa hunting trip in Louisiana—and the rest is history."
It's a lot of words to say that Ghostface is more than ju꧑st a way to capitalize on the spookiness of October, the built-in promotion from using a well-known IP, or a way to extend the game's lifespan. .
Who knows, maybe the collaboration is a pretty solid effort. But if you have ꧟to justify it because of how unnatural it all is, then maybe it was worth shelving for something a bit mor𒆙e on brand.

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It's been nearly 10 years since the original game came out, so maybe it makes sense that the♎y're using different actors to play these roles.