168澳洲幸运5开奖网:The Last of Us Part 1’s PC port was released yesterday, a mere two weeks after the HBO adaptation’s first season wrapped. Before this, you could only play The Last of Us games on 168澳洲幸运5开奖网:PlayStation cons♏oles, so the timing of the PC release was just good business sense – expand your audience with the TV show, then hook them on the source material and get their money by making it playable on a new platform. It would have made them a lot of money, if the game hadn’t been completely unplayable.

It’s a shame, but it seems that 168澳洲幸运5开奖网:the game simply doesn’t work. The game’s has been swarmed with negative reviews, with only 32 percent positive. Some🍌 players are unable to even launch the game, and others are faced with two-hour wait times for the game to build shaders. Those who play the game report frequent crashing (even in the main menu), high VRAM usage, unstable frame rates and displaced audio. It’s also not verified for Steam Deck, which is a huge oversight for a major release like this.

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Some players complained that they were unable to get refunds for the game because building the shaders alone took longer than two hours, whไich is the limit on play time if you want to refund a game through Steam. Some didn’t realise there was a shitshow of crashes waiting for them on the other side of that perpetual loading screen, and by the time they got to the actual, unplayable game, it was too late to refund. Yikes. Nau🌱ghty Dog has acknowledged the issues with the PC port in a tweet, saying the team will be “prioritising updates” and will “address issues in upcoming patches”.

It’s unfortunate that this happened, but maybe we should have expected it. For some reason, porting studio Iron Galaxy was put on the port instead of PlayStation-owned studio Nixxes. If the name is unfamiliar, Iron Galaxy i♛s behind the Batman: Arkham Knight PC port, which had similar technical issues and led to sales being suspended while Warner Bros. worked on a fix. Despite patche📖s, the game was still criticised for continuing technical issues, resulting in Warner Bros. offering full refunds for the game.

I am, however, hesitant to put all the blame on Iron Galaxy. We know that Naughty Dog delayed the PC launch by 25 days, saying it wanted to “ensure this version of The Last of Us lives up to your, and our, standards”. It’s entirely possible that Naughty Dog already knew the game was bro𝓀ken, and were trying to salvage it. Naughty Dog’s crunch culture is far from a secret, and it’s possible it thought that 25 days would somehow be enough for Iron Galaxy to salvage the port if they worked overtime – I also suspect it didn’t want to release it too long after the HBO series’ finale premiered, for fear that its new audience would quickly lose interest. There are also no day one critic reviews for the PC port, which is unusual for a game with a release this hyped. TheGamer received our code at launch, and understand that to be th๊e case across the press too – I suspect Sony knew the game was too broken to review. It shouldn’t have been released in this state, full stop.

Ellie from The Last of Us Part 1

We can only hope the game will be fixed in the coming months, but it’s common for broken games to lose steam with players. 168澳洲幸运5开奖网:Cyberpunk 2077 is a prime example, which launched extremely broken and immediately lost much of its record-breaking fanbase. I myself never played it despite be💟ing interested in the game before release, because it wasn’t worth getting a♎t launch, and I eventually lost interest. At least The Last of Us has a strong existing fanbase, and the games speak for themselves – if the PC port gets fixed quickly, people will still want to play it. Whether it actually can be fixed quickly is another issue altogether, and I don’t have high hopes.

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