168澳洲幸运5开奖网:Microsoft's ongoing court battle with the FTC (Federal Trade Commission) has been throwing up all sort of interesting information regarding the business side of the games industry. It's mostly been Microsoft's own business, but Sony goofed up pretty bad earlier today when presenting redacted documents regarding the budgets for titles like 168澳洲幸运5开奖网:Horizon Forbidden West and 168澳洲幸运5开奖网:The Last of Us Part 2, along with how many employees worked on 𒅌them and how long they were in development for.

If you're wondering how Sony managed to accidentally let this info slip, the documents it presented had been redacted with a pen rather than done via a computer, meaning the redacted info was clearly visibile when the documents were sent through the scanner.🐎 It was such a big goof that it caused a bit of chaos in court, as exhibits were hurriedly removed and put back again after being properly redacted.

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Unfortunately, we got a good look at all the info before that could happen, including the budgets for massive PlayStatio✨n titles Horizon Forbidden West and The Last of Us Part 2. We'll start with the former, as it was revealed that Horizon Forbidden West had a whopping budget of $212 million, and was worked on by 300 people at the peak of its development. It was also revealed that development lasted 5 years, star🔯ting in 2017 and finishing in 2022.

As for The Last of Us Part 2, the budget was a little bit higher at $220 million, but was only worked on by 200 full-time employees. The Last of Us Part 2 also took a bit longer to make t🍸oo, as development apparently started in 2014 and finished in 2020 when the game released. Given that both titles are two of PlayStation🃏's biggest releases over the past few years, it's no surprise to find out they had mammoth budgets and a lengthy development period.

However, this is probably one of the best glimpses at PlayStation's inner workings we've ever had, and we can use these figures to get a general idea as to how much time and money the company puts into its exclusives. For example, we now know thaꦕt it takes at least five years for PlayStation studios to develop an exclusive title from start to finish, something that will probably only get longer as games continue to get more complex.

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