Do you remember playing A Link to the Past on the Super NES? If not, you missed out on a great experience in gaming! A Link to the Past was easily a highlight for all gamers when it was 🌸relea🐓sed in 1991.

It has been over 25 years since A Link to the Past was released, and is still often regarded by gamers as one of the best Zelda games ever created. This was the game that introduced many concepts to the Zelda game that are now staples, and it’s the game that really solidified the Zelda experience with many gamers. A Link to the Past has remained an iconic game and and a staple among Zelda fans, and it was considered revolutionary for its time. With an emotional beginning and the game’s many dung♒eons, great items, fun gameplay, and interesting characters, what's not to love about this game?

With all the time gamers have spent with this game, it makes sense that they’ve found several tricks, secrets, and interesting glitches in the game. From obscure references to bizarre programming glitches, this game has quite a bit to offer. So we decided to look for some secrets you may not know about A Link to the Past!

Did you know any of these facts? Some of these facts you may be familiar with, while others may surprise you. Do you have any other tricks you know about this game? If you do,✤ be sure to let us know in the comment section below.

20 The Catfish In༒ The Swamp Of Evil Is Based On Japanese Folklore

Via: zeldadungeon.net

Many elements of games, especially c🍌reatures, will often get inspiration from some type of folklore or story. The game creators had to get inspiratio💦n from somewhere. This is especially true for fantasy games that are dealing with a lot of unusual creatures and monsters. Why create something from scratch when you can borrow an idea?

In A Link to the Past, the catfish that resides in the Swamp of Evil is actually based of a creature from an 18t🅺h century Japanese tale about the catfish Namazu. This creature would wiggle its body in the water, bringing chaos and destruction to the land. The rocks that you see stic𒊎king out of the swamp surrounding the catfish in the game represent Namazu’s prison. It’s a great reference to a more obscure folklore tale.

19 🥃 You Can Get A Blue Shield ܫ

While A Link to the Past doesn’t give you much choice in customizing your equipment’s appearance, there is one trick you can do. While you normally possess a red shield throughout the game, you can actually get a blue one. All you ne꧑ed is your red shield and an Ether medallion. Here’s💞 what you need to do.

You need to go find a Pinket (those enemies that try to eat you and end up eating your shield). When you face it, make sure you use the Ether medallion. Let the Pinket take your shield. Once it has your shield, kill it. Your shield will reappear and once you pick it b🌊ack up, it will turn blue. If you want to turn your shield back to red, just use the same process again. While this doesn’t change the properties of the shield itself, it is a fun trick for gamers that ♊want to change up the look of their shield in a game that doesn’t really leave much room for personalization.

18 The Japaneꩵse Release Of The Game Had A Different Title 🃏

Via: hiddentriforce.com

In the original release of the game, the title read Legend of Zelda: Triforce of the Gods. This title makes sense since the game does talk about the triforce, which is ess🎃entially a gift of power from the gods to the people in the game. It’s the symbol of ultimate power.

However, religious representation in entertainment in America can be a little tricky. As a result, Western versions of this game changed the title so that no issues with regarding religion would come up. In this case, the Western release of the game decided to take out the “Gods” part, to avoid any issues with religious symbolism, naming, etc. They also thought that the American audience would like the title A Link to the Past better. Iღt seems a little ridiculous, but you can’t really blame them for being too careful.

17 ꩵ You Can Fight Agahnim With The Bug-Catching Net ღ

Via: zeldaunivers.com

In a battle towards the end of the gameꦬ, you are facing off against Agahnim, a powerful sorcerer that is trying to bring Ganon back. This is the result of everything that you’ve been fighting for, so you know that Agahnim will be tough. Part of this battle with the dark wizard involves you having to dodge and deflect magical projectiles that he shoots at you. If you deflect them back to him, it weakens him, letting you move in to attack.

Normally, you would use the Master Sword to deflect these projectiles🌌. However, gamers have discovered that you can use the Bug-Catching Net, a fun, but non-essential item in your inventory. Since the net acts in a similar swiping motion that your sword does, you can use them to deflect the Agahnim’s attacks.

16 This Was The First Game To Introduce Cuccos 🌳

Via: youtube.com

The Cuccos are a surprisingly useful animal that Link has often used to get to unreachable places, and a great source of hilarity. The best thing about the Cuccos was their special move. If you had Link attack a Cucco enough times, the Cucco would call out to its friends for help, and then you were bombarded by countless Cuccos. They 🏅would keep hurting you until you either ran out of health and died, or you managed to escape inside a building. This is both a hilarious and slightly creepy element of the game.

What you may not know is that A Link to the Past was the first game to introduce the Cuccos to the franchise, as well as the Cucco ♏Revenge Squad. Thanks to this game, we can attack Cuccos however much we want.

15 🍨 There Are Three “Invisible” Enemies In The Swamp Of Evil

Via: zelda.wikia.com

Have you be𒀰en in the Swamp of Evil and have gotten hurt, but found there were no enemies nearby? You were likely hit by one of the three “invisible” enemies in the swamp.

There are three enemies in the swamp that do not properly load in the game, essentially rendering them invisible. These enemies are Ku, which you can find in the dungeon located in the Swamp of Evil. While you can’t see them, they can still hurt you if you come i𝓡nto contact with them. The glitch likely happened due to these types of enemies were only programmed to function in deep water, which likely means the terrain was different during development, or the enemies were replaced. This glitch in the game makes for an interesting experience in the Swamp of Evil.

14 ꧟ 𒊎 The Game Was Originally Going To Have A Party System

Via: readyup.net

It’s strange to think about it, since most Zelda games have you only playing Link throughout the game (some games, like Wind Waker and Spirit Tracks, have you temporarily switching to another character, but you primarily play Link still). But did you know that wasn’t originally going to be the case in A Link to the Past?

Miyamoto had originally planned on having you play other people in the game rather than just Link. Throughout the game, you would have a party system, where you would switch between three characters. The characters would have been an elf, a girl, and a magic user. It’s interesting to think about how things would be if they had continued with this type of gaming. We would likely see the dif💯ference in Zelda games in general.

13 There’s A Secret Room Called The Chris Houlihan Room ☂ 🌞

Via: youtube.com

A Link to the Past has a few secrets, but did you know that there’s a secret room that you can’t gain access to through normal means? It’s known as the Chris Houlihan room. This room appeared as a result of Chris Houlihan winning a Nintendo Power contest and being promised an appearance in a Zelda game. The room contains a telepathy t🍷ile and 225 rupees. It was used as an error handler, so if you fell into a hole and the game couldn’t figure out where you’re supposed to go, you ended up in the Chris Houlihan room.

Unfortunately, many of the glitches you could use t✅o get access to this room no longer exist, since they were remove♊d in the GBA port. Any mention of Chris Houlihan was also removed as well. I feel sorry for poor Chris!

12 ꩵ This Is The First Game Where T𝐆he Master Sword Was Introduced

Via: technobuffalo.com

This game had a lot of firsts in the franchise, which makes sense since it’s an earlier game before 🐲a lot of now common elements of Zelda were established. One of those is the Master Sword. This sword is legendary throughout Zelda and is often featured as Link’s ultimate weapon against evil in many of the Zelda games. With this sword, Link has been able to beat back Ganon, his minions, and even darkness itself.

This sword first showed up in A Link to the Past. It was instrumental in defeating Agahnim and his minions and helped Link to emerge victorious in his battles. W✃hat’s also interesting is that Link gets the Master Sword fairly early in the game. In later games, it usually wasn’t until about halfway t𒅌hrough the game that you would gain access to the sword.

11 ❀ Mario Is In Kakariko Village

Via: wallpapersafari.com

Many game developers love to include little references to other games hidden throughout the game. It’s also fun for the gamers to search for and find these great references. And A Link to the Past has one particularly 💟interesting reference that’s fa🃏irly easy to spot, if you know where to look.

If you go inside some of the houses of Kakariko Village, you will find a familiar plumber. These houses have paintings hanging in them. If you look closely enough, you’ll see that the paintings are actually portraits of Mario, one of Nintendo’s most iconic characters. It gets even ♓more interesting when you interact with the portrait. Should you pull on the portrait, rupees will fall out for you to collect. It looks like Mario is helping out Link the best he can!