The Legend of Zelda: Majora's Mask was released on April 27th, 2000 for the Nintendo 64. The game was directed by Eiji Aonuma and Yoshiaki Koizumi under the supervision of Shigeru Miyamoto and Takashi Tezuka. The game would be re-released on multiple consoles and remade entirely for the 3DS in 2015. The game has tons of content packed into just three in-game days, and there's much more that went on behind the scenes to make the game that we know and love today a reality. Majora's Mask is widely considered the darkest Zelda game to date. Throughout the years we've learned all s꧑orts of facts about the development of the game, as well as learning more about the game's story itself.

By rummaging through the Hyrule Historia and looking back at interviews with the creators we've learned all sorts of stuff about the game we would of never known otherwise. No matter how old a game can get, we still discover new things about it all the time. Majora's Mask is no exception to this rule. Sometimes it's a glitch that gets discovered by an enthusiast of the game, other times one of the creators will reveal old stories about the development of the game itself. It's crazy to think we are still learning new things about a game that's been out for years! Link's adventures in Termina are riddled with awesome facts and interesting bits of trivia. So, we've gathered 20 awesome facts that you've probably never heard about Majora's Mask b🌠efore. So, without further ado, let's get right into the li𓄧st!

20 🙈 The Sections Of The Game Are Parallel To The Five Stages of Grief

via Zelda Wikia

Majora's Mask is arguably the darkest of the entire series and for good reason. So it's no surprise that a parallel to the "Five Stages of Grief" can be seen in the game itself. Clock Town is denial, with the citizens of the town acting as if the Moon isn't getting closer to them and continue setting up for the Carnival of Time instead. Woodfall is considered anger, seen in the Deku King who lashes out about his lost daughter at a monkey and fails to think about the situation rationally. Snowhead is bargaining, where the ghost of Darmani begs for Link to revive him at any cost. Depression would be seen 🌳in Great Bay with Lulu and her missing eggs. The last stage, acceptance, is seen in Ikana Valley, where Link see's lifeless forms of himself and has to move on or end up like those there.

19 Majora's Mask Has The Lowest Nu𝄹mber O🍃f Dungeons Of Any Zelda Game

via Zelda Wikia

Even though Majora's Mask has tons of content packed into it, and has one of the highest side quest counts in any Zelda game, Majora's Mask has the lowest amount of dungeons. Majora's Mask only features four different dungeons, just barely keeping the record above Breath of the Wild which had five. The four dungeons are the Woodfall, Snowhead, Great Bay, and Stone Tower Temples. Another fun fact about the dungeons is that they all contain contents relating to the bow. Woodfall has the Bow and Arrows itself, Snowhead has the fire arrows, Great Bay holds the ice arrows, and finally the Stone Tower Temple contains the light arrows. Due to the lack of tem♑ples, to get maximum health, the player must perform multiple side quests and miniᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ-games that award heart pieces.

18 Ze🐻lda Isn't In Termina At All

via skycraftgames.blogspot

This one is rather unique, as the titular princess never once appears in Termina. As a matter of fact, her only appearance is of a flashback before Link goes off on the adventure to find his lost friend, meaning he is still in Hyrule. Upon picking up the Ocarina, Link has a flashback where Zelda teaches him the Song of Time and wishes him luck on his adventure. After that, Zelda is never even mentioned again. This is one of the few cases of Zelda not appearing in the game in any major way. As opposed to saving Zelda and stopping the evil, Majora's Mask doesn't include the princess saving part at all and instead Link saves the Skull Kid. That and saving the town from being crushed by a ⛦giant moon!

17 The💎 Game Was Made For An Interesting Reason...

via 3DS Wikia

After the release of The Legend of Zelda: Ocarina of Time, a new version of the game was set to release for the Nintendo 64DD (which would not ever be released), with re-purposed dungeons. The task would be given to a hesitant Eiji Aonuma, one of the dungeon designers on Ocarina of Time, by Miyamoto himself. In an edition of "," which Aonuma sat in on, he admitted to not being able to get into the Master Quest project and as such would design entirely new dungeons not seen in Ocarina of Time in secret. Aonuma enjoyed making the new dungeons far more than re-making the one's seen in Ocarina of Time. Eventually, Aonuma built up enough confidence to approach Miyamoto about making an entirely new game instead of Master Quest. Miyamoto would agree, but under one ꧟condition...

16 The ꦍGame Was Developed 🐟In Just A Year

via ZeldaInformer

Miyamoto agreed to let Aonuma create a completely new game under the condition it was made in a year. To compare, Ocarina of Time took three years to make. Aonuma was justifiably taken aback by the enormous task. Luckily for him, Aonuma would meet Yoshiaki Koizumi around this time, who agreed to help with making Majora's Mask, so long as it had a system to play the same moments over and over again. Due to that, we have the three day system Majora's Mask is most known for, which was taken from a different game Koizumi was working on at the time that Aonuma approached him. With the two co-directing the game together, Aonuma and Koizumi would accomplish the goal put in place by Miyamoto, and create Majora's Mask in just a year.

15 ܫ It's 𒁏Possible To Beat The Game In Under 90 Mins

via Youtube (SpeedDemosArchiveSDA)

Through the use of glitches and tricks, Majora's Mask can be beaten in under an hour and a half. The current world record for completing the game as quick as possible is one hour, twenty four minutes, and forty three seconds. That record is currently held my popular Swedish speed runner EnNopp112. The speed run skips many parts of the game, including almost all of the "required" segments of the first three days in Clock Town. Being able to beat such a long game so quickly is no easy feat to accomplish, as tons of random factors can occur that'll cause the run to lose lots of time. However, it's more than possible to beat it in such as small time window, as multiple Majora's Mask speed runners have shown!

14 It Is The Only Zelda Game You Can Kill A Non-Hostile NPC ♏

via Zelda Wikia

If you wait in North Clock Town on the first night, an event will occur where an NPC by the name of Sakon will attempt to steal a bag containing bombs from an old lady. Normally, you can either let him steal them or slash him with your sword, which will cause Sakon to drop the bag and the old lady will give you the Blast Mask for helping her. However, there is a third way you can go about handling Sako𒁏n. If you shoot him with an arrow, he and the bomb bag will both explode. It is the only instance where Link can kill another character that's not a monster or boss. It also prevents any of the side quests relating to the event, meaning the only reward ♊is guilt. Luckily, the Song of Time can fix all that!

13 Termina Is A Parallel World ♑Of Hyrule

via puzzlewarehouse

There's a reason that all the denizens of Termina look nearly identical to those in Hyrule, and that's because Hyrule and Termina are one in the same! Well, kind of. As stated in the Majora's Mask game manual, Termina is a "similar, yet different" parallel version of the land of Hyrule. This explains why we see so many familiar faces in vastly different roles than Ocarina of Time. The prime example being the Happy Mask Salesman, who was a minor character in Hyrule, who is part of the reason the events of Majora's Mask even take place. Many of the characters in Clock Town can also be seen in Hyrule Castle Town, albeit in different roles. Masks in Termina also have effects with them, unlike their Hyrule cou𒁏nterparts!

12 ☂ The Characters Of Star Fox 64 Are In The Game

via zeldadungeon

Majora's Mask has quite a handful of easter eggs hiding all over the game. Some are fun little things, while some are references to Nintendo itself. One of the coolest ones would not be in gameplay itself, however in the game's item screen. Upon obtaining the Keaton Mask, Bremen Mask, Rabbit Hood, and the Don Gero Mask, the animals they are based upon seem oddly familiar, and they're all in the same row! The Keaton Mask is based on a Kitsune, a unique kind of Fox. The Bremen Mask is a bird, Rabbit Hood is (obviously) a rabbit, and the Don Gero Mask is a frog. These can be directly related to the Star Fox team seen in Star Fox 64 as Fox McCloud (Fox🤡), Falco Lombardi (Bremen), Peppy Hare (Rabbit), and Slippꦯy Toad (Don Gero).

11 𓆉 Mario Appears In The Game As Well

via Zelda Wikia

The Star Fox team aren't the only Nintendo characters to make a cameo in Majora's Mask, as Nintendo's mascot Mario also appears in the game as well! One of the masks that can be seen on the Happy Mask Salesman's back🙈pack is one ofꩲ Mario himself and it's honestly impossible to deny it is the famous red plumber. This point is driven home even more as the Happy Mask Salesman is widely believed to be based on Shigeru Miyamoto himself, who was responsible for the creation of Mario. While that part was never confirmed nor debunked, it is a widely believed theory supported by the Mario mask that the Happy Mask Salesman carries. The Mario Mask is also one of the few masks the Happy Mask Salesman carries that is actual visible.