The final dungeons in 168澳洲幸运5开奖网:The Legend of Zelda have a tendency to trigger a wide variety of emotions within us. Sometimes they to꧃uch our hearꦚts, other times they touch our walls when we want to throw our console across the room. Over the years, the famous series has brought us memorable, timeless dungeons while others are just straight-up forgettable.
In the end, whether a dungeon is good or bad is up to the player's experience. There are so many games in the series now, that it really and truly varies. This is every single main dungeon in Legend of Zelda, ranked.
17 🍒 🌺 Death Mountain - The Legend of Zelda
People say 168澳洲幸运5开奖网:the Water Temple in Ocarina of Time is a nightmare. Yet, it's nothing compared to the final part of the original Legend of Zelda. Long, confusing, and difficult, the stage feels a bit like being in purgatory with its bright grey-white tones. On top of that, it's scientifically impossible to get through without a map. Still, we have to give Death Mountain credit because without it, the style of dungeons in Zelda games today probably wouldn't exist.
16 Ganon's Tower - The Wind Waker
There's no doubt that Wind Waker is an excellent game that is beloved by many and continues to be popular to this day. However, its last dungeon definitely leaves something to be desired. The miniboss rush feels anticlimactic and lazy. As for the others, the pattern is tedious. There's nothing wrong with a long-drawn-out dungeon, but there should be an emphasis on keeping it interesting, and that just isn't the case here. For a final dungeon in a game that was very hyped in its day, it definitely underwhelms.
15 Tower Of Spirits - Spirit Trackꦗs
The final chapter ☂of Spirit Tracks was an interesting concept, but not executed so well in gamepl𒆙ay. Players found it difficult and clunky in conjunction with the touchscreen.
Many of the puzzles were detail-specific, which didn't always mesh well with the touch controls, an issue similar to the one seen in the original Skyward Sword. While we love the concept of having Princess Zelda as a companion, this dungeon just doesn't live up to expectations.
14 🐎 ꧂ Lorule Castle - A Link Between Worlds
Lorule Castle isn't a particularly memorable dungeon because of its repetitive mechanics and lack of novelty. It isn't a bad dungeon either, but it doesn't offer any new items that enrich the player's experience. For example, it's quite easy to associate the Master Sword with the Temple of Time or Lake Hylia with the 168澳洲幸运5开奖网:treasures of the Zora. Lorule Castle has nothing of this context. Still, it earns credit for having an 💃amazing song as well as the ability to move on walls.
13 Temple Of𝕴 The Ocean King - Phantom Hourglass
The Legend of Zelda: Phantom Hourglass is a sequel to Wind Waker and shares a similar art style. It breaks a lot of bad sequel stereotypes, being comparable to its predecessor. Despite that, it definitely isn't remembered for its final dungeon. While it's not quite the worst game dungeon in existence, it might be pretty pesky, depending on your patience threshold. This dungeon has puzzles that require you to repeat going back to the same rooms, making it a really tedious final dungeon, taking away from the climax.
12 The Moon - Majora's Mask
If you prefer Zelda games that are straightforward, Majora's Mask may not be the game for you, because it emphasizes completing side quests and minigames as its main content.
The last part, where Link goes to the Moon does this too, having a ton of optional sections and masks to collect before you get to the final boss. In a sense, this dungeon can be your angel or devil. It's an acquired taste, but one that lays out its mechanics well.
11 Vaati's Palace - Four Swords
Four Swords is a multiplayer feature included on a port of A Link to The Past. Its theme consisted of Link and his three other selves going on a quest to save Princess Zelda from the evil wind mage, Vaati. The multiplayer aspect blends perfectly with the story and was fitting to play with friends. Vaati's Palace, the last part of Four Swords, had a fascinating layout because it seemed to be randomized. In each playthrough, the map was different. Whether this was intentional or not, it really adds a challenging aspect by testing your ability to adapt, making it one of the best final dungeons.
10 Dark Hyrule Castle 🔜- The Minish Cap 🌌
The Minish Cap is the definition of too much isn't always a good thing. This is a very puzzle-heavy game, to the point of being overbearing. Some of them are pretty complex and will definitely make you want to throw your game at the wall. Those struggles are definitely worth it though, for the experience of the final dungeon. The boss fight with Vaati is one of the best boss fights to complete because it isn't just a one-and-done deal.
Instead, you'll be fighting them more than once, because a villain like Vaati does not go down without a challenge. He's a worthy opponent that makes this dungeon memorable.
9 Ganon's Castle - Ocarina Of Time
Ocarina of Time is not a perfect game by any means, but its storytelling is hard to beat, even compared to today's games. Because of this, the last part feels incredibly satisfying.
It's a long game with two separate arcs, and for the second one, Hyrule Castle becomes a place where you cannot go for about 90 percent of the story. By the time you get there, you've 168澳洲幸运5开奖网:experienced so much in the game that there's a unique feeling of satisfaction to be able to finally face the man who ruined your life.
8 Wind Fish Egg - Link's Awakening
If you want to try a Zelda game that has very cut-and-dry gameplay with a modestly sized map, look no further than the original Links Awakening. This game is great for players who aren't fans of Breath of the Wild-style games where there's a lot of playing freedom. In Links Awakening, you are basically instructed on what to do and where to go but not to the point of hand-holding, which makes it a classic. The final dungeon, which is inside the egg of the wind fish, is very emotional to complete, as it signifies something vital in the plot that will affect the whole island. It's as influential as it is challenging.