168澳洲幸运5开奖网:Tears of the Kingdom already felt familiar from all of its trailers, but Nintendo’s recent gameplay showcase only further cemented how honorable a sequel to 168澳洲幸运5开奖网:Breath of the Wild the game really is. I jumped back into the 2017 masterpiece last weekend to refresh myself, though I only had time for a nibble rather than a full playthrough. I love this game🃏, and sometimes it’s nice just to prance around Hyrule for a few hours in search of new discoveries. Which, as always, I quickly stumbled upon.

The natural sense of discovery Breath of the Wild carries remains unbeatable. The world is designed in ဣa way to invite curiosity and reward players for trying new things no matter h🌜ow seemingly banal. You could move a rock and suddenly stumble across a hidden shrine and treasure to claim, or a pedestrian encounter with a bokoblin camp might explode into a mess of unexpected physics as myriad different systems collide. It’s wonderful, and everything we see from Tears of the Kingdom appears to build on that design philosophy.

Related: Tears of The Kingdom's New Abilities Solve Breath of the Wild’s Biggest Problems

However, this refusal to depart from what came before means that folks who didn’t get along with Breath of the Wild’s unconventional structure and lack of traditional dungeons won’t find that much to love in Tears of the Kingdom. New mechanics alleviate the drawbacks of weapon durability’s deliberate presence, while Link’s newfound powers also allow him to avoid the arduous act of climbing any structure that already has a ceiling. I love these elements of his repertoire, but will likely stick with the old-fashioned methods when exploring places for the first time. Exploration is part of the charm for me, while I understand others just want to get on with it. To those people I say - this upcoming sequel likely iꦇsn’t what you’re hoping for.

link gliding over hyrule in tears of the kingdom
via Nintendo

Our own Stacey Henley has already written about how she hopes to hate her time with 𝓀Tears of the Kingdom and knows that her own sensib🐭ilities will lead to her playing it all wrong, but I love how divergent reception to this new direction tends to be. Nintendo has made it clear that this is a direct sequel with many of the same quirks and ideas, and through years of development and looking back at how fans embraced the first game it has created a new entry which looks so different, yet so familiar🧸 at the same time.

, stating that this Hyrule is one we know very well, but a place which has also changed beyond recognition in some aspects. I relish this familiarity and how it seeks to recontexualise my relationship with a world I think I know so well. Chances are I will stumble across people, puzzles, and places I already know - but they’ve reacted to the changing times just like Link and Zelda have. An ancient civilization has appeared in the sky, Ganon is back🐓, and Link appears to be missing an arm. I’d sure have a lot of big questions.

Tears of the Kingdom

Putting the addition of new mechanics and a ⛦skyloft selection of biomes aside, I love how Tears of the Kingdom is going to reward my prior knowledge gained from hundreds of hours spent in Breath of the Wild. I want to be surprised, but to know that many of the base abilities and elemental properties that underpin this world and make it so enjoyable to experiment oཧn will remain as part of the charm. I’d love to see everything we had before present and more or less untouched, yet to also have it blend seamlessly with every single new mechanic in ways that are nothing but complimentary. It’s a big ask, but Nintendo appears to be delivering.

We’re already seeing this in how Link can quite easily combine the majority of objects in his environment and random loot with equipment and create new things. It directly addresses a major complaint about the first game without daring to remove it, because Ni🌃ntendo knows iಞt remains integral to how this take on Zelda works. Breath of the Wild, and by association Tears of the Kingdom, revolve around freeform experimentation. It is a rare direction for Nintendo, and also a bold one.

Link on a boat in Tears of the Kingdom

I’ve seen some folks label Tears of the Kingdom as a safe and boring sequel because it sticks with the same world and character iterations as before instead of exploring a new thꦚread of the timeline. But in sticking with this vision of Hyrule while remaining confident it can deliver something fresh, new, and exciting, and is much braver than anything else Nintendo could have done. It will be more of the same, but each welcome dose of familiarity will be accomp꧃anied by subversive new surprises and spins on this formula we never thought possible.

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