We’ve been talking about Lucas Pope a lot here at TheGamer over the past few weeks. I think every gaming website should mention the iconic indie auteur at least once a month, but we’ve taken that to the extreme. It’s mostly thanks to his 168澳洲幸运5开奖网:new Playdate game, Mars🦂 After Midnight. My colleague Tessa Kaur 168澳洲幸运5开奖网:th💮ought about buying a Playdate just to play i✱t, and 168澳洲幸运5开奖网:I actually bit the bullet.

However, in doing so, I fell down a rabbit hole of old Lucas Pope games. I’m a huge fan of 168澳洲幸运5开奖网:Return of the Obra Dinn (obviously) and Papers, Please (also obviously), but I ended up playing round after round of 168澳洲幸运5开奖网:The Republia Times, a short game set in the same dystopi🍌an society as Papers, Pℱlease. It effectively tells a story through newspaper headlines alone, selling you on the world instantly and crafting an engaging narrative without characters or any real story.

the republia times logo over a papers please screenshot

Just weeks after I discovered The Republia Times, someone has remade it. Not just someone, Paolo Pedercini. If you don’t know Pedercini, he’s a prolific developer who makes highly political games and releases them for free. From 2004’s Queer Power and 2005’s McDꦅonald’s Video Game, to more recent games like Democratic Socialism Simulator and Green New Deal Simulator (with hits like Phone Story and The Best Amendment along the way – seriously, Google them all), Pedercini has been at the forefront of political gaming.

Pedercini’s games are never shy. They shed light on terrible industry practices, are often inspired by real-world ܫtragedies, and aren’t afraid to interrogate his own ideals. , which Pedercini says is “basically a remake [of The Republia Times] that replaces totalitarian censorship with the ‘propaganda model’ of Western corporate media, as described in .”

the new york times simulator screenshot with headlines

If you thought referencing Chomsky was as political as this was going to get, strap yourself in. Most of the headlines in The New York Times Simulator are not made up, they’re actual headlines ripped from the pap♎er. Some are even edited in the exact same 🎶way as the paper has in order to obfuscate stories or change the angle.

“The NYT Simulator is literally ‘ripped from the headlines’ in that it uses mostly real titles (and even actual edits) from the NYT and other main♑stream media,” Pedercini explꦓains on the social media site formerly known as Twitter. “I originally wanted to make parody headlines but I just couldn’t come up with anything more contrived…”

His gives examples of headline changes he has found, but the best way to underst💦and the game is by playing it yourself. You can see in real-time how changes of wording can affect not only the sentiment and angle of your headline, but also how it a👍ppeases the various powers that be.

the new york times simulator screenshot with lifestyle headlines and declining readership

This is where The New York Times Simulator expands upon The Republia Times. It shows you how using the passive voice to describe killings can impact your readership, how you can spin a story in multiple different ways, and what effects these uses of language have. It’s as much a (much-needed) lesson in media studies as it is aꦗn opportunity to take control of the New York Times for ten minutes at a time. And that’s the whole point.

“Whether you play the game ‘cynically’ or try to do your best without getting fired, I’m hoping this game can train people to quickly identify common sp♎inning and framing techniques like the infamous passive voice, weasel words, or biased euphemisms,” P🐎edercini explains.

Rooted in real-life conflict, The New York Times Simulator teaches a valuable lesson without ever coming across as ‘preachy’. Its gamified lesson is a perfect example of how video games can show truth to power, how complex problems with the media can be broken down and explained simply, and what games should aspire to be. Not every game needs to reflect on the latest global atrocity, but I would have vastly preferred 168澳洲幸运5开奖网:Cyberpunk 2077 if it had interrogated the police’s 🦹role in Night City, or whether you still kept hold of your personhood after filling your body with cybernetics. Put simply, I want my games to say something. The New York Times Simulator says a lot.

Next: We Went To GDC And PAX, And Our Bi🦩g Takeaway Was Rugrats