Flaws are one of the most original concepts in 168澳洲幸运5开奖网:The Outer Worlds. You're offered them after meeting their specific requirements, such as encountering a certain creature enough times. When accepted, they negatively affect the protagonist in specific ways. However, in exchange for taking one, you receive a point that you can spend on perks.
As there are 168澳洲幸运5开奖网:some great perks in the game, the debuff is sometimes worth it. Yet, you have to be careful as each flaw is permanent, so you don't want to accept one that's too damaging. Therefore, it's smart to avoid the following flaws at all costs.
10 �🌠� Herpetophobia
Lowers Your Perception, Dexterity, And Temperament When Near Mantisaurs Or Mantipillars
You get offered the Herpetophobia flaw after you encounter many Mantisaurs or Mantipillars. These creatures are among the most dangerous in the game, so you'd probably want to be at your best when facing them. Alternatively, you can acquire this flaw to make yourself weaker in exchange for a perk.
It's not the worst flaw in the game as it's only active around those specific beasts. Yet, if you want extra perks, there are several better options that don't put you at the mercy of Mantisaurs and Mantipillars, of which you will encounter often.
9 ꦚ Partially Blind
Increases Bullet Spread For Ranged Weapons
There aren't many worse places to get shot than in the eye. In The Outer Worlds, if you take enough ocular damage you get a chance at an extra perk point. If you take the perk, you gain the Partially Blind flaw, which means the bullet spread of your ranged weapon increases by 100%.
Melee fans won't mind the debuff, yet it's bad for those that like to shoot people. The extra spread is likely to hamper your accuracy too much for it to be worth the trade.
8 𒅌 Farsighted ♔
Lowers Melee Weapon Skills
To be offered this flaw, you need to be repeatedly blinded while equipped with a melee weapon. It's not a good idea to take it if you're someone who likes close-quarters combat. The flaw lowers the effectiveness of your melee weapon skills by 10.
It's not a disastrous debuff, but it's doesn't make sense for melee players to accept it. After all, with the number of ranged enemies in the game, close quarters is already the harder way to play, so there's no need to make it worse.
7 Guilt-♐Ridden
Increases The Sway And Spread On Ranged Weapons
You can kill all sorts of creatures in the game, but based on this flaw, the protagonist only feels guilty if they murder ღmany humans. The flaw makes it harder for you to increase your body count as it lowers your accuracy with guns by increasing their sway by 100% 🍃and bullet spread by 50%.
Whether you should avoid this one depends on your playstyle. While it doesn't impact those who rely on 168澳洲幸运5开奖网:strong melee weapons to get the job done, it can seriously hinde♉r sharpshooters.
6 𝔉 🔥 Herniated Disk
Decreases Body Attributes When Carrying Capacity Is Above 50 Percent
The Outer Worlds includes the classic RPG trope where you become encumbered if you carry too much. Go over your carrying limit too often, and you might be able to acquire the He🍒rniated Disk flaw.
It's a really annoying flaw to have, as once you go beyond 50% of your carrying capacity, it lowers your body attributes. Thus, everything from your melee weapon damage to reload speed is affected by this one. It's possible to get by with the flaw if you manage your inventory carefully, yet it's best to avoid the thing.
5 Malcontent ꦡ
Suppresses A Perk
The Vocational Competence Respecification Machine sits aboard the Unreliab🌟le and allows you to respec your character. If you use the station a lot, you may unlock the rare flaw known as Malcontent.
This one really lives up to the name 'flaw' as with it, one of your existing perks gets temporarily suppressed, and you lose its benefits. After 24 hours, the perk reenables, but a different one gets disabled instead. The risk of temporarily losing an ability just to acquire another one isn't worth it.
4 💙 Permanently Maimed
Decreases The Effectiveness Of Offensive Skills
Getting the Permanently Maimed flaw requires being hit in the arms many times. It's hard to unlock on purpose, but enemies in The Outer World do give your limbs some punishment. You likely don't want the flaw anyway - with Permanently Maimed, all of your attack-based skills become less effective by a whole 20 percent.
While strong players might be able to get by with that debuff, lowering your fighting abilities isn't worth a perk point. After all, you come up against some tough opposition during the game.
3 🦹 Robophobia 🤪
Lowers Perception, Dexterity, And Temperament Around Auto-Mechanicals
Throughout the story, you'll find yourself facing off against mechanical creatures quite a lot. Spend enough time fighting robots, and you'll get the option of this flaw. There's no reason to make battles against the metal enemies any harder as they're already among the most difficult in the game.
Plus, it's not only antagonistic mechs that trigger this flaw, meaning taking the robotic companion SAM on quests makes your life harder - and the mech deserves to be in your party regularly as he's among 168澳洲幸运5开奖网:the best companions. Yet, one💎 positive to the flaw is the opti🌄on to scream every time you converse with a robot.
2 Permanent Concussion ♊
Lowers All Of Your Mind Attributes
Both in The Outer Worlds and in real-life, it's best to avoid head injuries when possible. But in the RPG, if you take enough damage to the skull, you can acquire the Permanent Concussion flaw. The name alone might convince you that getting this one is a bad idea, and those instincts are right.
It lowers all of your mind attributes, which impacts skills like lock-picking, hacking, and perception. Therefore, it hampers your overall effectiveness outside of combat, which isn't worth a single perk.
1 Perꦗma෴nently Crippled
Decreases Movement Speed And Disables Dodging
If you continually struggle to protect your legs on your adventure, then it's a good chance that you'll be offered the Permanently Crippled flaw. With it, the game will become a lot more tedious.
Throughout the campaign, you spend plenty of time walking around various wonderful places. So, with the 30 percent decrease in movement speed that this flaw♔ delivers, those treks become a bigger pain. To make matters worse, it also takes away your ability to dodge, which is an effective move in close-quarters combat.