The only way to level up and reach Project X is by 168澳洲幸运5开奖网:completing th♏e previous Programs in full. Program 2 Fun Park is the second set of missions in 168澳洲幸运5开奖网:The Outlast Trials that introduce a new enemy. The maps in this program are based on the Prime Asset Mother Gooseb𒐪erry and her deadl෴y puppet.

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Just as with the f𒉰irst Program, there will be two harder versions of the main Fun Park trial, as well as MK-Challenges. All of these need to be completed in order to get an overall grading for Program 2. This guide will detail how to complete the main objectives for each trial.

Reach The Root Canal Ride

outlast trials player holding bottle looking at gooseberry in fun park

Your first objective is to reach the Root Canal ride. While you traverse through the beginning portion of this map, you will be safe from enemies. There will only be Pouncers and passive enemies that only hit you if you get♒ close.

Once you open the co-op gate near the end, enemies will be around. To reach the Root Canal ride, find a bloody diner in the center of the map. To the♐ right of the diner is the R꧅oot Canal ride, which is currently unavailable.

You need three tickets to activate the entrance to the ride.

outlast trials collecting hearts in inventory in fun park

To get tickets, you must win carnival games that involve hitting targets. To hit the targets, you need the hearts in the bloody buckets inside the diner.

Throw a heart at the target above the locked gate inside the diner.

This will open a third passageway for the diner.

The four metal cans in the middle of the diner contain hearts that ⛄you can actually pick up and keep in your inventory. The hard part about this section of the trial is that you must abandon the useful items in your inventory for these hearts.

Win Carnival Games

outlast trials fun park map showing game locations

The locations of the three carnival games are random each time you start this trial. There will be multiple maps around the carnival, like in the image above, that will show you where you need to go. The boxes that have an active light on them are the games you want to go to.

When you complete a game, the light on the map will turn off so that you know what game is left.

All you must do to complete a carnival game is throw the hearts at the moving targets. It is the same for each game.

You will want to get rid of anything in your inventory. It is preferable to drop your items in a safe place where you can remember 🔜them so that you can retrieve them if need be.

Fill your inventory with hearts and head to one of the carnival games🍎.

outlast trials carnival game in fun park

For each game, you will need to hit three targets. It is be♏st to hit three your first time s꧃o that you do not have to keep running back and forth to collect more hearts. The more back and forth you do, the more you must deal with the enemies running around.

After winning a carnival game, the back door will open and you must retrieve the winning ticket. You must loop around the stall in order to access🅺 the ba🍎ck door.

Once you retrieve the ticket, small gates on the counter will lower, allowing you to jump over the counter instead of taking the long way back. This also means that enemies can ju𝓡mp over the count🍎er and get you.

Each ticket must be inserted into the machine across from the diner where you get your hearts. Once the three tickets have been inserted, the shuttle doors behind the machine will unlock. This allows you 🌠to enter the next part🍰 of the trial.

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Push The Children

outlast trials fun park player watching another player push cart

This is the hardest part of Program 2 Fun Park. Your mission is to push the card full of mannequin children to the end of the ride. The water along the ride will slow you down. This makes escaping chases very complicated.

Not only will you have enemies spawning right beside you, but you must focus on pushing the cart and can't really run far due to the water.

When you first start pushing the cart, there will be a barricade to stop you. You must turn off the power to the barricade in order to continue. To do so, follow the wires from the barricade.

Turni𓆉ng off the power supply will follow t🧸he same mechanic as disarming a trap.

After getting rid of the first barricade, a second one will pop up꧅ immediately. Find the power supplies to disarm then continue with the cart. The cart will automatically go up the ramp and through the fire.

You can go through the fire, or you can take the exit to the right side of the ramp to reach the second level.

When going through ramps that spew fire, you must wait for each fire spout to diminish. It is a waiting game as you wait for the next fire to shoot and theﷺn turn off.

Most people will not have time to wait for the fire when there are enemies around, which is why using the door to the right or helping a buddy up to the second level using the co-op wall is better.

After the second barricade and fire ramp, the cart will eventually stop again, and you must raise the water level by accessing four different valves.

Look up on the wall, left side of the cart to notice color-coated pipes in the wall. They are labeled A, B, C, and D. Follow each pipe to find the correct valves. The pipes are color-coated and overlap similar colored pipes, so you must pay attention to the one you've been following since the beginning,

There are valves around the map that are not connected to the water levels. If you turn the wrong valve, you will not only waste time but lose sanity.

The door just before the la🐷st fire ramp will connect to the lower levels.

There is also a door and a co-op wall to the right side of the cart, behind the decorations, that will also lead to other areas w♚ithout having to use the fire ramp.

To the left of the cart is a hole you can safely jum🌌p down from to ♉access the lower section.

Grind The Bad Apples

outlast trials pushing cart full of children mannequins in program 2 fun park

After turning all the necessary valves, you must push the children down the second fire trap and then continue pushing them to the end of the road. The end of the road will be a big grinder that will crush them. This part will take a while.

Someone has to keep hold of the cart and push the children into the grinder, while the other distracts. It takes a while to push them completely into the grinder, which is why you need someone to distract the enemies.

There are two areas you can run through to lose enemies. There are doors to the left and right of this area. Both doors will lead to the other levels of the ride and have a bunch of con🌳necting doors 🍬for you to slow enemies down.

Close every door behind you whil💃e being chased in order to slow down an enemy and potentially lose ཧthem.

Once the children are destroyed, do not r꧅un up the fire ramp in a panic. It takes too long to wait for the fire to diminish, and the enemies will not be harmed by it when chasing you.

The grinder will open, revealing a shortcut back to the beginning of the ride where you entered from the diner. You can run all the way back through the ride, but it's best to wait for the grinder to open after destroying the cart.

Fo🌸🦄llow the waypoint in the world, leading you back to the shuttles to exit the trial.

  • Trial Rewards: 1500 XP, 500 Credits, and a Cosmetic.
  • Additional 1000 for a Grade A.

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MK-Challenges

outlast trials fun park map showing children and child mannequin stabbing body

MK-Challenges will sometimes change maps and they will be tou✱gher than the original trial. They serve as extra rewards but must be completed in order to get a complete grade for that program overall.

Punish The Miscreants

There are three mannequin children that you must find and destroy. You must haul them back to the meat grinder. The children act as heavy objects that will slow down your movement.

The location of each mannequin will be randomized each time you play this trial. In the center of the meat grinder room, there is a map that will indicate what area still has a mannequin. When the light turns off above a child's face, that means you have collected the mannequin from that area.

To remove a mannequin, you must follow the wire connected to it to find a button that will power it down.

When you grab the mannequin from its place and carry it off, it will start crying out, which can alert enemies.

If you are playing with others, use a teammate to distract enemies while you lug the ma🐎nnequin child back to the grinder.

As a solo player, it is important to know that you can throw bottles or bricks to distract enemies from your current location,ౠ not only to stun them.

Once all three⭕ mannequins have been thrown away, you must run back to the beginning of the map and return to the shuttle.

  • Trial Rewards: 750 XP, 250 Credits, and a Cosmetic
  • Additional 500 Credits for a Grade A

Open The Gates

Both MK-Challenges use the same map. Similar to powering off the barricades during the Push The Children objective, you must find the power supply to each gate to reach the end of the map.

There is only one area to go at the beginning, up the stairs. Follow the wires on the floor to find three different power outputs that you must disarm in the same manner you disarm door traps.

This will open the gate back down in the center of the room, where the grinder is. From this gate, you will enter the carnival. You must find three power supplies once again to unlock the next gate, and then the next.

Each gate will have three red lights above it to indicate how many power supplies are still active.

The💟 third and lꦓast gate will be your exit ticket and will lead to the shuttles to escape the trial.

  • Trial Rewards: 750 XP, 250 Credits, and a Cosmetic.
  • Additional 500 Credits for a Grade A.

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