168澳洲幸运5开奖网:The Sims 4 just dropped its largest update in a long time as it adds infants to the base game. On the surface, everything looks great, as this new life stage fills a huge developmental gap in a Sims life and should allow for far more gameplay possibilities. No more jumping straight from a crib-bound baby to a wandering toddler. Infants can drink milk from bottles, crawl around, and taste their first foods - and you’re t⛎here to witness all of i꧂t.
These new additions are a✃dorable and bring a lot to the game. However, it’s a struggle to truly embrace this version of infants after playing the Growing Together expansion. While it’s understandable that this was always going to add more to the experience, the difference is so huge th🅷at it feels like you’re missing out if you don’t fork out for the DLC.
A big difference is the lack of development in base game infants. In Growing Together, they start out as helpless babies who need to learn everything and develop naturally over time, a process that can be sped up with help and encouragement. The🎐y learn to roll over, grab and hold toys, and scoot around the floor, before eventually progressing to crawling and standing. All these milestones affect what they can do as they grow from a wriggly bundle that stays on the small circular rug you put them down on, to a crawling, crying ball of chaos, last seen escaping out of the front door.
Infants in Growing Together are absolutely chaotic and that’s what makes them so perfect. The changes can take you by surprise, and you’ll constantly be on your feet, wondering if they’ve suddenly discovered the ability to scoot around, and are now fast asleep on the kitchen floor after trashing the place. In comparison, base game infants just feel more like slightly smaller toddlers. They’ve 168澳洲幸运5开奖网:been compared🉐 to a “𝓡trial version”, and that’s exactly how it feels.
In the base game, infants are already crawling; bypassing the rolಌling, reaching, holding, and absolutely adorable scooting around stages. There are some differences between them and toddler♒s - they can drink from bottles, fall asleep in your arms, and experience their first foods - but having experienced, or even just seen gameplay of the growing infants, it’s very difficult to go back.
This contrast highlights the incredible amount of gameplay in the new expansion - especially since it’s only a small part of what Growing Together has to offer. The development of this life stage must have been so 🔯in-depth that it’s understandable for some of the more complex elements to be locked behind a p⭕aywall, as frustrating as it is. However, there are a couple of features of infants in particular that feel needlessly gated by the price barrier.
Infants in the base game come with some great new items. There are cribs, toys, rugs, and some cute clutter. Two pretty important things infants use are missing: changing tables and back carriers. Yes, that’s right. If you don’t cough up for the expansion, you will change your infant by throwing them into the air while a dirty diaper appears on the floor. Also, while your infant is free from a crib, if you leave the house, your Sim will have to hold them in their arms unless🔯 they let them crawl around instead.
The expansion has several designs for both changing tables and back carriers, so why on earth haven’t any of them made the base game? Growing Together is packed with so many features that I can’t understand the need to gate something as simple as a changing table and carrier🍸 behind a paywall. The additional gameplay features being price locked is disappointing but not unexpected, especially since additional gameplay is also added to other life stages in the expansion, but the rest is baffling.
Changing a diaper is such a core part of ba𝓰by care that it makes no sense at all that this is effectively kept as an unrealistic spinning animation when the ability to have a more realistic option has already been created. Equally nonsensical is that you’ll need to carry your child in your arms if you need to go anywhere. While strollers are presumably unlikely to happen, the back carrier is at least a realistic alternative. Who’s going on a hike with an infant in their arms? Literally no one.
Infants are so utterly adorable, and I’m so glad they are here, but keeping something as basic as a realistic changing option - for both diapers and clothes - and a carrier for outside the home for the DLC feels like a step too far. Growing Together has so much to offer that a plain changing table to match one of the base game cot and toddler bed ▨options, and a simple back carrier would take away nothing from the expansion, yet would make a huge difference to anyone playing base game. Growing Together has so many features that surely you can share a couple of extra items with those who can’t afford the expansion?