You don’t need another reminder that the Super Mario franchise is gaming’s most historic and iconic in the history of the industry. Gaming’s greatest plumber has been Nintendo’s main mascot since the 1980s with some of the best platforming games ever made in both 2D and 3D. Additionally, there are just about no limits to what Mario and friends can do with so many spinoffs such as kart racing, sports, and party games. It is nearly impossible to think about video games and not have Mario come to mind as the Super Mario series is virtually everywhere.

Super Mario has played such a strong role in the development of video games throughout different eras. From 8-bit, 16-bit to 3D gaming and beyond, many Super Mario games have been the subject of hacks, data mining, and behind the scenes development stories. As such, there are many things that are discovered through data mining or hacks. With so many games in the Super Mario franchise, there is plenty of unused or deleted content that never saw the light of day, many of these could actually have been game changers. Could there have been secret characters that could have been planned to be in the game but was cut? What about extra levels for some of the older games? Some of the things that could have been in these games are quite surprising to hear about. Let’s jump down those warp pipes and learn about what could have been in the many Super Mario games over the years.

25 ꦜ Bowsette Could Actually Be Official! 🧸

Recently, the internet let their creative juices flow and suddenly came the creation of Bowsette (Bowser with the Super Crown) throꦛugh a comic created by Twitter user @ayyk92. Bowsette took off immediately and has been one of the most explosive memes of 2017.

Nintendo was asked to comment on the creation of Bowsette, but they said nothing.

Interestingly enough, recently there has been an art book that was released in Japan featuring many concept art pieces for Super Mario Odyssey. What is really odd is that there appears to be a rough sketch of a Bowser/Peach mashup. Perhaps the idea of Bowsette isn’t too far off from being ♈a real thing!

24 Rosalina A ℱRock Star? 𝓰

via: reddit.com (Biguru-Chizubaga)

Forget Bowsette, the really cool thing that was shown in the recently released Super Mario Odyssey art book was concept art depicting Rosalina as an indie guitarist. Rosalina, a mystical princess from the Super Mario Galaxy games has an extra sense of royalty in her personality. Here in this concept art, she is in a very casual appearance as she is pl💙aying the guitar.

Much like Bowsette, guitarist Rosalina is catching a lot of attention.

This is such a cool look for one of the better princesses in the Super Mario uni🌟verse. This could be a really awesome side of the character we may see in future games.

23 Mario Party Miﷺni-Games That Are Too Weird To Be Included

via youtube (ProfessorpH)

The original Mario Party has had its share of unused conte✅nt as well. Here there were five mini-games that were removed from the final version. Most of these mini-games were simply unfinished. One of the mini-games is All or Nothing, a mini-game that relied completely on luck, and is a bit similar to what became Chance Time. The others included Tour de Mario, Bungee Jump, and Same Game. The last one, in particular, has a very bizarre title called Yoshi’s Tongue Meeting, which featured Yoshi’s holding wigglers in their mouths and the objective is to press A at the right moment to unite the baby wig🅠glers with their mothers on the other side.

22 Yoshi Could Have Been More Useful In Super Mario 64 𒁃

Via: AminoApps

In the original Super Mario 64, Yoshi didn’t appear until Mario collected all 120 stars. Meeting Yoshi at the top of Peach’s castle would grant him 99 lives and that’s all you get from Yoshi. It turns out that there is a graphics coding of Yoshi’s egg in the game’s files. It could suggest that Yoshi would have been a usable partner in some levels. Of course, Yoshi would eventually become playable in the Super Mario 64 DS remake.

21  What Cou🔜ld Those Mario Kart 8 Cup Icons Mean?

Via CrackBerry.com

There were plenty of rumors recently that Mario Kart 8 Deluxe on the Nintendo Switch could receive some rather late DLC support. The game already comes with all of the Wii U version’s DLC, but with all of the recent updates featuring Nintendo Labo and The Legend of Zelda: Breath of The Wild, there could be a possibility that perhaps there is further DLC planned for the Switch version, especially if the next Mario Kart has yet to be announced.

One piece of evidence that could support more DLC is the unused cup icons that were disco𝓀vered in th🧸e Wii U version.

T🅺here are 3 additional icons that have yet to be used: Shine Sprite, Boo, and♎ Blue Shell.

20 𝔍 Super Mario Bros. Could Have Used An Unusual Item

via itats.org

Oddly enough, there isn’t a whole lot of noticeable unused content from the original Super Mario Bros. There are just a few music tracks here and there and even some different enemy A.I. However, there was a peculiar item that could have changed a bit of how certain levels could have been designed. In the game’s code, there is a brown flagpole-like item. The purpose of the flagpole is to act as a climbable object, similar to vines. Not much else is known about the item, but it can be 👍used in a level editor.

19 A Few Baddies Didn’t Make T🥃he Cut In Super Mario 64 🦩

via origami64.net

Among the plethora of unused content for Super Mario 64, there are a couple of baddies that couldn’t make their🤪 way into the final game. The first is a Blargg that would have shown up in Lethal Lava Land. Blarggs are typically lava monsters that will materialize from lava and chase after playable characters, best known for their appearance in Yoshi’s Islan✃d. The other enemy was a small Chill Bully in Snowman’s land. As their name implies, they are basically little bully guys but encased in ice to try and ram Mario off the platform. The Chill Bully would eventually appear in the DS remake.

18 🗹 I Wonder What Those Yellow Spaces Could Mean…

Via: SAB64.deviantart.com

Another interesting hidden piece of data within the original Mario Party is that there originally were going to be yellow spaces. Mario Party traditionally has three color types, blue spaces, red spaces, and green 𝔍spaces. Theses colors determined what type of mini-game that would be played, depending on the space you’re on, that’s the team you’ll be on with green being random.

Yellow spaces would have resulted in something rather drastic in Mario Party, skipping mini-games.

There is an unused graphic that says “No Game.” This would make party matches much quicker, but it would have also defeated the main feature of Mario Party.

17 💙 Customizable Levels In Mario VS Donkey Kong 💧

Via: Nintendo World Report

Mario VS Donkey Kong was a Game Boy Advance platforming game reminiscent of the classic Donkey Kong game on Game Boy. This series of games🐲 was based on the classic rivalry between Mario and Donkey Kong in the arcade days. Many of the levels featured navigating through enemies, dodging traps grabbing keys to open doors to the next level.

It turn💧s out that there originally was supposed to be a level editor incl🐈uded into the game, which would have given the game strong replay value.

Since this game was on Game Boy Advance, it wouldn’t have had the luxury of onli🅺ne sharing, which explains why this feature was held off until the next game on the DS.

16 Bring On Gombario’s Entire Family, A♕nd🔯 Twink!

via nepascene.com

Gombario is Mario’s first partner in the original Paper Mario. Gombario was quite the know-it-all, having information on most enemies, and always able to provide advice. Hidden within Paper Mario’s code are additional par𓆉tners, Gombaria, and Goompa, Gombario’s sister and grandpa respectively. Additionally, the tiny lit🥃tle star Twink was discovered as a planned partner at one point as well. It is unclear as to what their role would have been; perhaps these partners lacked anything new and unique, resulting in their cut.