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The 'Magic Lamp' quest has stumped many players early throughout their adventures in 168澳洲幸运5开奖网:The Witcher 3. Tied to the Keira Metz storyline, it's the quest that summons a great deal of frustration among comple𝓡tionists.
You'll bump into 'Magic Lamp' no matter what, as it follows up on Keira's more mandatory dalliances with 🐎Geralt of Rivia. You may as well go along with it, so we're here to save you a hea𓂃dache.
Updated on December 2, 2022 by Quinton O'Connor: No, really, this quest excels at inducing migraines. We don't want you suffering as we did, so we went back and touched things up here for clarity and flow.
Where To Find The Magic Lamp
For starters, Geralt will have time to change his mind if he should initially deny Keira’s request for help and leave the cave. As long as he returns 168澳洲幸运5开奖网:before sailing to The Isles of Mist later in the game, Keira will still be searching the cave. But note that obliging her request then leaving will auto-fail the quest upon exiting the cave, meaning Ge🔯ralt will need to be decisive about whe☂n to lend his aid.
If Geralt does ignore Keira’s ask at first, he should at least stick around long enough to watch what direction Keira heads, as this will tell him which door to go through upon his return. (As you can make a quick re-entry the same way you leave, this will be tꦡhe archway opposite the exit/entrance.)
Through the archway, it’ll be easy to meet back up with Keira i๊n the room down the short passageway, where the sorceress remains in search of the lamp.
Geralt must use his Witcher senses to identify an inscription in the wall, which of course, is the riddle that reads:
“Four 🍸guardians, four flames, standing proud in a line.
The First to light his fire dar♊ed no🧸t march on the end.
The Second,🍬 beside the F♍irst, played a woeful lament.
The Third kept close to his faithful beast.
The Fo🐟urth marched not beside the First, yet like the Second, played a tune.
And thus they stood o’er their queꦛen, who slept beneathไ flickering stars.”
How To Solve The Magic Lamp's Riddle
Time to do what Witchers do best: break things down one step at ♔a time on the road to achieving the see♛mingly impossible.
The Breakdown
- It can be deduced from the first hint that neither the statue on the far right nor the far left should be lit first.
- The second tip alludes to playing music and further indicates this statue is placed next to the first.
- The third clue references a ‘faithful beast.’
- The fourth hint indicates that the last fire to light will not be next to the first and will also be tied to music.
Piecing It All Together
So taking those hints and applying them to the statues placed along the walls around 𒁏the room in a ‘U🉐’ shape, here's what's up:
- The music tip in the second hint, paired with the insight that the first statue is not on the end, places the first statue to the right of the doorway, opposite the statue playing the lute.
- Naturally, this means the second statue is the aforementioned lute player standing to the left of the doorway.
- The third clue reveals that one of the statues with a beast at its heels will be the third statue lit. Though there are two statues with beastly companions, the fourth hint specifies that the last statue to be lit will not be next to the first, meaning the statue in the far right of the room is the third in the sequence.
- That leaves the statue to the far left of the room, accompanied by a beast and holding a lute, which will be the last target to light up with Igni.
And just to be clear, it’s the braziers in front of the statues that Geralt should be lighting, not the statues themselves. We know those sorts of misunderstandings must happenꦏ all thღe time in the Witcher trade.