As fans of the original PS1 game, one would hope that a remake of 168澳洲幸运5开奖网:Final Fantasy VII wಌould fix all of its shortcomings from back in 1997 as well as some things that didn't age greatly over time. That is the hope with any remake. While this game certainly did meet expectations i🧜n the repairs department, it also sort of dropped the ball in other categories.

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Things that were seemingly not broken, were "fixed" and or not addressed at all. These entries range from gameplay elements to story bits, but that said, there are NO S🌜POILERS inside. As a bonus nod, voicing everything had to be a momentous task, but one that truly paid off. The soundꦗ department nailed it. How about the rest?

10 Fixed: Save Anytime

Believe it or not, this feature is still not a standard for modern RPGs. Persona 5, for example, is a great game. One of the best of the last generation, but one can only save in safe spaces🔴 in dungeons.

This remake is not like that. Ther🦹e are absolutely no limitations on where one can save. Not in the middle of battle of course, but that's it.

9 Broken: Limited Slots

However, the saving system is not perfect. One can only save in ten different places plus there is an auto-꧑save slot. Since there is a chapter select after one beats the game, Square Enix probably thought this would be okay since players could jump in whenever.

Yet, that is wrong. Some chapters are incredibly long and it takes a while to perhaps get to a certain section they like playing over and over again. Like, perhaps, the Honey Bee Inn. Ten slots is just not enough space compared to the near limitless space on the PS1ꦐ versions and beyond.

8 Fixed: More Diverse Character Combat

Characters were different outside of battle, but when it came to actually fighting, Cloud was the same as Barret.

Sure, one had a sword and one had a gun and maybe said gun could reach some enemies Cloud couldn't but that phenomenon was rare. Besides that, Materia made it so 🍰that everyone felt the same. Thanks to the reformed action combat, everyone now actually is different from weapon handling to movement speed.

7 Broken: Healing The Party

This one is truly bizarre. Players cannoꦡt go into the main menu and use magic, or to heal the party.

In the field, outside of combat, they can use items to heal, but that takes longer tha💧n it would have had they kept it in the menu as an option. As the saying goes, if it ain't broke, don't fix it.

6 Fixed: AVALANCHE

AVALANCHE was basically just a word in the original game. Sure, they ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚstood for some๊thing, but other than Tifa and Barret's involvement, the other characters had very limited screen time.

The others, in this sense, refers to Biggs, Jessie, and Wedge. Each of them gets their own little arc with Jessie Rasberry, yes that i𒈔s spelled right, taking center stage. Move over Tifa and Aerith, there is a new girl in town.

5 Broken: No Loveless

Loveless is a play sometimes referenced in off conversations in the original game ꧂as well as being advertised in Midgar. It was nothing more than a set-piece and unfortunately remains true in the remake.

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Well, so far. Will it make in an appearance in a future game, or even DLC? Probably not. It has no real significance on the story, but fans of Final Fantasy IX simply cannot get enough plays in the series.

4 Fixed: Load Times

Lo♕ad times weren't exactly awful back in the day, but 📖their frequency added up. Whether one entered a building, or went into battle, loads happened.

Starting combat from transition screen to battle se🎉tup was almost a minute long affair. Not only are loads almost nonexistent in the game, but transitions into battle are smooth like butter. Going from story beats to battles feels especially fluid.

3 Broken: Slow Walks

This is still a PS4 game after all so there was bound to be some hidden load times. Two of the most frequently used developer tricks 𒐪involve characters walking slowly thr𓂃ough areas, or sliding between walls. Both are present here.

This has become common practice since 2013's reboot of Tomb Raider really doubled down on the wall hugging.

2 Fixed: No More Popeye Arms

At the time Final Fantasy VII was an impr💖essive showpiece for the PS1. The polygons now are not so spectacular. Cloud's arms were often referred to lovingly as Popeye-like in quality.

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So this entry is basically here to say, yes, this game is a looker. The character and monster models are especially well designed. NPCs did not get as much car☂e, but altogether it is truly a breathtaking recreation of Midgar, grime and all.

1 Broken: Pre-Rendered Backgrounds

Part of the reason why Final Fantasy VII w♐as so groundbreaking at the time wa✱s its use of pre-rendered backgrounds. These looked better than the models in the game. It was a technique that was commonplace at the time.

As stunning as this remake looks it unfortunately still relies on some form of pre-rendered backgrounds.🤪 For example, some things in the far off distance look like poorly placed JPEGs. There are also a lot of blurry textures in the game. It makes the game feel cheap in certain areas.

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