While Pokémon GO is no longer the world-enrapturing mega-hit that everyone and their great grandmother are talking about, it’s still a widely popular mobile game that enjoys a large number of active players… and we are part of that group. Pokémon GO is a great way to spice up a walk or occupy your self during a lull at work, but there’s always been something missing from the experience. Well, not just something, but a lot of things. Despite our love for the game, we’re not afraid to168澳洲幸运5开奖网: admit it’s flawed.
Some of the complaints are simple, like the grind-heavy progression, or the clunky menus, while others are harder to keep out of mind, like the lingering sense or purposelessness due to a 168澳洲幸运5开奖网:barren endgame. Despite the presence of these nagging foibles, we don’t dwell on them, instead opting to ignore them and have fun with the game for what it is. But, the🍎n again, it🔯 might be worth it to talk about these issues that we’re often overlooking.
With this list of 25 Things Wrong With Pokémon GO We All Choose To Ignore, we’re aiming at explaining the areas where Niantic has fallen short, even if we totally understand the reasons that many of these issues are the way they are. Still, it would be nice to see at least some alterations be made to relieve a few of these missteps. As we said, we still play Pokémon GO and enjoy it for what it is, but there’s always room for💟 improvement, even if we do our best to ignore the problems entirely.
25 🙈 The Non-Traditional Battling System
It’s not surprising that Pokémon’s tried-and-true battle system was taken apart for its mobile endeavor, but it’s still a disappointment. Tapping your finger or thumb until you have repetitive stress injuries just isn’t that exciting, and neither is attempting to use the clunky dod𒊎ge mechanic that only registers you🀅r movement an eighth of the time.
The current battling system makes combat seem like more of a chore than a tactical, visceral experience like that of the main game෴s, and it’s likely never going to change, so it is what it i🦩s.
24 The Stardust Concept 𝓰
Stardust is more-or-less a form of currency in Pokémon GO, and it’s used for powering up your team, tra𓂃di𒐪ng, and evolution.
The problem with stardust is that it’s just so… out of left field.
We understand why a system like this was implꦬemented, but it was jarring to lo💟g into the game for the first time, expecting something relatively familiar in terms of traditional Pokémon mechanics, only to have things like stardust and candy thrust upon us. To be fair, we’ve gotten used to it, but there will always be a lingering wound.
23 ♏ Overly Difficult Skill-Based Challenges
It was a great idea to implement the daily challenges and multiple obj💯ectives for special activities, but some of them are far too demanding for the type of controls and gameplay offered in the app.
Making something like ten excellent curveball throws in a row is a s♛taggering proposition, particularly when you’ll need to master the touchy skill of tossing a curveball (good luck with that), timing it precisely while tossing, and also dealing with the barely manageable flinc🔴hing of your target. While some of these challenges are reasonable on paper, in execution they’re preposterous.
22 🐭 ౠ The Major Grind
There has always been a measure of grinding in the Pokémon series, even up through the latest entries, but Pokémon GO gives it a whole new meaning.
Instead of leveling up through battling, you’ll need to hoard stardust and Pokémon-specific candy in order to power-up your pocket monsters or evolve them. Those items can only be gained through compulsive and repeated catching, and for quite a few evolu🧸tions, you’re going to need A LOT of both resources.
It hurts so much, but we do it for Gyarados.
21 A Persistent Myriad ꧋Of Connection 🌌Foibles
This particular issue has plagued Pokémon GO from the start, and while it’s been immense♎ly ironed out, there are st📖ill plenty of errors that pop up at the most inconvenient of times.
For example, you’ve just wasted twenty berries and twenty Ultra Balls on some 🧸maximum-level Bulbasaur, but right when the final ball sucks in the critter, and it stops wriggling about, the game just freezes. After what feels like an ete🦹rnity goes by, the game takes a hard cut to the main screen and the malevolent “error” message appears up top. Fun!
20 Underwhelming Region-Specific Pokémon ⭕ 🗹
We love the idea that certain specific Pokémon can𓆏 only be🍌 found in certain parts of the world. That said, we feel that Niantic could have gone much farther with the concept (though we understand why they didn’t).
For example, it would have been awesome to see Bug or Grass-types exclusively in forests, or Ghost-types in graveyards.
Sure, there would be an inherent danger for unintelligent people risking life and limb to get a digital cr🥀itter, so we understand why it’s not part of the game, but we can’t help but yearn for it, regardless.
19 🏅 The Still-Serious Battery Drain
When Pokémon GO exploded onto the sce🐻ne and took the world by storm, it was truly a thing of beauty. For once, we saw that there really are a lot of fun, good people in the world, and all the Pokélove ⛎even boosted the economy.
There was one problem, though: batteries being drained at an exponential rate.
This issue was so widespread that third-party companies offered Pokémon-styled battery-pack phone covers. While it seems that the battery drain has decreased, it’s still a problem, and we hope that Niantic can find ♛a way to help the game run even more efficiently.
18 It Doesn't Feel Like "The Pokémon World" 🦹
One of the most intriguing elements of the Pokémon franchise is the exciti𒅌ng 𝓰and mysterious world in which it takes place.
Whether it was the anime or the first games, something about this world just sucked players in.
Pokémon GO is successful in bonding our world with the Pokémon concept, but it never really feels that we’re part of the Pokéverse, no matter how hard the writing tries. And this might be nitpicking, but the cha🌳racter designs for the NPCs feel far less "Pokémon," 🔴and more pseudo-anime than they probably should.
17 🐻 Clunky UI Issues
While the core gameplay of Pokémon GO is predominantly catching Pokémon, there is a considerable amount of time spent in menus. Wheth♔er it’s for powering up Pokémon, healing woundꦺed warriors, discarding items, or transferring thirty Pidgeys, you’ll be staring at a menu for quite some time.
Because of that, it’s a shame that the menus, and general UI, are unacceptably clunky.
The💟 worst offender is when you’re simply trying to scroll through your extensive list of Pokémon, and you end up going “too far” with your finger (by the game’s definition) and you end up closing the list.
16 🅠 A Proliferatꦇion Of Event Pokémon
“Are you sure you want to transfer this Event Pokém𒁏on?”
Uh… yes. While it’s already a pain to put up with the fact that a Santa-hat wearing 🐼Pikachu is ridiculously difficult to catch (especially with ✅no real reward for the effort), it’s even more of a pain to have to go through the above prompt when you need to clear up your storage.
In short, the Event Pokémon are so common, that it almost feels like an annoyance to see them.
We hope they’ll be more scarce in the future, making the arduous🅠 task of catching one actually worth it.