The Crossbow is a weapon in 168澳洲幸运5开奖网:Throne and Liberty that pairs very well with many other weapons in the game. It's a primarily damage-focused weapon type and is usually incl🧔uded in a build int𝓀ended to deal as much damage as possible.

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But that can come in many different forms. If you'd prefer to stick to the background a🦂nd play all range, you can do that. If you want the option to get into the thick of things and bounce back out, you can do that, too. Versatility is the Crossbow's greatest strength, and because of that, it's a great weapon to get familiar with.
Best Crossbow Weapon Combos
Part of the fun of Throne and Liberty is figuring out cool, 168澳洲幸运5开奖网:unique builds that not many other people are using. But it's nice to have a basic understanding of the things that work the best in the game so you have a foundati𒁏on to bu꧑ild from.
The Crossbow pairs very well with certain weapons, and ꦚthey're going to make for an easy build to get comfortable with.
Longbow - Damage And Healer
Least surprisingly, the Crossbow pairs very well with the Longbow, making for either an entirely damage-focused or combo damage/healing-focused build with some very nice synergies.
Dagger - Damage
Pairing the Daggers and Crossbow together hyper-focuses the build on rapid hit rate and critical chances. Both of these weapons have their own Weaken interactions and can both apply Weaken effects, meaning they make great use of one another. It also gives you both ranged and melee options, giving you a bit more versatility.
Staff - Damage
This is another primarily damage-focused build, letting the Staff deal its extremely high burst damage, and the Crossbow keeps burning away with its quick-hit potential. The Staff can also apply the Weaken effect and contributes some movem☂ent-ability p🎉otential as well.
Crossbow Stat Priority
The stat priority is going to depend slightly on what weapon you bring alongside the Crossbow, but less so than some other weapons, like the Wand and Tome. The Crossbow is always going to be a damage-focused weapon, even if the character running it isn't entirely so, and so damage-centric stats are going to have at least some priority.
Dexterity
Dexterity is going to be a primary focus for Crossbow users for a couple of different reasons. Crossbows already have a higher attack speed than weapons like the Greatsword, so increasing that attack speed further is going to accentuate that strength. The more you attack, the more you can make use of your critical hit chance, and Dexterity increases that, as well.
Wisdom
An argument could be made for prioritizing either Wisdom or Perception next; Wisdom is going to increase your max Mana and Mana regeneration, and that's going to be key in longer fights. Running out of Mana is going to limit your damage potential tremendously, and this is going to keep that moment further off.
Perception
Perception increases your hit chance, and that's also going to be very important with the Crossbow. These have a high attack speed, and the Weakness interaction is very important for getting the most out of them in many builds. Missing and losing out on that interaction can prove fatal.

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Crossbow Skills To Use?
The Crossbow can blend itself with a lot of different weapons very easily because of its power interaction with other skills that debuff enemies with Weakness. Because of this, Weakness-interacting skills are generally going to be prioritized to keep that effect active as often as possible.
While ma🐻ny of these skills prioritize Weakness, these builds will still have a few slots open to experiment with.
Crossbow
Here are the active skills for the crossbow:
Active Skill |
Description |
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Mortal Mark has a 100% chance to Weaken the target, and that makes it a fundamental ability to any build utilizing the effect. |
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A quick and solid damage attack that has a short cooldown and does increased damage against Weakened enemies. Can apply Gale with skill specializations, which deals damage after stacking enough times. |
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One of the few area-of-effect (AoE) attacks that the Crossbow has, and has a good chance to inflict Weakness. |
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Has a long cooldown, but does significant damage and has a great likelihood to inflict Weakness. |
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This is basically a straight damage buff while using Crossbow skills and other weapon projectile skills, as well. This skill can also apply Gale. |
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Increases Off-Hand double attack chance, and decreases cooldowns when Weakness is applied while this is active. |
Here are the passive skills for the crossbow:
Passive Skill |
Description |
---|---|
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If you're playing a ranged build, this is going to be an easy addition, increasing hit chance and Weaken chance the further you are from your target. |
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On hitting with an attack skill, this increases skill damage by 2.5 for a short time and stacks up to ten times, where it then increases critical damage. |
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This increases your chances to inflict Weaken, making your build more consistent. |
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This has a chance to increase your evade and movement speed when you're attacked and can help improve your survivability. |
Dagger
Here are the active skills for the dagger:
Active Skill |
Description |
---|---|
|
Whether you're using the Poisoned or Thundercoulds Weakened effect, this is going to be a regular in the rotation. This Weakened effect will interact with the Crossbow. |
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Can be modified to be useful for Poison or Thundercloud builds and adds increased damage and increased critical damage to all attacks. |
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Reduces the targets healing, but more importantly, deals hefty damage to the target after three seconds and increases that damage when they're affected by Poison or Thunderclouds. |
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Deals heavy damage, and even heavier damage when the target is under 50% health. Can be modified to increase damage to Poisoned enemie𝔍s. |
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Deals incredible damage, and can deal increased damage to Poisoned enemies or apply Thundercloud, depending on your skill specialization. |
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This deals solid damage, but also heals you for a percentage of the damage it deals, making for a nice boost to survivability. |
These are the passive skills for the crossbow.
Passive Skill |
Description |
---|---|
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This increases movement speed and Mana regen when you defeat a target, further improving movement speed past what the Crossbow already does. |
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This greatly increases critical hit chances, which is very helpful when using two weapons w✨ith such a high attack 💙rate. |
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Increases the potency and length of Poison or Thunderclouds, making it useful ei🐟ther way an🔥d giving you more flexibility with your Weaken effects. |
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Increases ranged and magic evasion when you use a movement skill, which both the Crossbow and Dagger have access to. Can be combined with |
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Increases critical damage; you should be getting a lot of crits with this weapon combination, and this is going to make every crit better. |
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Reduces target defenses when you attack a target Weakened by Poison or Thunderclouds. |
Longbow
These are the active abilities for the longbow:
Active Skill |
Description |
---|---|
|
Increases hit and crit chances on the target by a large amount, and gaining crits on the target decreases skill cooldowns for you and party members. |
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Deals increased damage the further you are from the target, and 💙with this build, you'll almost certainly be at range. |
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Deals an incredible amount of damage on its own, and increase critical hit chances for a short period afterward. |
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A quicker-hitting attack than usual with the Longbow, and can be specialized to apply Gale. |
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Can be specialized to change into a tornado that deals damage and can apply Gale. |
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A nice heal-over-time (HoT) that can help you and teammates and can be kept a꧃ctive nearly all of the time, provided you haveꦉ the Mana to do so. |
These are the passive abilities of the longbow.
Passive Skill |
Description |
---|---|
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Increases crit chance the further you are from the target, stacking perfectly with |
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Grants a chance to fire an additional arrow with the Longbow or Crossbow, making it a perfect fit for this build. |
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A nice passive healing bonus to both skills and natural health regen. |
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Does not stack well with a build focusing on movement, but a build that can afford to stay stationary will see an attack speed and crit chance increase. |
Staff
These are the active skills of the staff:
Active Skill |
Description |
---|---|
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Hurls fire bombs at your target; each bomb has a good chance to apply the Burning Weaken effect, which the Crossbow can interact with, and is a nice damage-over-time (DoT). |
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A great movement ability that leaves a Weaken-inducing field in its wake. |
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Deals solid damage, and also has a good chance to inflict Weaken. |
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Can effectively stun-lock an enemy, deals damage, and has a good chance to inflict Weaken. |
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Increases cooldown speed and movement speed considerably. |
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Deals extreme damage, and gains increased effects when used on a Burning target. |
These are the passive skills of the staff:
Passive Skill |
Description |
---|---|
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A straight Mana and Health increase, there's no reason not to grab it. |
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Increases the Burning DoT effect, and increases heavy attack chance for each stack of burning. |
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Increases the Weaken movement speed effect, buffing all a🌠bilities that reduce enemy movement s⛎peed considerably. |
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Increases Mana regen and increases it further for standing still, alongside increasing heavy attack chances. |

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