Death's Abyss is one of the currently available endgame level 50 dungeons in 168澳洲幸运5开奖网:Throne And Liberty. This is essentially a more difficult version of the level 20 dungeon, Specter's Abyss. It has extra mechanics, including several wipe mechanics throughout the dungeon which require hard CC to counter.🤡 This is why it's absolutely essential to have a Tank in the party that knows what they're doing, or at least a player with hard CC abilities like stuns.

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This guide is a step-by-step walkthrough of the dungeon, covering each mob, mini-boss, and the final boss, Karnix. We will cover all mechanics as ༒we progress through the dungeon.

Starting Area

Throne And Liberty Arbiter in death's abyss

The first part of the dungeon is very straightforward. You'll get your first experience of an Arbiter, however, 🔴which are elite mobs that have a built-in wipe mechanic.

This is where your CC and stuns come in handy, particularly the shove skill from Tanks, and if that doesn't work, then the freeze skill from Staff users is also useful.

The key to defeating Arbiters is to CC them after they say "I'll wipe you all!" It's a timing thing. This will prevent them from making a massive AoE attack that will likely kill most of the squishy people in your p𝓀arty.

You can ignore a lot of the mobs in the dungeon by sticking to the sides of the room. This will speed up your run time significantly. Only pull mobs that are necessary 💜to clear a p🐽ath to the next room.

Shadowmancer, First Boss

Throne And Liberty Shadowmancer Death's Abyss

The first mini-boss you'll encounter is the Shadowmancer. Much like the Arbiters, she has a wipe mechanic that will cause your party to die repeatedly unless you CC her before she is able to cast the spell.

Again, this has an audio cue to inform your Tank or CC'er to stun the enemy - in this case, when the Shadowmancer says "I'll end your life!"

If you time the stu�💜�n correctly, this prevents her stun and wipe mechanic.

Other than this, she's relatively easy to defeat. Just stay out of her telegraphed AoE attack on the floor.

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Elite Arkeum Riot Squad Captain, Second Boss

Throne And Liberty Elite Riot Squad Captain

The Riot Cap𝐆tain is where a lot of inexperience🥂d players in this dungeon will likely die. Repeatedly.

To open the room the Riot Captain is in, you need to pull the levers in both side rooms. Once again, you don't need to kill all the mobs, and if you have a player with Stealth you are able to pull the levers without pulling any mobs.

Once in the main room, clear out the Arbiter and Archer near the Riot Captain. Then y♍ou can st💝art the mini-boss fight.

Just like the Arbiter and Shadowmancer, this is a fight that relies heavily on CC and stuns. During the fight, the Riot Captain will give you some audio cues.

"Impossible!" is the first, and this is when the Captain creates a shield that absorbs damage. You need to do as much as you can to break this shield with DPS before he shouts "Die!", when the Tank must CC him✃, or he will deal a huge AoE attack not unlikeꦡ the Arbiter's attack.

This will kill everyone in your party.

Save debuffs/extra damage for his shield. Make sure your Tank or any🥃one with CC is able to time their stun correctly. Once you've got this mech💧anic down, the fight becomes very easy.

Karnix, Final Boss

Throne And Liberty Karnix Herald Of Doom Mark Mechanic Death's Abyss

This is the hardest boss in the dungeon, but again, once you get the mechanics down, it bec🍎omes one of the easiest dungeons out of𒁏 all the level 50 dungeons to run.

The Mark Mechanic

This is the most important mechanic in the fight. At some point, Karnix will fire out floating scythes that chase marked players. These should be avoided by morphing and dodging. Your Healer should keep an eye on your health during thi꧋s phase.

Once the phase is over, Karnix will mark one player with a black circle. All players must stand next to the marked player to absorb Karnix's large attack. If you fail to do this, you will die.

Karnix will do a Fury attack immediately after the circle phase ends, so make sure to stand still and prepare to block th🐽e damage.

Players who are outside the circle will be feared temporarily and will not be able to block the damage. Players inside the circle will also take more damage as a result, as the damage is not split be𓂃tween the full party.

Short guide? Stand in the circle.

Much like previous fights in this dungeon, a Tank is extremely helpful here. A good Tank will taunt Karnix during his teleportation phase to ꦚkeep him rooted in place, allowing players to deal maximum damage. The Tank should absorb all AoEs and damage this way.

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