168澳洲幸运5开奖网:Throne and Liberty is a game built to givꩵe you plenty of options when it comes to your build. Not only are there two weapon types you get to choose from that help define your build, but you can push it even further with different paths of Skill Specialization and Weapon Mastery.

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You can🍰 walk back almost any decision you make without fear, and it really rewards trying new things out to see what kind of build you can make. One weapon combination that works exceedingly well and is capable of contributing in Tanking, Healing, and Damage is this Greatsword and Wand and Tome build.

The Fundamentals

A character stands in a healing effect wielding a Greatsword and a Wand and Tome in Throne and Liberty.

This build's foundation is built on three separate things:

There are intricacies to this that require making use of specific mechanics like Curse, Vampiric Contract, and more, but all three of these ideas working together are what allow this build to thrive. If you aren't making use of all three of these things simultaneously, this build is going to fall flat on its face, especially if you're trying to Tank with it.

The Stat Priority

Purelight Tower shines into a rainy sky in Throne and Liberty.

Strength is going to be your number one stat priority. Strength increases your health and improves your weapon damage, and both of those are goi💫ng to be vital to making this build fܫunction well.

W🧸isdom and Dexterity could be prioritized in any order after that. Wisdom helps your Mana situation, and Dexterity helps your da﷽mage.

Curse And Vampiric Contact

The Vampiric Contract skill highlighted in the skill menu in Throne and Liberty.

While this build is capable of boosting its own health and healing without this, it's with Vampiric Contract and Curse that it becomes capable of great things. Vampiric Contract is a Wand And Tome passive skill that heals allies for the damage that they do to an enemy that you've Cursed. When playing solo, this heals you for the damage that you deal to a Cursed enemy, insteaౠd.

Either way, this provides an astronomical amount of healing, particularly if you invest in upgrading Vampiric Contract.

This allows you to solo more or less any content that you'd like, while also fitting easily into any group combination. While the build below is particularly suited towards Tanking, it can be tweaked in any direction to provide a slightly more damage or healing focus. Even with this particular setup, this build is going to deal a lot of damage, and provide a significant amount of healing.

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Skills And Specializations

Many players think that the Sword and Shield is absolutely necessary for a Tanking build, because it's the only weapon with a skill that can Provoke. While Provoke is extremely convenient for Sword and Shield and provides the easiest path towards drawing aggro, the Greatsword is capable of drawing aggression (aggro) as well, just with a little bit more effort and diving into the Skill Specializations.

These are the active skills that this build utilizes. Feel free to tinker around and experiment with it, but this provides a healthy balance of different mechanics needed to help it succeed.

Skill

Description/Specialization

Touch of Despair

Inflicts Curse on enemies, which is fundamental for making this build work.

Radius Increased (Touch of Despair) inflicts Curse on two other targets inside three meters.

Valiant Brawl

Attacks three times, dealing solid damage.

Aggro Increased (Valiant Brawl) increases the aggro this skill causes, making enemies more likely to attack you.

Death Blow

Deals extreme damage to enemies, and extra to enemies that are Bound, Sleeping, Shocked, or Stunned.

None.

Stunning Blow

Deals solid damage, and has a good chance to Stun the target.

Aggro Increased (Stunning Blow) and Effect Duration Increase (Stunning Blow) increases the aggro caused, and increases the Stun length.

Willbreaker

Deals damage to every enemy in a small radius around you, and Weakens their defenses.

Aggro Increased (Willbreaker) creates a group aggro draw which is going to make a big difference 👍in fights with a lot of enem🌊ies.

Devastating Smash

Jump over the target, slamming into the ground to deal damage in a radius and gaining a chance to Stun enemies.

None.

Fountain of Life

Creates a small radius on the ground that heals you and all allies inside. An absolutely necessary ability to 💖Tank with t🌊his build.

Mana Recovery (Fountain of Life), Radius Increased (Fountain of Life), and Effect Duration ▲ (Fountain of Life) are all going to make a difference in how helpful this is to you and to allies.

Corrupted Magic Circle

Creates a radius in which enemies become Cursed. It's great for large groups of enemies, and creates a go𝕴od damage-over-time (DoT) thꦑat stacks.

Rotten Swamp (Corrupted Magic Circle) enables the Corrupted Magic Circle to last for five seconds, dealing more🐽 damage and cursing enemies that stray into it.

Swift Healing

This is one of your two emergency heals, and the quickest of the two by a long shot.

Healing Transfers (Swift Healing) and Consecutive Use (Swift Healing) combine to increase the healing it does to yourself, and allows you to use it more often in a row.

Clay's Salvation

The slower heal, this does heal a considerable amount of not only your own health, but nearby allies health, as well.

Radius Increased (Clay's Salvation) increases the radius of the ability, allowing you to heal allies that are further away. ⛄

Blood Devotion

Tethers you to an ally, transferring 40% of their incoming damage to you, instead. This is particularly 🍌useful to toss on a friendly melee Damage Dealer, as they sometimes can get into a spot of trouble.

None.

DaVinci's Courage

Increases max health by a considerable margin, increases health regen, and increases attack speed for you and nearby allies. You'll want this active as often as possible, because it's going to be a staple🅺 of not only your damage, but your survivability.

Damage Reduction (DaVinci's Courage), Duration Increased (DaVinci's Courage), and Instant Healing (DaVinci's Courage) are all going to combine to make this much more potent.

These are the passive skills this build utilizes.

Skill

Description

Vampiric Contract

Restores either your (Solo) or an ally's (group) health by a percentage of the damage they deal to an enemy that you've Cursed. This is a non-negotiable skill for this build.

Wraith's Beckon

This increases Curse duration and the chance of an enemy getting Cursed in the first place, and is going to make this build a bit more consistent.

Noble Revival

Boosts your skill heal by a percentage of your Max Mana. This isn't a tremendous increase, but it adds up over time, and any extra healing is good healing.

Devotion and Emptiness

Improves healing and skill cooldowns during the day, and improves DoT and Curse skill cooldowns specifically at night. Either well, this is servin🅘g to help this build🎃 run more smoothly.

Vital Force

Increases all hit chances, skill damage boost, and Stun chance for every 100 Max Health you have. You're going to have astronomically high health, so this boost will be substantial.

Indomitable Armor

This grants you a chance to increase your defense when you take damage, and can stack three times. More defense means you take less da🗹mage, and you'r𓆉e going to be getting hit all the time. This is going to make a difference.

Victor's Morale

Dealing damage with a skill is going to ensure Victor's Morale heals you a small amount, and restores a🐈 small amount of Mana. It isn't a l🍰ot, but some is more than nothing, and again, it'll add up over time.

Robust Constitution

This will increase your maximum health and health regen considerably, especially once you've got it upgraded. There is no reason not to run this; it's going to help you live longer.

Weapon Mastery Paths

A tree and a crystal sit in the rain in Throne and Liberty.

Weapon Mastery allows you to upgrade the passive effects of your weapon, but these effects only apply to the weapon that is currently equipped. When you're auto-attacking with your Greatsword, your Wand and Tome weapon mastery effects won't be applied.

But, when you activate a Wand and Tome skill, that's the weapon that's in your hand, and in that moment, the Wand and Tome weapon mastery effects are applied. Because of this, both Weapon Mastery trees are still relevant, even though the Greatsword Weapon Mastery is the on🌳e that will be active more than half the time.

Greatsword

The Greatsword Weapon Mastery tree in Throne and Liberty.

In general, the Charge tree in the Greatsword Weapon Mastery is where you're going to get the biggest difference with this build. That branch gains you defense, evasion, max health, and cooldown speed, all oꦑf which are going to help you stay alive longer.

That said, if you're pushing this build in a slightly different direction, any of these branches are viable. The Incapacitate and Face Off branches are both going to boost your damage a bit more, and if that's what you💫're looking for, that's the way to go.

Wand And Tome

The Wand and Tome Weapon Mastery tree in Throne and Liberty.

The 168澳洲幸运5开奖网:Wand and Tome Weapon Mastery path is a bit of a tighter race, but for most players with this build, the Recovery tree is going to net you the most positive gain. It has extra defense, evasion, and skill heal, among some other nice bonuses.

But, the other two branches are both quite good, as well. The Weaken branch is going increase your Curse duration even further, along with your ability to debuff enemies more generally. The Damage tree does exactly what it sounds like, and enables you to deal some extra damage.

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