168ꦅ澳洲幸运5开奖网:The Legend of Zelda: Breath of the Wild is a lonely game. Said loneliness is central to Link’s story. He was severely wounded in the battle for Hyrule, spent 100 years healing up in magical suspended animation, and re-emerged to a world profoundly changed by his defeat and the centꦐury that followed.

Much of Breath of the Wild is focused on Link making new friends and getting reacquainted with old ones. He tracks Impa down, and now, she's over 100 years old. The Champions were all killed in battle with the Divine Beasts and their spirits are trapped within them, waiting for Link to free them. Though Link is more cypher than character, his situation in the story is one that would make a real person feel profoundly lonely.

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This is reinforced in the gameplay. There are towns scattered throughout Hyrule, but most of the time, Link is alone in the wilderness. If the bulk of your time playing Breath of the Wild involves exploration, combat, and puzzle solving, that's a whole lot of time that Link will be alone, against enemies and against the elements. BOTW is, largely, a game about exploring a hostile world and its mechanics are focused on giving you a better chance at surviving that hostility.

Link and Prince Sidon Fighting Together In Tears Of The Kingdom
Via .

But, in the for 168澳洲幸运5开奖网:Tears of the Kingdom, I was struck by how much seems to have changed in the sequel. We see Link around people in towns, like in the first. But we also see him walking through a settlement of tents in an area that was uninhabited in the previous game. Breath of the Wild offered quests like From the Ground Up, where Link helped build a new community called Tarrey Town. The people of Hyrule seem to be building on this kind of work after Link and Zelda's victory. That means more people in more places.

And more people hanging out with Link. We see Link driving a carriage with a group of Hylians in the back. We see him flying with a young Rito. We see him fighting enemies alongside Prince Sidon as a narrator reinforces the point, saying, "You are not alon🍒e." This brings us to the most strikingly different shot of the whole trailer, which shows Link with a group of allies on a hill. Link has his sword and shield ready and a Goron, a Gerudo, a person on horseback, and three people standing on the ground, all look prepared to take on the world by his side. This suggests that, unlike in Breath of the Wild, Link is part of a team devoted to defeating Ganon. If Breath of the Wild cast Link as Captain America freshly unfrozen, Tears of the Kingdom seems to be hooking him up with his Avengers. Or, maybe more aptly, like Leia freeing Han from carbonite so he could join back up with his Rebellion pals.

That will give Tears of the Kingdom a pretty different vibe from its predecessor. Link was a lonely hero who now has to fit in with a group of people from different species, all committed to the same cause. We've seen other open-world games, like Red Dead Redemption 2, nail the feeling of being part of a group. I'm extremely excited for this game and much of my anticipation now comes from wondering how Nintendo will handle the same kind of dynamic.

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