I've never been to the 168澳洲幸运5开奖网:Tokyo Game Show. It's the furthest event from my home in North East England, and it's also the most culturally different. I don't speak German, but I know enough phrases to be polite at Gamescom, and most Germans (especially in hotels or event spaces) speak English well enough that it all runs smoothly. Obviously in the US, English is not an issue. I don’t speak Japanese, and there's also a cultural barrier in Japan, with social mores I am ignorant of. That, plus the obvious factor of the cost, means I have never been to the Tokyo Game Show. Except now I have, all from the comfort of my own home. Kinda.
Thanks to TGS VR, I've been able to take a walk around the virtual booths of the show and see what they have to offer. It's built around VR, as the name suggests, and is available on Meta Quest 2, Oculus Rift, Oculus Rift S, HTC Vive, HTC Vive Pro series, and Valve Index. If you don't want to see it in VR, you can check it out on your PC (that's how I did it) or even just your phone. .
It's a cool experience to be part of the show from nearly 6,000 miles away, to see all of the booths and the studios. Much like the real thing, some have gone all out, with statues of Cloud, Sonic, and Chun-Li scattered around the place, as well as a huge dragon stretched across the map for Dragon's Dogma 2. These act like the photo ops you get at the real show, though how that's supposed to work in first-person I have no idea. There are even copious stands with energy drinks - it's like you're really there, except it doesn't smell bad!
There are four different zones of the booth, each with slightly different themes to their visuals. Personally, I recommend heading to Flint Peaks first - that's where TheGamer's booth is. From here, there's a link that brings you back to our website (which, if you're already here, is admittedly a little circuitous), as well as a billboard with a reel of our video highlights. That (and my virtual debut) is not the only first for TheGamer at TGS this year - Features Editor Tessa Kaur is at the show in person, and will be bringing back features, highlights, previews, and interviews next week.
While it's interesting to be part of the show, it does feel like a glimpse of the future more than anything else. Each booth is visually interesting and has its own identity, even more than the real thing without the limitations of real-world budget or scope; many booths at actual trade shows are white boxes that might have a logo or a poster on them. Some are even completely plain. But beyond that, there's still a gap that feels 6,000 miles wide. Most of the booths rely on trailers to sell you on their games, so while it's good for casual wanderers to get to know all the games at the show, I'd love to see it return with a little more depth next time.
We’ve already got sprawling social spaces in VR, like VRChat and Rec Room, and borrowing some ideas from those, like demos, deeper information, or a wider array of activities would help this exp🐬erience feel a lot closer to actually being at the s﷽how.
Even now though, it's a huge step up from having to look up what games might be at the show on a static webpage, make some educated guesses based on the publishers in attendance, and then figure out what new reveals could be there. This makes it feel like more of a journey, and even has showcases that repeat throughout the event to capture the feeling. TGS VR is well worth checking out if you can't make it to the show itself, and I think in the years to come it will only get better.