Of all the video game series out there, 168澳洲幸运5开奖网:Tomb Raider is the one 168澳洲幸运5开奖网:I keep looking for at every showcase, every awards show, every possible place where a new game might be announced. I’ve written about the long wait for a new title many times. I know 168澳洲幸运5开奖网:a lot of people are in the same boat waiting for it to wreck on the rocks of Yamatai, and those people will be checking out the remastered trilogy. Their 168澳洲幸运5开奖网:prayers haven’t been answered, but this might quieten them down a bit.
The trilogy collects the first three Tomb Raider games together. This is usual💝ly the part where I’d add ‘and modernises them for the present day’, but it doesn’t, really. It’s an odd thing to analyse - games are often too quick to erase their own history, so the trilogy being specifically loyal to exactly how the games were back the♚n is important. But at the same time, the originals are readily available on PC in all their glory, and the first game was already modernised in Anniversary back in 2007. It’s a little too loyal.
What the remaster does mainly is two-fold. It offers 168澳洲幸运5开奖网:modern graphics and modern controls, both of which are optional toggles. In fact, the 168澳洲幸运5开奖网:graphics can be changed instantly with a tap of a button much like in Hal🐻o: Combat Evolved Anniversary & Ha🍸lo 2 Anniversary, as you can see in the clip below.
It’s still the exact same game underneath these changes, and I’m glad Tomb Raider’꧅s legacy hasn’t been thrown out for ease of more temperamental players today. It also looks like a shinier version of how it appeared in the ‘90s, embracing a more cartoonish look than the photorealism of the Survivor trilogy, which is definitely the right direction. But as I mentioned, loyalty comes at a cost.
While switching between graphics mode on the fly is a cool touch, it’s also highly restrictive. Back in the ‘90s, the level design needed to be blocky because circles were but a dream in a game designer’s eye. With modern graphics,ℱ adhering to this looks far more dated than it does even in the full classic mode. It’s also distracting - there were square patches on the floor and they looked so out of place I thought they must be a clue to a puzzle or a platforming section I’d forgotten about. I searched around for a solution and found none, only to switch to classic visuals in the hope of something standing out where I realised this w🔥as just an aesthetic fire pit.

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Using modern graphics but keeping everything angular a♉nd square that was never supposed to be makes it feel like the simplest solution has been taken rather than the best one. It’s telling that I tried to change graphics modes to see a clue - the lighting is very different in the remaster, and switches or doors that were once deliberately highlighted are now hidden in the background in the name of realism.
This graphical update feels 🐼most phoned in during cutscenes. As FMV clips, these were already significantly better looking than the ga🐬me itself, so now all that’s changed is they’re less fuzzy when blown up on a modern TV.
This one-to-one level recreation also means the modern controls struggleꦅ. I tried both them and the original tank method, and while t🐭he tank controls did come back to me after a while, it always felt like riding a wild stallion. I can tame it for a time, but there’s a docile little pony available that will do the same journey without fuss. The problem is ponies have their own deficiencies. The levels are designed for tank Lara, and trying to spin the camera while platforming (as you would in any Tomb Raider game this century, or any of the games it inspired) causes it to go haywire and just show you the top of her head.
It also can’t handle the fluidity of modern controls, and often Lara would grab for a ledge too late or run off the edge of a platform without jumping even as I pressed the buttons in time. The modern controls are frustrating because the game expects you to use tank controls, and the tank controls are frustrating because, well, t🔯hey’re tank controls.
🀅Sti🌠ll, it’s hard to argue this is not the definitive way to play the original Tomb Raider trilogy now, because you can play the levels just as they were with the tank controls for full authenticity, or check out the polish with an easier to manoeuvre Lara. I just wish it was a little more definitive - aside from looking ‘better’ (itself pretty subjective), there’s not a lot been added to the experience here.
Of course, some people won’t hav🐠e played these games at all. While it pains me to admit it, there are full, professional adults working at TheGamer who weren’t born when Tomb Raider came out. Theꦰy weren’t born when Tomb Raider 3 came out. So it’s important to consider the games themselves as well.
A month ago we declin🔴ed to do a full scored review for The Last of Us Part 2 Remastered as we felt it too difficult to separate the original game from the additions. With Tomb Raider far older, it’s important to appreciate that many players here꧒ will be first timers, not returning fans.
The games are still as brilliant as ever. I will admit that I miss some of the improvements that Anniversary made to the original Tomb Raider, but appreciate the pure time capsule that Lara’s debut offers. Tomb Raider 2, meanwhile, is still one of my favourites (and more critically, one of the best the series has produced). No game, not even my top pick - Legend - better represents the spirit of Lara Croft than Tomb Raider 2🎃.
New players will be surprised at how many animals seemingly minding their own business Lara has to put down (and the wonky polishing of the old blocky models as opposꦓed to just designing a new bear). But the climbing, puzzling, and secret hunting that the series has moved away from for more high octane gunfights make this a vintage Tomb Raider experience. Any fans who joined later need to go back and see what first made Tomb Raider great, even if there are sure to be teething issues with the controls.
Tomb Raider Remastered Trilogy is not as smooth as its ‘90s comrades 168澳洲幸运5开奖网:Crash Bandicoot: The N. Sane Trilogy or 168澳洲幸运5开奖网:Spyro Reignited, and as such is probably going to struggle to win many over. These are fantastic games that still hold up at a base level,𒈔 but the remaster doesn’t offer a perfect way to play them. I worry the reaction will be ‘this is what all the fuss is about?’ rather than ‘this is what I’ve been missing all these years!’ and as is a common refrain these days, Tomb Raider deserves a littleꦫ better.
These are solid remasters of excellent games, and fans of the series will thoroughly enjoy the experience. It’s part nostalgia, part respect for its legacy, and part truth when I say Tomb Raider 2 is a perfect game for its era, and the titles either side of it aren’t bad either. I hope new🙈comers give it a chance, but it does feel like the remaster could do more to help that happen.
Tomb Raider 1-3 Remastered
The origina🏅l trilogy of Tomb Raider games for PS1 have be🍌en remastered for modern platforms. The visuals for all three games have been upgraded, all DLC is included, and players can switch between the old and new graphics.
- Three excellent games in one package
- New graphics and instant switch are cool
- The best way to play these games
- Never finds the perfect way to present the experience
- Modern controls handle poorly