After well over a decade in obscurity, only being kept alive by a small community of dedicated fans, the Tony Hawk's Pro Skater franchise is back in full force with Tony Hawk's Pro Skater 1+2 168澳洲幸运5开奖网:on the PlayStation 4, 168澳洲幸运5开奖网:Xbox One, and PC.
While veteran fans are ripping it up on these classic maps, many newcomers are perhaps having a hard time keeping the simplest of combos together. This is because the 168澳洲幸运5开奖网:avid fans indulge in the ten tact꧋ics ♕listed below, which are surefire ways to pull off milli🌃on point combos without breaking a sweat. These take time to master, but aꦿre well worth the effort.
10 ꧅ Spinning Special Tricks ♚
Spins multiply a tricks base score depending on the degree of the rotation. The same concept applies to special tricks. With this in mind, one's base score can quickly jettison t🐻o astronomical numbers if they apply a spin to the 900 or the FS 540. While an extremely useful tactic, it takes time to grow accustomed to and should only be done with big air.
9 💧 Avoiding Double Grinds
Double grinding is when one grinds the same rail twice in a row. This gives a penalty to balance, making it ♈harder to keep on the board during the combo. Pro players know to never grind the same rail twice. They always go to a different rail 𝄹before returning to one on which they have already grinded. This rule prevents players from exploiting simple lines for high scores.
8 🍌 𝐆 Wallieplant
The Wallride has been a part of the series since its inception. However, the Wallieplant is a more recent innovation from the franchise, first appearing in Tony Hawk's Pro Skater 4. During a wallride hit up twice and ollie ♈fღor some big air.
With some momentum this sends the skater forward, reaching rails they otherwise would not hit. The Wallride is already a great way t🌠o continue a line, so Wallieplant only makes it a more powerful tool.
7 💫 𓄧 Even Out The Skater
Up until Tony Hawk's Pro Skater 4, going up a ramp and landing outside of it was an ins꧙tant bail. However, the introduction of the spine transfer helps land the skater when this mistake is made. When plummeting towards the earth and aligned parallel to it, press the spine transfer button to even out the skater, safely completing the combo. It might not make logical sense, but one should not argue with logic when it helps them out.
6 𓃲 Grinding From A Ramp Wi♑th The Spine Transfer
Later in the combo, reverting off a ramp into a manual can easily kill momentum and doom the line. To prevent this, it is better to press the spine transfer button and grind off the ramp's lip, assuming there is no ramp on the opposite side on which to spine transfer. This will pick up speed and let t𝄹he player continue their combo to different parts of the map.
5 B💦ig Air With Spine Transfers 𝕴
Certain maps offer tasty opportunities for incredibly big air thanks to spine transfers. One particular spot is on the roof of the School level from the first Tony Hawk's Pro Skater on the original PlayStation. Go up 🌜the ramp to the right of the starting area, and 💝then spine transfer to the ramp below for two incredible moments of big air. With the right tricks, this moment starts off a combo with a base score of thirty or forty thousand points.
4 Beating Score And Combo Challenge With🔯 Lightning Speed 𓂃
16🅰8澳洲幸运5开奖网:In multiplayer, whoever reaches the target score or combo first in Score and Combo Challenge wins the round. To hardcore Tony Hawk's Pro Skater veterans, the poin💜ts necessary🦹 for victory are a breeze to accomplish.
If a map starts near a half pipe, getting over one hundred thousand points is just a couple of 900s and a few flip tricks to😼 increase the multiplier.
3 Avoiding Manual Pena🐬lties
Manualing is essential to big combos, but the game has a way to prevent players from spamming it. One can only manual twice in a row bef🧸ore a penalty is enacted to the balance. To avoid this, always make it to a rail or ramp before performing a manual for a third time in a row. Wallrides help significantly with closing the gap between rails and ramps without overly relying on manuals.
2 Boneless Off A Ramp ✃ ꧅
This is probably the simplest tactic, but none the less a vital way🃏 to start off a combo when going up a ramp. Press up, up, and ollie to perform the boneless, which gives the player significantly more air than the typical jump. With the boneless and full stats, it is possible to perform the 900 and a flip trick off a single ramp. Unfortunately, it can only be performed once in a combo at the beginning.
1 ✃ Switch And Regular Stance 🎐
Tricks become less valuable as they are repeated. Fortunately, the skater can switch between two stances, regular and Switch. Switch gives more points and the diminishing scores for each of them does not affect the other. Awareness of this during a combo helps net a higher base score. When one already knows the 900 in regular stance gives few points, they go to Switch for a renewed ba𝓀se score.