The first PlayStation was introduced to us back in 1994, just over 22 years ago now, and with it came a new wave of gaming. Crash Bandicoot to lead the platformers, Broken Sword to lead the Point & Click adventures, Final Fantasy for JRPGS, Metal Gear Solid for Stealth along with Tenchu and a plethora of clཧassics that either died in the days of advancement or are st🎐ill going strong.
All the way from the first Play🎶Station console to the newest PS4, there have been great games, there have been horrible games, and then there are the overrated games. Your friends talk them up, reviews give him perfect scores and awards are dropped at their feet. You picked up the game in hopes it would be your favourite, it would give 100+ hours of entertainment or simple be an experience to remember.
Sadly as the times change, our opinions of older titles grow and grow, leading us to believe they are the best game around. Conversely, newer titles are held in such high regards against their plainly obvious faults and flaws without nostalgia backing them up. No matter the condition or time frame of release, there will ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚalways be overrated games and PlayStation has no barrier against it. Below are the top 20 most overrated PlayStation games, from the very first iteration of the con🙈sole to the latest.
20 Final Fa🌳ntasy XV
With a longer life then the PlayStation, Final Fantasy had its seventh release on the first PlayStation, reaching all the way to PlayStation 4 with FFXV. Being the newest release on this list, FFXV hasn’t had as much time to show all its flaws or bring in nostalgia, relying mostly on that “New Game Smell”. Making back its development cost in the first day, the fastest selling FF of all time and many peoples favourites of 2016, FFXV has a lot going for it.
FFXV is filled with the normal bugs you find in open world games, from getting outside of the map, falling through the floor, finding developer rooms, AI freaking out and events that play out of turn. Besides the normal everyday glitch and bug, the game has a highlighted Chapter that puts off plenty of fans, a somewhat number-game difficulty with its fights and horrendous grinding for the best gear. This is all without talking about its debat🐟able story lines, twists and missing content.
19 Firewatch
Released around the boom of Telltale story games, Firewatch was set to make a name for itself within a story and choice driven game. Centred on a man who wants to get away from his unstable city life working as a Forest Fire Lookout, you will travel the forest, using your walkie-talkie to cont✃act your co-worker to ask for directions, chat or choose dialogue options to reveal more about both characters.
Firewatch is full of walking, backtracking, item finding and investigating certain areas to find out about the disturbances. The slow gameplay might appeal to some, but is set on a rollercoaster of gameplay shifts and mood changes, with talks of dementia, party kids, missing children, research areas, sabotage and more. So, the ride gives you a hat with confusion written on it. The ending is also ver🦂y unsatisfying꧟, though the game was given awards based on writing, nominated for story and more, well above what the game really was deserving of.
18 Overwatch
With the expansion of Esports, online gaming and competitive play, Overwatch released in the sweet spot of the gaming industry. Appealing to both a young audience and an older one, Overwatch improved on concepts from Team Fortress 2, League of Legends and Warframe. Keeping the fast pace action and somewhat parkour movement styles of Warframe, team based gameplay of TF2, and special powers of LoL.
However, like the mentioned game, Overwatch got too popular too fast, leading to a domino effect of growing in popularity, hiding away its faults behind the solid fan base. It didn’t take long for the players to become toxic, teams becoming unbalanced, and a forced meta of party selection. While those are to be expected of a Moba or competitive game, Overwatch suffers from connection issues, servers going down, overpowe🧸red champions, unreliable loot boxes and even real life money boxes.
17 ♍ 🍌 LittleBigPlanet
The party game of the PlayStation 3, what Super Mario Maker was to the Wii U, LittleBigPlanet was set to make a name for both itself and the console. Advertising itself as a Play, Create, Share style of mechanics, LBP allows players to complete its single player experience to then move onto making levels for the world to play. With LBP 3 releasing on both PS3 and PS4, LBP has seen a six-yea🍷r life cycle, with the PS4 release becoming free as part of PlayStation Plus on February 2017.
Praised for its graphics and being the poster boy for the PS3, LBP saw a lot of fame through word of mouth or being shown on many of the store pages. Sadly LBP puts too much focus on its creation side of affairs, putting a lot of the “game” work onto players, expanding its library of maps for consumers to play. People still see LBP as being a major part🐻 of the PS, even encouraging friends to play the game, only t🧔o find it is outdated, plain and rather void of exciting gameplay.
16 Metal ꧃Gear Solid 4 ♍
One of the major disputes with the video game industry, and entertainment as a whole, is if games are art or not. With strikes from voice actors, fake names and hidden credits to save face of those in the acting career. Kojima and Konami created the Metal Gear Solid franchise with a close eye on the Movie industry. 🍸From conversations lasting from a few minutes to half an hour and cutscenes even longer, giving the player as much information as was needed.
However, many gamers play games for the gameplay, however Kojima went from a 6 to a 10 in regards to its cutscenes. A single cutscene lasting 27 minutes, with a sequence of cutscenes lasting 71 minutes, MGS4 treaded the waters of game and movie. Besides the cutscene length, MGS4 had installation issues, controller♓ issues, crashes, long load times, shift in gameplay style, changes of story and story flow in general. Just like the game, it will take too long to explain.
15 God Of War – Series ✱
One of the giants of its genre, GoW has fans worldwide screaming in anticipation of its next big release on current gen consoles. Even with its unrefined start, GoW pushed its way past Devil May Cry into the limelight, with gore, decapitation and blood washing away any negativ💫ity thrown against it. Quick time events aside, GoW has won Game of the Year awards several times, scored in the 90’s and being put onto a pedestal.
It isn’t mentioned often enough that GoW suffers from technical issues, freezes and crashes, average gameplay and smashing of the controller - I mean button mashing. The story is full of betrayal🌳 and Kratos going off for revenge, becoming the best there is, to go on killing in the next game, and if it isn’t going onto the future, it is flashbacks of even more killing. While the name does suggest you will be doing a lot of killing in the presence of gods, the story itself is rather boring and straight-forward, throwing twists at you to push you towards just another fight.
14 GTA IV
Mods for games are great, as they improve the base game and add in tons of content for the player, but modding a flawed game does not make that game immune to judgement. One of the major advantages to Grand Theft Auto IV is its mods and improvements over the years, h🧜owever the game at its core was under polished, rough and somewhat simple.
GTA IV put you into the shoes of an immigrant, ready to take America by storm, living the life of luxury. Now go ride a taxi for an hour or so. The environments were grey and boring to look at, gameplay was clunky and the story tried so hard to be funny or unique. The story and missions feel slow, boring and over-hyped in their setup, having to drive to locations, pick up NPCs or locate an object. Niko was also ridiculously limited in customisation, where even in San Andreas you could customise more of CJ.
13 👍 Final Fantasy VII 🦹
The first in the series for many fans, FFVII breathed life into the PlayStation and its JRPG genre, from its 3D models to its length of story and vast side-content. It's praised as the best in the franchise, as the first on many people’s minds and the epitome of JRPGs. Ma𓃲ny fans even argue it should not be touched in the remake and to keep its old style intact. All this nostalgia and love has slowly blinded a lot of fans to the glaring flaws in its design and gameplay.
FFVII rushes its story, like some of its other entries, from being a simple eco-terrorist to saving the world from a magical meteor in the sky which was damaged by a rocket and finally attacked by the planet itself. Throw in amnesia, clones, magic, mind-control, conspiracies, planet weapons, deities and aliens, and there is too much going on in the game. FFVII also contained many stereotypes, from the angsty protagonist, the Mr T Black guy (now Wesley Snipes’ Blade in the remake), shy white mage, bare-knuckle boxer childhood friend and a talking dog. That's not even to mention all the spin-offs and m♏erchandising, but this section is long enough.
12 ♓ Call of Duty – Seri🧸es
Call of Duty🌸 holds its roots back on the PlayStation 3, becoming a mainstay of the system for its FPS Gameplay and take on World War action, with plenty of spin-offs, sequels and remasters. The adage “If it ain't broke, don't fix it” fits well with any best-seller or game of the year, but with the advances of technology, story-telling and funding, a game should always strive to improve. However, Infinity Ward, Activision and their partners have rarely saw fit to improve or “advance.”
CoD has stayed with a basic formula ever since their 4th release, producing similar game concepts, storylines and combat. A lot of their cutscenes have copy-pasted actions, their gameplay has seen stiff movement combined with a lacklustre storyline every time. While the game is marketed for its multiplayer, even this side of affairs is not without fault. Connection issues, imbalance among the weapons and classes, horrible management of players and underage gamers, paid for map packs and additional modes, all add to the infuriation that is the CoD series.
11 Minecraft
Minecraft had its time in the limelight, but seems to have kept a hold of it for way too long. What started off as a more advanced Lego game, six years since its release, Minecraft has made itꦓs way to consoles and continues to be one of the most successful and played games. Despite a lack of mod suppor🌄t, unless you want to edit PS3 files, and older versions of the game.
Besides the lack of modification, on console, Minecraft feels too rigid, controls are clunky and item management can be an immense pain. With such a lack of direction or story, they had to ask Telltale to create a separate game for its “story mode.” The features and additions put into the base game are also ones that were mods in the past or have mod versions that are far superior. Almost all the hype I hear is about a certain mod, server or game mode that Minecraft doesn’t offer itself.