Burn is by and large one of the most iconic deck archetypes in Magic: The Gathering. Primarily associated with red mana, burn decks seek to deal as much direct damage to one's opponents and their creatures as possible in order to quickly win a game. Burn has been a viable strategy in Magic since the game's inception and continues to be an integral part of each of the game's formats.

RELATED: Best New Commanders in Magic: 𝔉The Gathering Jumpstart

Due to the scope of Burn's place in Magic's history, countless burn cards with varying applications have seen print. So today, we're going to examine the most powerful burn spells in Magic's history!

Updated May 15, 2022 by Paul DiSalvo: As burn decks are a staple of Magic and constantly continue to get new card options as the game evolves, the available card pool of burn spells is constantly growing. While burn spells are known primarily for their ability to deal raw damage, their quality often comes in how little mana can be spent to deal the most damage. Some of the best burn spells are also known for their flexibility, able to serve as removal for threats controlled by an opponent or even functioning as a win condition as raw damage is thrown directly at another player.

20 🀅 Play With Fire 🔯

Play with Fire by Svetlin Velinov
Play with Fire by Svetlin Velinov

While Shock is often viewed as a solid albeit suboptimal Burn spell, functioning as a strictly worse alternative to Lightning Bolt, Play with Fire is a burn option that is strictly more useful than the aforementioned Shock. For the cost of a single Red mana, Play with Fire can deal two damage to any one target, flexibly functioning as removal for smaller creatures or as a means of reducing an opponent's life total. While this is where the effects of Shock would end, if Play with Fire would be used to target a player, its caster may Scry 1. This can provide a subtle yet noteworthy benefit that can be used to help smooth out the next draw for a burn deck.

19 𒈔 ꧟ Fiery Confluence

Fiery Confluence by Kieran Yanner
Fiery Confluence by Kieran Yanner

Fiery Confluence is Red's representative of the cycle of modal Confluence sorceries introduced in Commander 2015. Each of the spells included with this cycle are incredibly flexible, allowing a player to choose any three effects from among three options, allowing the same option to be picked more than a single time. This means that a player may choose to utilize all three effects once each for various forms of value, or they may go all in on a single effect, potentially choosing the same option three times. When cast, the options that Fiery Confluence's caster is capable of choosing are:

  • Fiery Confluence deals 1 damage to each creature.
  • Fiery Confluence deals 2 damage to each opponent.
  • Destroy target artifact.

Though this sorcery may cost five mana to cast, between these available effects and the fact that they may be stacked, Fiery Confluence can flexibly help deal damage to one's opponents, clear their smaller creatures from the board, or even remove problematic artifacts from play, all whilst still potentially dealing damage.

18 👍 Electrodominance

Electrodominance by Dmitry Burmak
Electrodominance by Dmitry Burmak

Printed in Ravnica Allegiance, Electrodominance is a somewhat underrated burn spell that can flexibly deal proportional damage based on the amount of mana spent to cast it, whilst providing its caster the ability to play an additional spell for free. For two red mana and X, this instant deals X damage to any target. While this flexible damage is nice (and potentially game-ending with enough mana), this spell's caster may also cast a spell from their hand with a mana value of X ro less from their hand without paying its mana cost! This can allow a player to potentially tack on some extra damage through another potent burn spell when casting Electrodominance, making the most out of a player's mana.

17 ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ Searing Blood

searing-blood mtg art
Searing Blood by Daniel Ljunggren

An incredibly underrated instant for two red mana, Searing Blood can deal two damage to any creature. While two damage for two mana isn’t too impressive on the surface, if that creature dies, its controller takes three damage. This me𒁃ans that Searing Blood can essentially remove a low-toughness problem such as a Birds of Paradise while whittling down their health.

16 Skewer The 𝕴Critics

skewer-the-critics mtg rakdos art
Skewer the Critics by Heonhwa Choe

A Sorcery for three mana, Skewer the Critics can deal three damage to any target. While three damage for three mana is quite lackluster, especially at sor꧅cery speed, the card has a spectacle cost of one red mana, meaning it can be cast for a single mana if an opponent was dealt damage this turn. This means that if you’ve already cast a one-mana burn spe𒁃ll, Skewer the Critics can then be cast as another economic burn option in the same turn.

15 ♛ Roiling Vortex And Sulfu☂ric Vortex

roiling-vortex-mtg fire magic art
Roiling Vortex by Campbell White and Sulfuric Vortex by Greg Staples

Two red enchantments with similar effects, Roiling Vortex and Sulfuric Vortex cost two and three mana respectively, each dealing damage to each player during their upkeep. These enchantments allow for a constant stream of damage to be dealt over the course of a game. While Roiling Vortex deals one damage during each player’s upkeep and five more damage to a player whenever they cast a spell without payin😼g mana, Sulfuric Vortex deals two damage during each player’s upkeep and prevents players from gaining life.

14 Pyroಌstatic Pillar And Eidolon Of The Great Revel

eidolon-of-the-great-revel mtg enchantment creature art
Eidolon of the Great Revel by Cyril Van Der Haegen

Like the previous entry of this list, Pyrostatic Pillar and Eidolon of the Great Revel are two cards that have very similar utility. Two red cards that each cost two mana, Pyrostatic Pillar and an Eidolon of the Great Revel are an enchantment and enchantment creature respectively that each cause players to lose two life whenever they cast a spell with a mana cost of three or less. As burn decks tendꦉ to have an extraordinarily low mana curve this effect will most often only damage one’s opponent.

13 🐼 🎶 Guttersnipe

Guttersnipe by Mathias Kollros
Guttersnipe by Mathias Kollros

Guttersnipe is a unique instance on this list, being a creature rather than an instant or sorcery. However, when paired with a vast array of other burn spells on this list, Guttersnipe is capable of dealing substantial damage to one's opponents over the course of a game. A Red 2/2 goblin shaman for three mana, whenever Guttersnipe's controller casts an instant or sorcery, it deals two damage to each of its controller's opponents. Effectively taking on an additional two damage to every burn spell used to target one's opponents, Guttersnipe even allows damage to still be dealt to opponents when burn spells are being used to remove an opponent's creatures from the battlefield.

12 Grapeshot

grapeshot mtg spell art
Grapeshot by Clint Cearley

Grapeshot is a red sorcery that deals one damage for any target for two mana. While on paper this rate sounds terrible, Grapeshot is a stellar card for one reason: it has Storm. Storm states that when this card is cast, it is copied for each other spell that w🦂as cast before it this turn. This means that if several low-cost burn spells were cast prior in a turn, Gr🔥apeshot can deal incredible damage and close out a game.

11 Fireball

Fireball by Dave Dorman

An iconic burn spell that dates back to Magic's very first set, Fireball is a sorcery that allows a player to directly convert their mana into raw damage.

For the cost of one red a mana and X, Fireball can deal X damage to any target. Additionally, this spell's caster can pay additional mana in order to target additional creatures and/or players in case there are numerous troublesome creatures in play.