168澳洲幸运5开奖网:Total War: Warhammer 3 was released in early February to a mixed critical response. While Warhammer 3 improves on the gameplay formula of 168澳洲幸运5开奖网:Total War: Warhammer 2, it also takes a step back in some important areas. What's more, the game is incomplete: blood and gore effects still need to be added through DLC, and the Immortal Empires campaign was not included at launch.
As it stands now, Warhammer 3 is not a bad game. But it urgently needs some changes to make it go from 'good' to 'great'. Without further ado, here are the 10 changes the game needs most.
10 Add🍨 The Blood DLC 🌳
This is a no-brainer, and it is baffling that the Blood DLC was not yet included. One of Warhammer 3's factions is Khorne, who is the literal Chaos God of Blood (and other things). Khorne's realm, and the corresponding battle maps, are full of blood. Seriously, there are pools and waterfalls of blood.
Yet, when you eng𓄧age in a melee, your units will just drop dead. There is no blood, no gore, no decapitations, nothing. Of course, Creative Assembly started adding all these effects as DLC since Rome 2: Total War, supposedly to avoid a PEGI 18 rating for the main game. Be that as it may, it is inexcusable that Warhammer 3 does not have these effects clo🧔se to two months after release.
9 Improve The Realms Of Chaos Campaign 🍰
The Realms of Chaos campaign, just like the Vortex campaign in Warhammer 2, appears to fall into the 'love it or hate it' category. Since it is already known that an Immortal Empires campaign will be added later, which features the total freedom that players have come to expect from a Total War game, it makes sense for the other campaign to be more narrative-focused and linear.
Realms of Chaos makes a decent attempt at that but comes just short of being fun. While the upcoming patch 1.1 promises tﷺo fix the most glaring issues, what is still needed is an option to disable the Souls race entirely. It would also be wise to recommend Grand Cathay and Khorne for beginners, rather than Kislev and the Legion of Chaos.
8 𒈔 Add The Chaos Dwarfs ⭕
One of the most anticipated upcoming DLC packs for Warhammer 3 is the Chaos Dwarfs. This faction combines the best parts of the Dwarfs, Chaos, and Greenskins factions. The result is a faction with supremely powerful artillery and gunpowder units, while also having magic users, 𒅌hobgoblins, and centaurs.
While the Chaos Dwarfs DLC is almost a certainty, there is no information yet on what the roster might look like. The Iron Daemon War Engine, Dreadquake Mortar, Hobgoblins, Bull Centaurs, and Infernal Guards seem strong contenders. It will be interesting to see how the Chaos Dwarfs stack up to the Dwarfs, 🍸but also if they can outgun Clan Skryre.
7 Improve Minor꧅ Settlement Battles
Minor settlement battles are a great idea in theory and worked well in previous Total War games, like Attila: Total War. However, they are not very engagi✅ng in Warhammer 3, and some urgent changes are needed. First, the defensive towers are too strong and can be rebuilt way too quickly, making it feel more like a tower defense game than a Total War game.
Second, the paths and corridors are too narrow, which turns every e﷽ncounter into a large melee blob. And third, minor settlement battles occur too frequently, making field battles rare. A solution could be if the minor settlement battles are tied to a certain defensive building, otherwise, a normal field battle is triggered.
6 Add Free For All Ba🀅ttles In Single Player
The multiplayer mode of Warhammer 3 features free-for-all-battles, but the single player campaign does not. When three non-allied armies encounter each other on the campaign map, only a one-on-one battle is possible. Moreover, when you encounter an army that is besieging a city, you can only engage the besieging party in an ordinary field b🐟attle, or wait until the siege is over.
It would be much more fun if you could at▨tack the besieging army on their flanks and rear. And then, if you want, decide to capture their siege equipment and assault the city. Free-for-all land battles would also be epic, not to mention being able to betray your ally during a battle (especially as Tzeentch).
5 Remove Magic Ladd♛ers And Improve The Siege Equ🍎ipment
The siege rework of Warhammer 3 was one of its most anticipated features. Certainly, it did a lot of things right, b♍ut to make it truly great, a couple of alterations are needed. For one, units can still conjure ladders from thin air, which feels contrived and unexciting. Older Total War games had ladders as buildable siege equipment and, frankly, there is no reason why Warhammer 3 should not have those.
Furthermore, siege rams should protect the units that are pushing them, and the deꦿfensive towers should be altered. The effect that towers have on sieges is too significant. Back in Total War: Rome II, you could place artillery on your walls. Instead of having towers dominate the siege gameplay, Warhammer 3 should utilize more ways to defend your walls with your units, including artillery.
4 𓃲 Trading Settlements
In Warhammer 3's campaign, you will likely encounter the following situation: you are interested in a certain settlement, but an allied faction captures it just before you can. You will now be stuck with an incomplete province for the rest of the campaign unless you betray your ally. The reverse also applies: sometimes you capture a settlement that you do not need, but there is no way to trade, gift, or sell it.
Now that Warhammer 3 has an excellent diplomacy system, it would work even better in conjunction with the option of trading settlements. Older Total War games like Medieval II: Total War and Rome: Total War already had this option, so there is no reason why the newest Total War title shouldn't.
3 Add Unit Caps In The Campaign ♑
The Tomb Kings in Warhammer 2 came with a unique feature: a unit cap for their army. This meant that you were only allowed to recruit a certain amount of units from 𒈔each unit type. This ensured that armies would be much more diverse. It did not take long for mods to arrive that extended this unit cap to every other faction.
In Warhammer 3, a great improvement would be to add an option to enable or disable unit caps for the campaign. This should apply to both the Immortal Empires and the Realms of Chaos campaigns. Then, the player can decide whether they want to play with unit caps, or prefer to just roll with doom stacks instead.
2 𒊎 Add An Army Painter 🌳
Warhammer — the miniature wargame — requires a lot of painting. It should go without saying that this could translate well to a Total War game. In Total War: Shogun 2, there was already an option in multiplayer to customize the colors of your army and general. It would make sense to implement this in Warhammer 3 as wel♛l.
While Warhammer 3 does introduce some customization options for the Daemon Prince, this is limited to selecting body parts and armor. At the very least, it should be possible to edit army colors for the Daemon Prince and his Legion of Chaos,🌠 but ideally, it should be a feature for every faction in the game.
1 Add The Immortal Empires Caဣmpaign 💖
Needless to say, the most important change is to add the Immortal Empires campaign. This is the make-it-or-break-it change that Warhammer 3 needs. The Immortal Empires campaign promises to integrate all campaigns and factions from Warhammer 1, W💝arhammer 2, and Warhammer 3.
The question is whether Creative Assembly can pull this off with decent turn times, a large enough map, and without too many conce🐎ssi♛ons. If Creative Assembly can do it, this would elevate Warhammer 3 to being the best Total War game to date. That is until Empire 2: Total War gets released.