168澳洲幸运5开奖网:Trek to Yomi is a strange little game, taking all the best bits of old 168澳洲幸运5开奖网:Samurai filmmaking and blending them into a side-scroꦆlling adventure. And given the majority of Trek to Yomi takes place amongst spirits, much of the story is delivered metaphorically. Traveling the land of the dead and fighting already sl🍰ain enemies is troubling enough, but things become trickier upon return to the land of the living.

RELATED: 168澳洲幸运5开奖网:The Best One And Done Indie Games

It's no wonder so many questions linger after completing a playthrough, specifically how downright nonsensical some features are. Unfortunately, its short length and action-packed essence don't deter some details from not entirely making sense.

6 ♛ How Much Time You Can Take In The Intro 𒊎

Trek To Yomi Hiroki intro.

You can take an incredibly long time exploring, locating all the collectibles, and searching through every inch of the village before heading to where the game actually wants you to go. Bear in mind Hiroki is meant to be rushing to his Sensei's side at this point since he's suspected to be in danger. It's almost sweet that the enemy waits for young Hiroki to arrive at the checkpoint on the off chance he decided to explore the village a bit. Which, of course, you'll be doing because of the need to collect all the shiny things.

RELATED: 168澳洲幸ܫ运5开奖网:Theღ Best Video Game Opening Themes, Ranked

This waiting around feature would be helpful for those time constraint pieces commonly utilized in 168澳洲幸运5开奖网:Resident Evil and 168澳洲幸运5开奖网:Final Fantasy entries where you have to race 🐼against the clock.

5 🅠 Enemies Suck At Parrying ꦡ

Trek To Yomi, Hiroki preparing to fight a bandit.

No, really, some of them won't even bother to parry, leaving themselves open to lethal attacks. Even if you resort to button mashing, chances are they won't attempt to block or dodge your sword swings. On the other hand, some accurately stop almost every attack you make, which contrasts with those that virtually allow you to slice them in half.

Many of these enemies are bandits, meaning Hiroki 168澳洲幸运5开奖网:has the upper hand with swordplay, but what the bandits have that Hiroki doesn't is strength in numbers. And both ranged and🐷 proximity fighters. Hiroki might be th꧃e most skilled of the bunch, with several tactics on his belt, but for these bandits to come as far as they have, they also require a modicum of skill.

168澳洲幸运5开奖网:This is what can make t🍷he boss fights so tricky to push through, as instead of the slight attempt at combat regular enemies use, they apply full pressure in battle, accurately parrying and dodging all of Hiroki's attacks.

4 Limited Ammo Capacity 🌌

A screenshot showing combat in Trek to Yomi

Due to the efficiency of its average reload speed and hefty inflicted damage, the bow is the standout choice of weapon, making it frustrating when you always seem to breeze through your bow ammo. If Hiroki can carry his katana, bow, an ozutsu, and multiple bo-shurikens, why can't he find a space for a few extra arrows? The problem wouldn't be so noticeable if katana combat were a little simpler to control, meaning most times, when you want to fall back on ranged attacking, you have no firepower left to achieve this.

From a gameplay standpoint, this could be to increase the difficulty of combat, so every battle doesn't become a confirmed win. However, from the player base perspective, it's unfortunately what holds back battles from reaching their full potential.

3 Choosing Tꦬhe Path Of Fury

Trek To Yomi choosing between the three paths.

Love, duty, and fury are the three concepts at the heart of this experience. Every ounce of Trek to Yomi examines these pieces, and by the beginning of the final third, you're delivered choices on which path to choose. If you choose fury by rejecting the gifts Yomi offers, you might leave Hiroki with a much darker fate than first anticipated.

Choosing fury will result in an ending where 168澳洲幸运5开奖网:Hiroki becom🌼es the person he hates the most, turning into a mirrored version of Kagerou. The scene is short, only revealing an ♌attack Hiroki inflicts on a village, but it still seems like a far cry from the Hiroki we saw just moments earlier saving his people.

2 Attack First, Think🗹 Later

Trek To Yomi Hiroki running away from his village.

168澳洲幸运5开奖网:Nobody considers not fighting Hiroki, even after seeing him slaughter their allies. Or when Hiroki tries to speak to them, explaining why he's on this path of vengeance. It's a notion following from his days as a child to the altercations within Yomi. This would make sense if it weren't for the scenes where bandits discuss not knowing whether they're on the right side of the fight and arising questions about quitting.

RELATED: 168澳洲幸运5开奖网:The Best Swordsmen In V🌼id🦂eo Game History

Honor is a leading factor here, though it's bizarre how not even one person decided against fighting Hiroki, especially given multiple chances.

1 🍸 Enemies Standing Directly Beneath Hazards

Trek To Yomi Hiroki facing away from the camera.

If you're choosing to stand directly beneath accidents just waiting to happen, maybe you're asking for Hiroki to drop logs on your head. Seriously, if bandits moved a little further to the side, they wouldn't be harmed by these easily avoidable accidents. Standing around keeping an eye on any intruders is fine; just maybe don't do this underneath something that can crush you.

It's good for us because it makes combat easier, though bad for them since they're now splattered on the floor. Using these hazards almost feels like cheating. Almost. But then again, no one instructed them to stand right in the line of fire so that a lone Samurai could take them out.

NEXT: 168澳洲幸运5开奖网:The Best Games 🎀You Can Fini💦sh In One Sitting