For as long as I can remember, there's been a Call of Duty game available for me to play. From Big Red One to World at War to Black Ops, I've dipped my toes into nearly every Call of Duty game that has been released. Call of Duty games are as usual as a peanut butter sandwich. Whenever I'm in the mood to browse through games at my local video game store, I run into dozens of Call of Duty games. They're in the pre-owned section, the di𝓰scounted section, and (since they're always coming out with one every year) the new games section.

Over the years, I'll admit to having gotten some Call of Duty fatigue. The multiplayer always seems to remain the same with slight variations. And once you've played one iteration of a Call of Duty campaign, you've played them all. As the series got more into the future with Advanced Warfare and Infinite Warfare, my interest in ever picking it up again got smaller and smaller. However, when World War II was announced, my interest was piqued. A return to its roots might ꦆinvigorate the series and my waning desire to play it.

After playing Call of Duty: World War II, my final verdict is that while the game may have brought a bit of a spark back to Call of Duty, it was not enough to cement it in stone as a great game. In fact, there are disturbing aspects to the game that ruin it as a gaming experience in general. Read on to see if you agree with some of these hard truths about Call of Duty: World War II. 

20 Setting Up Camp At The Spawn ♚

via: youtube.com (Topat3Gamer)

You know that brisk feeling you get when you leave your house in the morning to go to work only to realize that it is absolutely pouring and there's nothing you can do about it? That's kind of how I feel when I start a new match of Call of Duty: World War II only to be immed🍬iately shot as soon as I spawn. Maybe I just have the worst of luck, but I always seem to find myself fighting against teams that continually camp my team's spawn.

It's not an easy issue to resolve.

I have no idea how Activision could fix this. The only thing I do know is that it is a problem that plagues me every time I play some CoD: WW2. (To be fair, this happens in a lot of other multiplayer games.) Players get a significant advantage over the other team when they spawn-camp. Without a clear incen𝔍tive not to do it, I'm afraid it's something that is going to keep on happening.

19 ไ The𒉰 Big Short

via: hardcoregamer.com

No one buys a Call of Duty game for the campaign (at least not anymore). Some of the campaigns have been phenomenal (I'm looking at you, Black Ops). Other have been, well...less inspired. But all of them feel like the shortest war story you've ever sat through. World War II is no exception. The story, while a typical story of heroism during the titular World War II, is actually not bad (there have been worse). But, alas, it is still a short campaign to run through. It took me no more than about six hours to finish the campaign. But as I said before, no one buys Call of Duty for its campaign. The qualit🐻y of the story is an added perk. The real meat of the game coಌmes from the multiplayer.

18 🍸 🅰 I Could Use A Hand With This

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I'm a fan of doses of realism in my video games. I like when attempts are made to make the unlikely action unfolding on my screen seem connected to real-life maneuvers. I'm not a fan of tying said realism to occasionally glitchy AI. For the most part, your squad in WW2's campaign 👍functions the way it's supposed to. Each person is responsible for supplying you with certain things during a battle with a cool-down attached. Zussman, the soldier who tosses your character medical kits, is especially handy... when he's around. Your squad can only supply you with items if they are within a certain distance of you, but if you're charging ahead, they don't necessarily keep up with you. Likewise, if you're holding back, trying to eliminate some problems to your rear, sometimes your squad decides to bum-rush the enemy ahead like maniacs.

17 The Deep, Piercing Secrets Of Pierson 🔜

via: nerdreactor.com

The gruff sergeant character who makes tough and morally dubious calls is no stranger to the Call of Duty series. Sergeant William Pierson follows that mold to a T. Played by actor Josh Duhamel, Pierson immediately rubbed my nose the wrong way. He was cold to our character, Daniels, and he seemed like one cruel leader to his men. No one seemed to like him at all, and it was understandable why. Later on𝕴, we find out the reason why Pierson became so embittered. He had lost a large amount of men during the Battle of Kasserine Pass. He had been ordered to retreat, but he had ignored the order so that he could help out some of his men who were trapped. This event caused him to be the dark man that Daniels meets during our campaign with him.

16 🍸 Friendly Shell Shocks 🍌

via: youtube.com (40-1 Clan)

One of the most awkward moments (for me at least) when playing a multiplayer game is when you accidentally fire upon a friendly and wind up causing their demise. This is especially awkward if your microphone is broken so you can't apologize voice-to-voice. (Yes, I am speaking from personal experience.) Call of Duty: World War II makes these kinds of situati꧙ons worse with having friendly grenades cau൲se shell shock.

You suffer from this unless you decide to follow a specific Division.

If an exꩵplosion goes off near you, your screen begins to shake, simulating the effects a person undergoes when artillery fires nearby and making you a ripe target for enemies. This is annoying, as you can probably imagine. If you're not immune to Shell Shock, prepare to have a blurry screen and rising irritation levels.

15 ♛ Memorization Skills 🐻

via: youtube.com (Call of Duty)

An expert player of a First-Person Shooter (FPS) isn't always the one with the quickest trigger finger (though that helps). The ಌbest players of many FPS games are at the top because they have a thorough understanding of all the maps. If you know a map well enough, you know the best spots to camp, the worst choke-points to be at, and the best walls to bounce grenades off of.

This puts newcomers to a game at a disadvantage if they don't know the maps well.

Call of Duty: World War II has several maps availab🧜le without extra purchase (and several maps that are available only as exorbitantly-priced DLC), and each of them lends themselves well to memorization, perhaps a little too well. Whether this is a good thing or a bad thing is entirely subjective.

14 Run Away!

via: wccftech.com

When I was younger, I had a bad habit of running away from enemies in video games. I had not learned yet that the best defense is a good offense when playing an FPS. If you turn around and sprint away, all you're doing is presenting a target that is not firing back. Nowadays, the only time I sprint is if I'm sprinting forward. Moving to cover quickly is an important element of the Call of Duty series. Unfortunately, in their efforts to make World War II more of a callback to their original games, I suppose, the sprint time has been severely shortened. I understand not wishing to include an unrealistic, unlimited sprint time, but WW2 jumped too far to the other side of the sp🍬ectrum. I feel like an asthma🍌tic could run for longer than my character.

13 Fair Game

via: youtube.com (barry k.)

Every game has its share of cheaters. Publishers do what they can to provide support and establish guidelines for gaming communities, but cheating still runs rampant. Call of Duty: World War II is no exception. It's a shame to see such polished games fall prey to those who subvert rules in order to win. Is it really a victory if it was achieved through cheats? Aiming hacks are prevalent, which assist players in locking on to targets. And wall hacks also run amok; these hacks can allow players to see the outlines of their o🌃pponents even if they are behind cover. There are even hacks that increase your character's defenses. I know that weak and whin🍷y players have a tendency to cry wolf about hacks, but seriously, these are real issues.

12 🍬 Home, Sweet Home

via: thejacka1.com, tldrgames.com

Games within the same genre take inspiration from one another. That's not necessarily a bad thing. Games can improve upon each other, and this spirit of competition should, in theory, benefit gamers. A facet of Call of Duty that we can recognize from other video games is the new Headquarters. Headquarters is a place where players can go to open their supply drops, pick up Contracts, and basically interact with each other in a community setting. This is starkly reminiscent of Destiny's Tower, the edifice where all the Guardians gather if they're not off fighting aliens. I'm of two minds about Headquarters. On the one hand, it is nice to see players grouped together as if they were meeting in real life. On the other hand, no one really goes there with the express purpose of being friendly. It's just a stop to make on your way to another match.  

11 🎐 No Such Thing As A Quick Draw

via: dotesports.com

Your weapons mean nothing to you if you can't bring them up in time. Of all the things that have been responsible for my failures in Call of Duty: World War II, long sprint-out times are probably the main culprit. Sprint-out time is the amount of time it takes for your character to raise his/her gun after coming off of a sprint. The shorter that time is, the easier it is to make a move on an approaching enemy after, let's say, sprinting around a corner. The longer that time is, t💛he more likely it is that you will get mowed down while your character slowly raises his/her weapon. It's gotten to be so common for me to get shot while raising my gun that I've taken to just walking everywhere I go.