I don’t like water. I never have. I discovered this fear as a kid, through the dangerous waters of 168澳洲幸运5开奖网:Ratchet & Clank and 168澳洲幸运5开奖网:Jak & Daxter, where comically large piranhas would eat you if you were swimming in the deep. Nowadays, I can deal with video game water, but it does add an extra layer of tension to games like 168澳洲幸运5开奖网:Sea of Thieves, and of course, the ocean-based survival horror game 168澳洲幸运5开奖网:Subnautica.

So 🌌what better way to really destroy my soul than to try Subnautica in VR?

“.”

Might As Well Jump In The Deep End, Literally, Virtually

Subnautica Thermal Vent in the Mountains Biome

I can preface all of this by saying that I hated it. Once I’m in the watery depths of any usual video game, I get the urge to just close the game, quit out of it, anything that will relieve me of the situation. Subnautica is no different, but it is a game I’ve forced myself to play a large chunk of in the past; despite the fear, there’s a fascination with the possibilities of the depths. However, when I’m in a virtual space surrounded by water and the noises 🥀of the things that live there, I’m eager to return to my lifepod and sit there until help never arrives.

But on I went. I started up a save on Creative so I could freely focus on submer𝓰sing myself into the dread and fear of the depths. I wanted to explore, taking a tour of the ocean planet, and see how far I could push myself into the known - and unknown - horrors. However, the Stalkers in the Kelp Forests were not filling my exposed, vulnerable self with confidence, so I built myself a Seamoth, and got to exploring that way.

What a fragile sense of saf🧔ety that 𒉰little vehicle was.

Nope, Nope, Nope, Nope, Nope

Subnautica Ghost Leviathan swimming towards the player at the Crater Edge

Let me preface this section by repeating myself: I hated it. I started exploring some of the basic biomes around the start of the game, getting a feel for things, but my body was mostly screaming at me to give up and t꧋urn the game off. I didn’t, and I continued further into some caves. Slowly, I began to build a little bit more resistance. I was in a Seamoth, on creative - I’m literally invincible. Also, it’s a video game, but you know.

I then went on to some of the outer biomes, which is much worse than caves - in caves, I can still see the surroundings, but out in the open, when there’s no sky above you, no horizon, and sometimes drops with no ground below, I feel the void poking at my soul and laughing at it. But fine, fine, I pressed on further.

At this point, I c🃏ould feel my heart rate increasing. Ignoring that one time I collapsed from arrhythmia, I kept the Seamoth propelling forward, looking out the window at all angles to see anything that might be coming towards me before it does. With no sunlight reaching the depths I was at, I found more cave openings, this time into volcanic regionsও I’d not seen in my usual playthroughs. Ah, Hell is finally greeting me.

I know this is kind of spoiling the game for myself, but there was no way I was 🃏ever going to do this all.

Here, I began to see large skeletons, ghostly serpents, dragon-like squid creatures, and now is that a vision of a spirit talking to m-

Okay, now I give up. Did I solve my thalassophobia? Absolutely not. Did I help it in the slightest? Not at all. Did I make it worse? Maybe. 𒈔But hey, it was worth it to write this article, right?

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Your Rating

168澳洲幸运5开奖网: Subnautica
Survival
Horror
Open-World
Science Fiction
Systems
Released
January 23, 2018
ESRB
E10+ for Everyone 10+: F൩a𝕴ntasy Violence, Mild Language
Developer(s)
ܫ Unknown Worlds Entertainment🐓
Publisher(s)
𒁃 ꧑ Gearbox Publishing

WHERE TO PLAY

DIGITAL
PHYSICAL