From the charming worldbuilding of Two Point Radio to the delightfully comical approach to treating sickness, there's a lot to love about 168澳洲幸运5开奖网:Two Point Hospital. As you progress through simple stages into more complex, labyrinthian layouts, it's easy to become frustrated by crowded halls, long lines, and the announcements regarding patient expiry. Not to worry, though: these layout tips will help even seasoned players get from the ward to the golf course in no time in 168澳洲幸运5开奖网:this great strategy title.
These pointers will encompass everything from room-specific layouts to overall hospital designs. This list will include some content that is gained only after achieving certain milestones in the main campaign, so if you want to avoid a trip to the Spoiler Ward, now's the time to stop.
Updated on May 31, 2022 by Ritwik Mitra: Two Point Hospital is easily one of the most charming and enjoyable management sims to come out in quite some time. It sounds downright boring to manage the day-to-day workings of a hospital... but Two Point Hospital somehow manages to make it the most entertaining thing that you can potentially lose yourself in for hours! With the release of Two Point Campus right around the corner, there's no better time to check out this amazing title. The sheer number of comical diseases, hidden gameplay depth,✱ and a wealth of objectives have all contributed to Two Point Hospital being one of the more engaging games around. Even the simple act of making a hospital layout can become pretty engaging with Two Point Hospital, and here are some tips to help players excel in this regard.
10 Stick To The M💧inimum Size For Most Rooms ꧒
Prestige is the first thing that players learn about in Two Point Hospital. There are several factors that govern the Prestige of any room in the game, with the size of an office, ward, or anything along the same lines contributing to this notion. Since most players generally don't have access to high-level decor and the like, the first thing you might do is just make offices as big as possible.
However, with a few exceptions, most rooms are better off being as small as possible. After all, office buildings in most hospitals can be a pain to organize if a particular room is taking too much space, and most players won't secure the funds required to expand the hospital from the get-go (168澳洲幸运5开奖网:aside from those🍌 who take loans out, th✃at is). So, to avoid any unnecessary frustrations, you're better off just sticking to the minimum size for most rooms and saving the space for something else.
9 Prioritize Toilets And Staff Rooms In Large Build🐼ings 💃
Staff rooms are pretty much a requirement in every building, especially since most of the staff in Two Point Hospital get really lazy at times. This makes it important to set up a staff room in each large building so that any staff on break doesn't have to walk for too long to get to these 𓂃break rooms for some much-needed rest. Failing to do so will lead to long stretches of vacancies as𒀰 rooms remain absent without the required personnel.
Similarly, toilets are another part of a hospital that needs to be prioritized quite a bit. This applied to both t🌃he staff and patients as well, who will definitely not appreciate the lack of toilets in a hospital where cleanliness needs to be a number one priority. As long as these washrooms and staff rooms are taken care of, your hospital will run pr💖etty smoothly!
8 📖 🌃 Always Make Your Wards Big
Cramming as many rooms as possible into one building isn't necessarily a great idea. Take, for example, the Ward. The minimum room size for a Ward is 4x3, but 4x3 doesn't really give you a lot to work with. Not only will you barely be able to fit the Nurse Station in there along with two beds, but you'll hardly have room for stat-boosting items.
Many of the bonus missions rely on being able to cure five to ten people in your ward, so go bigger. An ideal layout is 5x4, 5x5, or even 6x5. Go for five beds minimum, and if you can, try to get two changing rooms for expediency in emergencies. Aim to have your door in the lower-left corner of the room, and place your Nurse Station right near the door. Make sure to space the beds out so that there is enough room for items that grant bonuses, like Medicine Cabinets. Don't forget to leave room for a Radiator or an Air Con Unit if you need them.
7 ꧂ ꦍGive All Buildings A Specific Purpose
In the early-game, you're encouraged to place every room haphazardly in order to learn the basics. Later on, you're given lots of room in the form of multiple buidings. This is when it becomes important to consider what each of your buildings will do.
For example, having a building dedicated to Psychiatry-based needs is a great way to keep some patients away from your crowded GP's Offices. Having a building dedicated to more internal things, like Staff Rooms, research and training, is another way to keep people where they're needed.
6 ꧑ Try Building Multiple Medical Centres
Conversely, another approach is to make each building a micro-hospital. In this layout, you'll have a GP's Office, a Pharmacy, a specialist or two, a Psychiatry, and more. Don't forget Toilets either. This layout can get a little messy, and create a lot of confusion for patients, but it also means that a patient is never really far away from what they need.
Just consider the helipad's location before you take this route. Patients that flood in from events such as outbreaks are often flown in, and will walk right to your central (or initial) building. If they need a Ward, and your first Ward fills up, they'll have to migrate. All the confusion can lead to janitors chasing ghosts.
5 🌌 Maximizℱe The Efficiency Of Your Training Room
By the mid-game, patients will come in with new illnesses that you just don't have rooms for, or patients will have other needs that your staff can't meet. Time for research and schooling. Training Rooms require a 3x3 space, but that's simply far too small to maximize its usefulness. Don't do anything less than a 4x4, 5x3, or 5x4. Why? Firstly, you need to pack that room with desks: a minimum of five is recommended.
Secondly, as you play on, you'll unlock items that boost training speed (like the Encyclopedia Bookcase I and II) and you'll want the wall space. Plus, when you have to train people, it's better to train five or more people at once than one or two people several times. The same applies to the Research Lab. Make it 4x4 or 5x4 at least, so you can cram it with boosting items later. You'll want space in there for multiple doctors to boost research speed, too.
4 Don't Skimp On GP's Offices Either
You're going to have a lot of GP's Offices (this is one of the most crucial rooms in the game). As your hospital grows, you'll bring in more patients, necessitating more doctors, bringing in more patients, and so on. You might be tempted to stick with the 3x3 minimum for these rooms so you can get as many in as possible. This is a situation where quantity is not better than quality, however.
As with many of these rooms, as you progress, you'll unlock items that boost stats, such as furniture and decorations. Here, you want to focus on boosting the rate of diagnostic success, and one very helpful item for that is the Medicine Cabinet. Build that room 4x3 minimum (5x3 if you can) and place the desk with the doctor's chair facing the door, so that the patient sees the doctor's bright shining face upon entry. Place that door centrally too. Now load the walls with Medicine Cabinets and watch the positive effect. Doctors with the right qualifications, plus these bonuses, will be very efficient and get more correct diagnoses.
3 Try Organizing Buildings Into Diagnostics And Treatment Areas 🌄
We've talked about giving buildings a purpose by splitting them into, say, a GP-only building and a Psychiatry-only building. In this layout option, we do something similar, but split between diagnostics and treatment. Find your biggest building (not your first building) and make it your treatment centre.
By the time you're halfway through, there will be over a dozen treatment rooms for all kinds of illnesses, many requiring a 4x4 space at the minimum. Try putting your De-Lux Clinic, Pest Control, and DNA Lab all in one big building, and keep your GP's Office, General Diagnosis, Cardio Lab, and other diagnostic rooms in another. The diagnosis rooms are generally smaller, requiring only a 3x3 space for most, so you can place many of them together to create bigger output there. Your first building should be your diagnostics, as that's where patients will go first.
2 Ensur▨e Your Corridors And Halls Are Spacious And Well-Stocked 🥀
If you want to impress the VIPs that come through (168澳洲幸运5开奖网:and so earn some very important extra𝄹 Kudosh and REP here and there), do not make crowded halls and corridors. Instead, It's recommended that you have halls and paths that are at least two squares wide. Consider your patients' needs, as well as the wow factor. In the halls, place a Food Machine and a Drinks Machine on the wall side by side (they're available in different varieties), then a garbage and a Recycling Bin.
Next, provide some entertainment: the Pinball Machine will be more effective than the Leaflet Stand. Don't forget benches. Specialty foods will sell better (the Fancy Food Machine is available in the Culture Shock DLC), and will even provide boosts. Big open spaces are ideal for adding said Pinball Machines, and perhaps an Arcade Machine and Horatio, Armless or Jasmine Statue where possible. Don't be afraid to make waiting areas in the middle of an open space. Make sure you have a small army of janitors cleaning as well. VIPs will surely be impressed.
1 Don't Forget To Provide Ample Entertainment
Healing people is important, but so is distracting them with pretty lights and shiny objects. Rather than focusing on cramming as many GP's Offices in one spot as possible, or having a big Ward, this layout thinks big on entertainment and food. Create a 5x5 Cafe and load it with tables and specialty food machines, as well as Prestige-boosting items.
Outside of that room, put down a Newsagent (unlocked after attaining three-star completion on the first level) Arcade Machines, and more Prestige items. Spend that Kudosh on entertainment items like the Giggle Pump (an event item now available through the Hospital Pass). Your patients will have full bellies and laughter in their hearts. There are some great mods to enhance the Two Point ൩Hospital experience, but there's so much to balance in the base game.