In recent weeks, , the global initiative that aims to challenge publishers head on by attempting to stop them from doing exactly what its namesake implies — stop killing games — has grown in popul💮arity, with man🧜y choosing to sign the petition, all in hopes of preventing futu🌟re ga💧mes from suffering the same fate as The Crew, or more recently, 168澳洲幸运5开奖网:EA's Anthem.

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With over 1.39 signatures in the EU, things are quickly gaining steam. That's led to lobbyists challenging the notion of making games playable offline, ass𓆉erting that costs will rise as a result. Now, Ubisoft CEO Yves Guillemꦡot has added♚ his own take to the situation.

The Crew Is Partly Responsible For Kicking Things Off In The First Place

, via , Guillemot noted in a recent shareholders meeting that his company provides "a lot of support" for their games, along with "services to make sure that the game is𒆙 accessible and remains playable 24/7."

Additionally, the CEO assert𒉰ed that Ubisoft provides information as to how long a game will remain viablಌe, but didn't quite explain where that information is shared.

Beyond defending Ubisoft's own practices, Guillemot said that many other companies are facing the same issue of game preservation before explaining the complications that forever support can have.

"You prov💧ide a service, but🅺 nothing is written in stone and at some point the service may be discontinued. Nothing is eternal. And we are doing our best to make sure that things go well for all players and buyers, because, obviously, support for all games cannot last forever."

While no game can truly last forever, the end goal of something like Stop Killing Games is to pave the way for end-of-support planning for g🔴ames so that they can be enjoyed by those who bought them. It isn't necessarily about continuing to provide a service, which seem🐓s to be the one thing that CEOs like Guillemot are forgetting.

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