I had a lot of games on the Wii as a kid, mainly party titles or other miscellaneous offerings that merged movement and gameplay seamlessly. Because of this, I remember asking for a football game on the Wii - I can't remember if it was FIFA or PES or something different entirely. I just remember it tried to actively simulate playing football by forcing you to stand up, aiming for the feeling that rather than pressing buttons, you were really out in St. James' Park passing to Alan Shearer. I hated it. It was rubbish. And it's all I can think about in the wake of168澳洲幸运5开奖网: Ubisoft's new AI dialogue.

Last year, it emerged that 168澳洲幸运5开奖网:Ubisoft was using AI script writers to make its gamꩵes cheaper. We were assured at the time that this was only for time consuming tasks like generic barks, a tool that would free writers to ෴focus on the more important things - ignoring the fact that without these entry level positions, no one enters into the industry. Now though, it has moved beyond barks.

Ubisoft Thinks This Tool is Just The Beginning, But What Is The Destination?

Ubisoft's AI generated dialogue from Bloom welcoming us to the Resistance

Ubisoft has revealed its new tool that will generate AI dialogue when you talk to it, showing us Bloom, a member of the Resistance who wants to "see if we have a compatible vibe, you know". He certainly seems locked into the gravity of whatever political faction he's trying to overthrow. It sounds cheesy and fake the way the worst gaming dialogue does, and that's likely because that's what it's pulling from. Good dialogue is specific and bad dialogue is generic, a🐲nd this is generic by design.

Those of us who care enough about gaming to be reading a gaming news website in the middle of the day might be a little wary of AI. We've heard all those artists on the internet talk about how it’s the scourge of their industry, we've seen the soulless produce AI farmers reap, and we know that gaming is in the midst of a layoff epidemic. So when we hear Ubisoft is making characters with AI, we immediately think it's bad news.

But the general public likely does not. A line blurred between helpful AI (168澳洲幸运5开奖网:the type games need to function, causing enemies to respond to your movement, for example), fun and meaningless AI (editing photobombers out of your snapshots), and harmful AI (stealing artist assets and work to produce cheaper, subpar slop) means despite how we feel, a lot of people will hear AI being used in this way and think it's cool. And maybe that should worry me. But after seeing this, I feel a lot better.

People might think they want a real conversation with a video game character, but they don't. They don't want it anymore than I wanted to stand in my living room with a Wii remote thinking I was playing for Newcastle United. They want what I wanted - to play a good video game. It might be a cute gimmick to have characters respond to you in real time, but the problem goes way deeper than the quality.

AI Will Always Be Too Reliant On Player Input

The artificial intelligence doll M3gan grips a womans face.

The example Ubisoft gives is bland, and it's difficult to imagine an AI responding with the first thing it can formulate being anything like 168澳洲幸运5开奖网:the tender, personal, curated writing of 168澳洲幸运5开奖网:Baldur's Gate 3. But let's set that aside. Let's suppose, as the optimists do, that AI will improve exponentially and will be perfect at everything it attempts. That still leaves the major issue that no one will want to use it. In order to be generating AI responses, you need to give it something to work with.

Sure, some people think it's cool. But I don't play video games to talk incessantly to my television. Think of all the people who skip the cutscenes or rush through the dialogue sequences - you think they're settling in for a long chat with the potion seller? If you have so little respect for dialogue and narrative in video games that you'd rather have a robot make it up for you on the fly, I doubt you're going to have the imagination to offer much in the way of conversation. There won't be any options to pick from with AI generated responses, it will be up to you to figure out what to say - and you'll need to literally say it, or type in whole conversations back and forth like you're roleplaying on Reddit.

Ultimately, I don't think it matters too much how you feel about this AI dialogue on an ideological level. 168澳洲幸运5开奖网:Given that it will improve (if not as much as some predict), it also doesn't matter much that it kinda sucks right now. But if your grand plan includes legions of gamers having meaningful conversations with their televisions each night and not just mindlessly storming through the action while listening to a podcast or watching reruns of their favourite cooking shows on their phone from the corner of their eye, it's doomed from the start.

Ubisoft
Date Founded
𝄹 March 28, 1986 💎
CEO
Yves Guillemot 🔯
Subsidiaries
Massive Entertainmeꦆnt, Ubisoft Paris, Ubisoft Quebec, Ubisoft San Francisco
Headquarters
ꦐ Saint Mandé, France
Known For
💖 Rainbow Six, Prince of Persia, Far Cry, The Crew

Headquartered in Saint-Mandé, France, Ubisoft is a developer and publisher that employs over 20,000 people worldwide. It is known primarily for the Assassin's Creed, Rayman, Far Cry, and Just Dance series, as well as games using the Tom Clancy name. It also produces adaptations of popular board games, such as Monopoly and Uno.