Ubisoft is developing an AI tool to help 🍒scriptwriters draft dialogue and storylines for NP📖C characters across its library of games. Known as ‘Ubisoft Ghostwriter’ this tool is intended to make the lives of developers easier by simplifying the process of repetitive tasks that would otherwise take up significant resources and production time.

Within its reveal trailer and further comments made at GDC in San Francisco (via ), Ubisoft has been keen to stress that Ghostwriter will still rely upon consistent human input to achieve its goals, and right now is only intended to flesh out more generic elements instead of having a las🎀ting impact on lore, narrative, or characters the player will likely become highly invested in. Mainly, it will do NPC Barks, which are the generic noises NPCs make when you run past them, into them, or over them.

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In a year when the corporation has already laid off hundreds of employees and put the onus of long-term recovery on its workforce rather than millionaire executives, a sudden shift to AI tools hasn’t been met with the most glowing reception. Sony Santa Monica’s Alanah Pearce and Cory Barlog reacted with exhausted G𒁃IFs and rebuttals to the idea that Ubisoft’s new ghostwriter will make the lives of writers easier at all.

the task of editing scripts generated by artificial intelligence would be more time-consuming than just writing them herself, even more so when narrative designers and scriptwriters working hard on such projects will already have an intimate - and human - knowledge of the characters or worlds they’re bri💯nging to life. The use of AI also negates the requirement of actual writers gaining the experience to become stronger narrative voices to earn their place in the industry, working within studios that want to hone their talent instead of leaving smaller, more inconsequential tasks to a computer. It’s a slippery slope we must monitor carefully as AI becomes more commonplace and harder to🌠 tell apart from the real thing.

Content is king though, even more so in live-service juggernauts like Assassin’s Creed where keeping our attention with an endless mountain of quests is far more important than offering anything of real substance. This sort of experience is arguably perfect for AI filler dialogue or characters because, let’s be real here, it isn’t like we care to read any of it. You quickly gloss over the boring specifics and accept the quest before going on your merry way. Ubisoft’s desire to make the creation of this filler content more streamlined is logical no matter how we feel about AI being involved, yet it also speaks to how video games have now become so bloated and obsessed with keeping the🍨ir claws sunk into us that an artificial hand is required to make them possible in the first place.

Assassin's Creed

Big developers and companies also love to chase trends, which we’ve seen in Ubisoft’s flirtation with bigger and bigger open worlds, progression systems based arওound loot, and NFTs they backtracked on in seconds. AI is a huge sticking point in several mediums right now, with several outfits trying to 𝄹capitalise on its potential in many of the wrong ways. This feels like that, or at least ill-advised in terms of execution when you take even a single glance at the reactions being shared online.

168澳洲幸运5开奖网:God of War Ragnarok is a massive game, but one made with immense purpose in all its components. Every linꦍe of dialogue and each character motivation comes from a deliberate origin, feeding into a wider central message that requires significant player investment to see it through to the end. This wouldn’t have been possible with AI, and I think those who make a living in this industry are reacting with justifiable offence that tools are now surfacing that are, in some ways, suggesting their talents could soon be obsolete.

A hacker, a construction worker, an mma fighter, and a punk stood in a line in Watchdogs Legion

It’s scary. We live in a world where thanks to those in charge often being driven by capitalist greed and convenience, AI tools that discount hard work are going to proliferate whether we like it or not. We will need to adapt, fight back, and figure out how to work alongside them instead of allowing them to dominate and put more people out of a job in an industry already wrought with instability. As we become more reliant on this technology because of the cost-effectiveness and obstacles it eliminates, as a consequence writing and characters will grow 𝔉so much worse without that precious human touch driving things forward. Far few companies seem to understan🌃d that eventual omission, or realise exactly where it might take us.

Ubisoft acting as the first big supporter of AI tools in its blockbuster games doesn’t come as a shock either, and I wouldn’t be surprised if Square Enix follows in its footsteps knowing their mutual love of the blockchain. Video games are now more complicated and expensive to make than ever, although I don’t think the solution to that unsustainable existence can be found entrusting human work to machines. I adore this medium for the heart and empathy in which its brightest sparks are capable of expressing, and the second you ꦬtear away the meaning behind those messages you are only left with content designed to keep us engaged with no real interest in how we feel or play, and to speak up against that is the most natural thing we could ever do.

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