168澳洲幸运5开奖网:Uncharted 3: Drake's Deception turns ten today - feeling like dust yet? To celebrate the decade-old game, its director, Kurt Margenau, has discussed the iconic plane sequence that sees Nathan Drake fight bad guys as he tumbles out of a plane flying over a vast desert.

In an interview with , Margenau spoke about the origin of the cargo plane set piece, 168澳洲幸运5开奖网:replicated almost exactly in the trailer for the 168澳洲幸运5开奖网:upcoming Sony Uncharted film.

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"It was truly a collaborative effort with animators, programmers, sound designers, and anyone else who cared to contribute," Margenau said. "It started with an off-the-cuff idea of, 'What if you could chase down a plane on the tarmac and board it,' which turned into, 'Ok, what if the plane crashed while you were in it?' and then figuring out how that could even work and be playable."

As with anything in video games, nothing is as it initially appears. The deveﷺlopers had to use some classical film trickery to make the scene play out correctly. "We had to implement some 𝓰old-school perfectly seamed-up infinitely scrolling backgrounds to make the desert able to move infinitely below the plane (while the plane actually stood still)," Margenau revealed.

As well as figuring out how to trick the player, the team had to work out if their scene was even possible to create. "I was making little models of trucks on my desk to figure out how the player could climb on these things as they're hanging out of the back of the plane," Margenau said. "Jeremy [Yates] was doing wire-work on the mocap stage to capture climbing on a cargo net blowing in the wind."

Uncharted 3 was made with set pieces at the front and centre of the development process. The spectacular sequences were thought up and the story was constructed around them. After the success of Uncharted 2: Among Thieves, 168澳洲幸运5开奖网:Naughty Dog aimed to 🐲&🐟quot;achieve whatever wild-ass blockbuster ideas we could think up to one-up ourselves," said Margenau.

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