Uncharted: Legacy of Thieves Collection is the latest PC port from PlayStation Studios, following Horizon Zero Dawn, Days Gone, God of War, and Marvel’s Spider-Man Remastered earlier this year. As always, Uncharted comes with a host of improvements over its console counterpart, including ultrawide and super ultrawide support, a render scale slider, and two upscaling options. You don’t have to do much tweaking to get Uncharted 4 and The Lost Legacy running well on PC and Steam Deck, but if you do nothing else, you should at least turn on some kind of upscaling. It's the easiest way to squeeze better performance out of the game without sacrificing anything, and it will improve your experience immensely.

Both DLSS and AMD FSR 2 are available in the Legacy of Thieves Collection on PC, depending on your video card. They both use some pretty sophisticated tech to improve performance without lowering your gr♊aphics, which is the traditional way to reclaim frames. When you enable DLSS, your game will scale down to a lower resolution while the tech upscales it using a complicated algorithm and machine learning. The point is, you get a higher frame rate without making your games look🌳 worse.

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I’ve seen DLSS in action many times, but never like this. At its most restra꧃ined, DLSS can add 10-15 fps to Uncharted 4 instantly. Pushing it into Ultra Performance can literally double my frame rate while still looking crisp and detailed, which is especially impressive when you consider the hardware I’m working with.

I’🎶ve been playing Uncharted 4 in a 32:9 aspect ratio on the Odyssey G9, a 49” super ultrawide monitor with a 1000R curve. Effectively it’s like having two 27 inch 2K monitors side by side and spanning the game across the entire thing. My resolution is 5120x1440, and🐟 with my RTX 3070 and midrange Ryzen 5 3600x, I’m able to play Uncharted 4 on Ultra settings at 35-45 fps, which is already an impressive level of optimization on Sony’s part. Once I tick on the DLSS, I can easily get up to 120 frames and it still looks great.

Uncharted Drake's Fortune Screenshot Of Nathan Drake In Jungle

Y💦ou can see your rendered resolution change in real time as you cycle through the upscale options. In Ultra Performance mode, my 5120x1440 display is rendering at 1707x480. That’s just barely over 480p, better known as standard definition. The 🅠DLSS is so powerful it can fill in the gaps and make SD look almost as good as 2K.

DLSS is Nvidia tech that relies on special tensor cores to work, so it only works on modern Nvidia cards. AMD FSR 2, on the other hand, uses GPU shader cores, meaning any GPU can utilize it. In side by side comparisons, AMD FSR 2 performs just slightly worse than DLSS on my setup. You can see more aliasing in distant lines, and it doesn&❀rsquo;t look quite sharp overall. But if you don’t have an RTX GPU, FSR ♉2 will work just as well.

FSR 2 is the only upscaling option on the Steam Deck, but it works great. The native 1280x800 display can scale all the way down to an unbelievable 426x266. At that resolution you should practically be able to see the individual 🦂pixels, yet it just looks like low settings. You can boost your fps from 40-50 to 50-60 in Ultra Performance mode, but I recommend setting the FSR 2 to either Quality or Balance just to ensure you never dip below 30 in the big action set piece sequences.

Uncharted 4 is a beautiful game filled with incredible action movie moments, and the last thing you want is your PC chugging and stalling during the mꦿost exciting scenes. Both DLSS and FSR 2 do a fantastic job at improving performance without sacrificing image quality - the best I’ve ever seen. If you don’t turn these settings on, you’re really missing out.

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