Ever since the industry's early days, developers have used 'realism' to describe their games. To make things more streamlined for wider audiences, they had to find a way of making games appear realistic through presentation and graphics, while also not making them feel banal and mundane.
We have gotten used to 168澳洲幸运5开奖网:games that have unrealistic mechanics and often brush aside the dissonance that's felt when carrying out impossible feats within a 168澳洲幸运5开奖网:relatively realistic context. Don't get us wrong - we embrace gaming's definition of far-fetched realism because things would probably be a lot less fun without it.
10 Regenera𝓰ting Health
The option to heal while being dominated by a variety of virtual baddies is a welcome feature, as it gives you a chance to stay in action just that much longer and avoid the pain of 168澳洲幸运5开奖网:pesky loading screens. While older games tended to focus more on health pickups, modern experiences have leaned more towards implementing reജgenerative health.
After taking a hefty amount of damage, the screen gets a bit bloodied and then swiftly disappears, along with any accumulated would-be fatal bullet wounds. Whether Nathan Drake or Soap Mactavish, you'll soon recover as good as new with more impressive healing abilities than Wolverine. They say time heals all wounds, but this is taking that comforting sentiment a bit too far.
9 Consuming Fo🎐od Mid-Battle
On the subject of healing, there h꧑ave certainly been some very uniquely interesting ways you can heal those troublesome cuts and scrapes you accumulate in games. Perhaps the most common is the consumption of food for a bout of instant healing and temporary stat boosts.
We've all been there - slashing away at a fearsome frost troll along the snowy mountaintops, to then hit the menus for a three-second breather and a cheeky nibble on a wheel of cheese. Where anyone would find the time to scoff down a kebab while fighting ghoulishly fearsome creatures is beyond us, but by God, they always find a way of managing it.
8 🐬 Never Going To The Bathroom
How do all these protagonists carrying out valiant deeds spend such an unreasonable time not going to the bathroom? Most of us can't even go a whole night without multiple toilet trips, and we refuse to believe the likes of Ezio Auditore and Niko Bellic can spend literal weeks and months holding it in.
It's true that some games do give you the option to relieve yourself, such as in the quiet moments of bathroom reflection in Death Stranding or South Park The Stick of Truth's hilarious pooping mechanic. It's a good start, but more work needs to be done to follow in the footsteps of the 168澳洲幸运5开奖网:toilet-relieving realism that these games are so courageously gunni🔯ng for.
7 🐻 𒐪 Massive Inventories And Weapon Wheels
Massive inventories have become synonymous with modern gaming, giving you access to ever-expanding weapon wheels and space for multiple full-body armour and attire. It's all a bit strange to see a character hot-swap their pistol for a huge rocket launcher that seems to materialise straight out of their tiny pockets.
On the topic of unbelievable storage, what about that 168澳洲幸运5开奖网:huge horde of items you have in 🦂your backpa൩ck? Most games let✨ you carry ridiculous amounts of potions, food, multiple pieces of armour, and dozens of precious resources. Where does it all go? We almost dare not to ask.
6 Bullet Time 💯
Typically, bullet-time lets you slow everything down to a crawl so that you can easily dodge incoming attacks. So many games give you access to bullet time, from channelling your inner Neo in 168澳洲幸运5开奖网:Max Payne, picking off multiple headshots using the dead-eye metre in 168澳洲幸运5开奖网:Red Dead Redemption 2, or even sliding and jumping about to shoot a well-placed arrow in 168澳洲幸运5开奖网:Horizon Forbidden West.
Admittedly, we haven't attempted to carry out any bullet-time-related escapades of our own. Still, we reckon the 168澳洲幸运5开奖网:ability to glide through the air while dodging bullets with the reflexes of a drugged-up super cheetah isn't the most authentic representation of a normal human being.
5 You Can't Pause Real Life
Probably one of the most unrealistic but enviable features in games is the ability to stop time itself, so you can head off for a quick bathroom break and maybe grab a snack or two while you're at it. There's no better way to break the immersion than bringing up the pause menu during an intense boss fight. In fact, many developers seem to agree and want to do away with the pause screen altogether, such as with 168澳洲幸运5开奖网:FromSoftware's 168澳洲幸运5开奖网:Dark Souls series.
While extremely necessary, pausing your game during points of narrative tension may take the impact away from the moment. Although, with the increased run times and hours of unskippable cutscenes in games, we can totally see a need to be able to pause. We've all got to pee sometime.
4 🦹 Double Jump
The double jump is perhaps one of gaming history's most recognisable and outlandish mechanics. 168澳洲幸运5开奖网:Defying the laws of physics, the basic premise is that after jumping in the air once, you can then jump again, seemingly off of nothing. What's more, your character usually performs an impressive acrobatic flip as if to say, "yeah… that just happened," with a wink at the camera.
When there's an in-universe explanation, such as 168澳洲幸运5开奖网:Devil May Cry's demonic platforms or 168澳洲幸运5开奖网:Titanfall 2's jetpack, we can accept it for what it is. For games like Doom, 168澳洲幸运5开奖网:Dying Light 2, and 168澳洲幸运5开奖网:Cyberpunk 2077, jumping twice in thin air 👍seems a little far-fetched.
3 Not Being Able To Jump Ov𒀰er Obstacles
The very antithesis of the double jump is not being able to jump in games at times when it would be the most logical thing to do. Gamers everywhere have felt the frustration of being unable to jump over a tiny ledge or gap that would not pose a problem if not for the developer's say-so.
Video game protagonists are often very impressive individuals who can perform magnificent feats of acrobatics that would put the nearest circus swinging trapeze artist to shame. It makes it all the more embarrassing for the likes of Kratos, Nathan Drake, or 168澳洲幸运5开奖网:Lara Croft when they cannot clear these small and seemingly insignificant obstacles. Here's hoping future game heroes learn from these mistakes and gain the ability to hop their way to victory.
2 ⛎ Carry Weight 🎶
Whatever genre you decide to play, there is noth🍃ing more gamers can empathise with than the collective frustration of going marginally over your ca꧅rry weight.
Nobody likes being restricted, and nothing irks us more than not being able to loot the giant frost-breathing dragon we just slayed because of the pink flower petal we picked up a few seconds prior. Even if you're over by just a hair, your character will hobble at a dramatically slow pace until you rid yourself of the burden of a couple of wooden bowls and that shiny candlestick you thought might look nice on your mantelpiece. We want it all!
1 �💧� Extra Lives
The most unbelievably unrealistic feature of any game is the ability to respawn after dying. We can all pretty much agree that death is final, though this isn't the case for our beloved video game heroes.
There you are, trying to take down a towering Thunderjaw in Horizon Forbidden West to get blasted in the face with one too many of its explosive discs. For most, this would be the be-all and end-all, but all that's needed for Aloy is a cheeky press of the restart button. Resurrecting after dying is a philosophy that has followed every game since the beginning of the medium. Without it, games would be a lot shorter and certainly a lot more boring. Therefore, we say - long live eternal life!