The develo♑pers behind VALORANT have returned from summer vacation with a surprising patch that could qಌuickly shift many Agents' playstyles.

It seems like Act II of VALORANT launched months ♓ago, but in reality it has only been a little more than two weeks since players were first introduced to the terror of Killjoy. These past two weeks have seen little to no communication from Riot Games as most of their employees were on break, but they triumphantly returned today with a surprising patch.

Patch 1.06 came as quite a surprise this morning as it addresses issues that, at a glance, aren't what most people have been complaining about. Players have been very concerned about 168澳洲幸运5开奖网:Killjoy's high kill potential, using a combination of her 168澳洲幸运5开奖网:Alarm Bot and Nanoswarm. But Killjoy has not been touched in this patch, the devs⭕ instead focusing on Jett, Raze,꧋ Breach, and Phoenix.

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The first nerf raises the inaccuracy of shotguns while midair. Previously, shotguns only had a very low accuracy penalty while an Agent was jumping, meaning that it was very easy to jump-peak corners and get kills. Players could also hide behind boxes and jump just above said boxไ, taking opponents off guard and stopping pushes quickly.

With this change comes indirect nerfs to both Jett and Raze. Previously, Jett could use updraft and float above her opponents with a shotgun, often getting multiple picks with nothin😼g but a Bucky. Raze was also able to 𒐪use her Blast Packs to similar effect, flying through the air and surprising the enemy team. These Agents are still playable, but some players will need to change their playstyle in order to be effective.

The other nerf, and the more surprising one, comes in the form of changes to the flashbangs of both Phoenix and Breach. These two Agents are the only characters in the game with traditional flashbangs. Omen's blind and 168澳洲幸运5开奖网:Reyna's Leer makes targets shortsighted and ღdarkens their vision. Phoenix and Breach are able to use bright flashes of light to completely obscure an enemy's screen.

Both Curveball and Flashpoint have been altered to more accurately telegraph when a player needs to turn away from them in order to avoid being flashed, as well as when it is safe to turn back. This change makes a lot more sense for Phoenix than Brimstone. It is already hard enough to effectively use Flashpoint, as it requires a team to be coordinated (something that usually doesn't happen unless all players are in the same party). Making it easier for players to avoid flashes, especially when 168澳洲幸运5开奖网:the Operat🧸or is still such a pow꧑erful weapon, is a weꦬird change that not many people were asking for.

Via: Reddit

Earlier this month, Riot talked about a Killjoy bug that allowed her turret to target enemies through walls, essentially providing her with x-ray vision. They promised that this patch would include a fix to this problem, but there is no mentiജon of it in the patch notes. Hopefully that intent is still prese♑nt, as this was a huge problem on maps like Ascent.

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