Game developer giant Valve Software currently has a whole host of interesting job postings available that 🤡aren't your typical, vanilla game design♉ vacancies.

There are, however, a few of those vanilla vacancies available at the moment too, such as , , and  , to name a few. And the term "vanilla" is not to be interpreted as taking away from the extreme technical intricacies and general coolne🍃ss inherent in these jobs. It's just that there are also a bunch of somewhat unexpected roles alongside them currently on offer, like an and a

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Valve VR
(Via: Steam)

If you're surprised by these, you shouldn't be once you have a look at the job descriptions. It actually makes a lot of sense to have such jobs operating among level design, story, software development, and the like. For example, , someone who knows what to do with all of that and how to interpret it to make more st✃rategic design or sales decisions would be invaluable.

And a psychologist? They could arguably be one of the most important contributors to any game design process. With psychol🦩ogy comes insight into how humans - AKA the things that will actually be using the game be💛ing made - operate. What gets them hooked on a game, what they despise, and everything in between.

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Valve Lobby
(Via: Wikimedia)

The psychology that goes into game design is massively broad, covering almost every inch of the process. It🐼's particularly closely entwined with user experience, or UX, which is also super important. After all, it's the user's (psychological) experien🍃ce that can make or break a game. Speaking of, if you're a UX-er with knowledge about motion design and film editing,

It's fantastic to see the road leading into game design broaden in this way, especially for those of us who dream📖 of working in this branch of the industry, but who involved in making games.  And, if you're happy just to be a consumer, it's also good news. Put simply: more ground covered during the development process means better games to enjoy.

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