Although the primary use of video games is for entertainment, there are a number of video games that serve another purpose — like fitness video games such as Wii Fit. Recently, however, a new video game called EndeavorRX was approved by the US Food and Drug Administration (FDA) as treatment for children with Attention Deficit Hyperactivity Disorder.
Before getting FDA approval, the mobile game went through seven years of testᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚs that studied over 600 children between ages eight and 12 with ADHD. The results showed thaﷺt approximately a third of the children did not display"measurable attention deficit on at least one measure of objective attention" after receiving treatment for four weeks.
To further support the studies, about half of parents managed to report a "clinically meaningful change" in their child's daily impairments after the four weeks. In other words, after playing EndeavorRX for 25 minutes a day for four weeks, on🅠e-third of the💖 children saw an improvement in their ADHD behaviors.
Despite help𒁃ing some of the subjects with their ADHD, the studies did produce no♎table side effects in the forms of headaches, dizziness, frustration, nausea, and aggression. On top of these side effects, revealed that the doctors (who worked for the game’s developer) stated that the test's results weren't sufficient enough to suggest that the game should be used as a complete alternative to established treatments for ADHD.
Nonetheless, because of official approval from the FDA, EndeavorRX h𒁃as become the very first video game that can be legally prescribed as medicine in the US. Doctors will now be able to prescribe the mobile game to children between the ages of eight and 12 in order to help them deal with the condition and improve their💟 daily lives.
As far as what EndeavorRX is, it's a mobile game developed by Akili Interactive for the iPhone and iPad systems. The game is an endless-runner (a bit similar to Temple Run) that specifically focuses on the brain's neural systems that pertain to attention functioning, while using "adaptive algorithms to personalize the treatment experience f𝄹or each individual patient."
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