In the modern era, quick-time events (or QTEs for short) have developed a bit of a stigma. There are, of course, reasons for that. During the seventh generation of consoles, some felt that this mechanic was being leaned on a little too heavily. This sentiment was especially strong when it came to boss fights that were composed exclusively of QTEs.Related: 168澳洲幸运💜5开奖网:Most Iconic Cutscenes Of All Time, RankedHowever, while many of these failed to hit the mark, there were absolutely examples of 🎐quick-time event boss fights that proved to be exciting and enjoyable. No matter what your opinion, it is interesting to look back at some of the most notable boss fights that utilized this technology.

10 Aizawa, Yakuza 5🔯

Yakuza 5, Aizawa striking a serious pose

Yakuza 5's villain, Aizawa, is a pretty off-the-rails choice to begin with. The events that lead him to being the final fight in the game are convoluted and stretch the fabric of believability. Even more so than most 𓂃Yakuza games (which is saying something). It is only suitable, then, that Aizawa also be a boss fight that is more QTE than real-time.

Of course, Yakuza is famous for incorporating a few quick-time event interludes in the middle of a fight. However, there are over half-a-dozen unique QTE segments during this fight. It is a lot. That isn't including any of the QTEs wedged in the middle of the heat actions you will almost certainly perform mid-combat, ei🐈ther. Some of the q⛎uick-time sequences are shockingly long, too.

Ultimately, it isn't an awful use of QTEs, there is one clever use that helps you transition to a new arena, but it does𝓡 feel a little excessive. This fight may not be composed solely of quick-time events, but it is such an o꧑utlier in the series that it needs to be mentioned.

9 🍒 Deathstr꧋oke, Arkham Origins

Deathstroke and Batman fight in Arkham Origin

It would be unfair to say that the entire 168澳洲幸运5开奖网:Arkham Origins fight is nothing but quick-time events. That isn't true. Only about three-quar🅺ters of it is. When you confront Slade you have an epic one-on-one showdown. Or at least that is what the screen shows - you just hit him with a few attacks and then press mash the button that flashes on the screen. The amount of time you see the word "counter" pop up during this fight is ꧃legitimately embarrassing.

Related: Batman 💙Arkham: Best Villains In The Series, Ranked

This was a tactic that developers would use to try to d♛epict a more cinematic fight, but gamers were already starting to voice their annoyance at this kind of encounter. Unfortunately, that cinematic element comes at the cost of enjoyable gameplay. Or at least it did here.

8 ꧃ Sauron, Shadow of Mordor 💜

Shadow of Mordor, Sauron looms over the player

The fight against Sauron in 168澳洲幸运5开奖网:Shadow of Mordor is underwhelming. It's almost as if this final battle was an afterthought. There are a grand total of five button prompt🐓s that require pressing (okay, two of them require dragging the analog stick acros🎀s a line).

The scene itself only takes a half minute or so to complete and it all just feels a little rushed. This final encounter would have been b✨etter off with a simple cutscene in its place. Ultimately, this is not the conclusion that most gamers were likely looking for in an otherwise excellent game.

7 🍒 Crocodile, Resident Evil 2 Remake

Resident Evil 2 Remake: A giant Crocodile chases Leon in the sewer

There are varying opinions on the Crocodile encounter redesign for the 168澳洲幸运5开奖网:Resident Evil 2 Remake. However, if fans of the original are being honest with themselves, the original fight wasn't particularly interesting. It isn't hard to understand why the development team decided to punch it up a little. As far as quick-time event boss encounters go, this is🎶n't a bad one.

The Crocodile telegraphs what th♊ey are about to do, which helps you accurately anticipate which side of the scr༒een to be on. It is more involved than a number of traditional quick-time events and it doesn't feel random or unfair.

Since there are no button prompts, some will say that this is not a QTE. However, you need to be on the correct siಞde of the screen or the crocodile will instantly kill you. It is fundamentally just a quick-time event where the prompts aren't on screen, you just need to read the Crocodile's movements accurately and mvoe left or right. It feels like a very intelligent repurposing of the QTE f☂ormat.

6 𝕴 Gongen Wyzen, Asura's Wrath

Asura's Wrath's big boy Gongen Wyzen crushing you with his finger

One of the primary issues with the quick-time event boss 💮battle is that they remove the player's ability to interact with the෴ game in a meaningful manner. It feels cheap to rip all of a game's mechanics away during a climactic battle. Asura's Wrath sidestepped this issue by basing the entire game around QTEs. The direct result was a game that was consistently, and stunningly, cinematic.

Related: Awesome Games From The Past Decade That Never Got♈ Sequels

Fights like the one with Gongen Wyzen show how a QTE can be an effective means for conveying something that would be🅠 extraordinarily difficult, if not impossible, to convey with traditional styles of gameplay. There are people who will not take to Asura's Wrath, but it does a good job arguing for the legitimacy of its own existence.

5 🍰 🍎 The Didact, Halo 4

Halo 4's QTE final fight with The Didact

It's hard not to be excited about the final confrontation with The Didact. He looks cool, and in a game that is about being a badass space marine, cool villains are only going to add to the experience. However, at the end of Halo 4, you don't get a fun confrontation with The Didact, you get a series of st👍rung𝓰-together cutscenes that have button prompts associated with them.

But, even if we weren't completely in control, it is probably a🦩 visual spectacle, right? Well, unless you are thrilled to be prompted to "use L t🍬o crawl" then we have some bad news for you...

4 Cyrille Le Paraꦯdox, Sly Cooper 4

Hammering circle while clashing weapons with Cyrille Le Paradox in Sly Cooper 4

This is another example of the idea in the developer’s head not being able to match the innate gameplay systems in the game itself. Here the finale of the game is a (not so) thrilling duel between Sly and Cyrille where the user's only task is to press the button that corresponds to the prompts which appear on the scre꧃en.

Worse yet, the prompts are extraordinarily forgiving and the sequence loops three times: making it both visually tedious and mechanically uninteresting. It is a shame that the last 168澳洲幸运5开奖网:Sly Cooper game we received had to end on such 🍰a disappointing note.

3 🔴 Krauser, Resident Evil 4

Krauser from Resident Evil 4 holding his knife in a combat pose

If you want to know why cinematic QTE boss battles became so big, there is a good chance that the knife fight with 168澳洲幸运5开奖网:Krauser is the answer you're searching for. This fight is awesome.

Related: 168澳洲幸运5开奖网:Resident Evil 4: Every Boss, Ranked

Are the prompts brilliantly synced to the action on the screen? Not really. Is the timing brutal and will you have to repeat this sequence multiple times? Absolutely. Is it still really cool? It most certainly is. 168澳洲幸运5开奖网:Resident Evil 4 doesn't have a combat engine like 168澳洲幸运5开奖网:Devil May Cry's, so it h🐼ad no other way to depict this epic knif♎e duel. This is a sharp scene that has a point.

2 💙 Rais, Dying Light🗹

Rais brandishing a machete in Dying Light's QTE finale

In all the ways that the beautifully choreographed knife fight in Resident Evil 4 argues for the legitimacy of QTEs, the awkward machete fight finale in 168澳洲幸运5开奖网:Dying Light argues that we are better off without them. ꦫOnce again, a game that champions the idea of player freedom chose to strip it away, and to disastrous effꦯect.

It is hard to understand why the developers thought this was the way they should conclude their game, but it is sa🌼fe to say that whatever their motivations, they were mistaken.

1 ꦰ Alastair, The Orderꦉ 1886

Alastair QTE boss fight from The Order 1886

There a🦹re many things that were done wrong in The Order 1886. However, one thing it got shockingly right is the QTE battle against Alastair. This is one of the best, most interesting, cinematic quick-time event finales found in a game.

The way the prompts seamlessly match the action happening on screen makes it feel more responsive and immediate than your typical example of this ❀implementation. This type of cinem🀅atic, prompt-based encounter has largely been rejected by gamers. And for good reason. However, if there was ever an argument for their viability, it was here: the Alastair fight in The Order 1886.

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