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Companions are an integral part of your Warframe loadout, offering invaluable utility bo✅ons such as vacuuming nearby loot or enhancing your minimap with information on loot pickups. Every build in Warframe can benefit from a trusty companion, and thanks tဣo the Pet 2.0 rework in the Abyss of Dagath update, companions are stronger than ever before.

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Beasts are now incredibly tanky, Sentinels can dish out high damage, and all companions can no longer die during missions. These radical changes have changed how companions work on a fundamental level, and a new category of mods provides additional flexibility when creating the perfect companion build. This guide will cover how Warframe's companion system works, covering all companion types, acquisition methods, and explain every new system added in the Abyss of Dagath update.
Companion Types
Eve꧋ry loadout in Warframe can equip one compaꦛnion at a time, located under the second tab of the arsenal UI. Companions are categorized into two types:
- Robotics: Inorganic companions, including Sentinels and MOAs.
- Beasts: Organic creatures, notably Kubrows and Kavats.
The type of companion you equip will determine what types of mods, weapons, and cosmetics it can equip. You cannot equip more than one companion at a time, although you can freely switch between companions between missions. Companions have ten mod slots and use a unique suite of mods, labeled "Companion" mods in-game. The robotic and beast subtypes also have exclusive mods to choose between, subdivided further depending on what type of robot or beast is in your loadout. Companions are also unkillable as of the Abyss of Dagath update. Shou✃ld your companion lose all HP, they will enter a downed state temporarily before resurrecting themselves. You can speed this process up by using certain companion mods.
Robotic Companions
Beast Companions
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How To Obtain Companions
Companion drop sources vary wildly depending on what type of companion you're chasing. Most robotic companions are crafted, while beast companions tend to be incubated. This isn't a set rule for every companion, but this is a good rule of thumb to follow. Robotic companions simply require a crafting blueprint or components to forge, while beast companions can't be made until you complete the "Howl of the Kubrow" quest on Earth.
Exact acquisition methods for every companion can be found below. The tables are separated between companion c🍰ategories and subfamilies.
Robotic Companions
Prime versions of Sentinels may bඣe obtained by opening Void Relics during Fissure🍌 missions. All Prime Sentinels require a main blueprint, carapace, chassis, and systems to craft.
Sentinels |
|
Carrier |
Market Blueprint. |
Dethcube |
Market Blueprint. |
Dirga |
Market Blueprint. |
Djinn |
Clan Dojo (Infested Lab). |
Helios |
Clan Dojo (Corpus Lab). |
Nautilus |
Railjack missions (Neptune Ice Mines) |
Oxylus |
Fortuna (Rank 5 Required). |
Shade |
Market Blueprint. |
Taxon |
Venus Junction. |
Wyrm |
Market Blueprint. |
MOAs |
|
Speak with Legs in Fortuna. |
|
Hounds |
|
Beast Companions
Kubrow Breeds |
|
Chesa |
Incubate a Kubrow Egg. |
Huras |
Incubate a Kubrow Egg. |
Raksa |
Incubate a Kubrow Egg. |
Sahasa |
Incubate a Kubrow Egg. |
Sunika |
Incubate a Kubrow Egg. |
Predasite Breeds |
|
Medjay |
Tranquili💟ze Medjay Predasites on Deimos, then speak to Son. |
Pharaoh |
Tranqui🦹lize Pharaoh Predasites on Deimos, then speak to Son. |
Vizier |
Tranquilize Vizier Predasites on Deimos, tꦅhen speak to Son. |
Kavat Breeds |
|
Adarza |
Incubate a Kubrow egg with scanned Kavat DNA. |
Smeeta |
Incubate a Kubrow egg with scanned Kavat DNA. |
Vasca |
Incubate a Kubrow egg with two🏅 Vasca DNA templates. Vasca DNA templates are cr🎐eated by imprinting a Kavat that was attacked by a Vasca Kavat. They appear in the Plains ൩of Eidolon during night. |
Vulpaphyla Breeds |
|
Crescent |
♔Tranquilize Crescent Vulpaphylas on De𓄧imos, then speak to Son. |
Panzer |
Tranquilize Panzer Vulpaphylas on Deimo😼✤s, then speak to Son. |
Sly |
Tranquil🥂ize Sly Vulpaphylas on Deimos, then spea🏅k to Son. |
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Downed State And Recovery Time Explained
The Abyss of Dagath update overhauled how companion downed stats work. Companions are unkillable in Warf༺rame. They still have HP values and can be downed, but companions cannot permanently die during a missi🎃on, regardless of your mod configuration. This goes for all robotic and beast companions, not just Vulpaphylas and Predasites as was the case before the Abyss of Dagath update.
When a companion fully loses its HP, it will enter a downed state for the next 60 seconds. While in this state, your companion will be unable to attack or use its abilities, but all utility mods on your companion will still function. For example, if you installed the Vacuum mod on your Sentinel and it becomes downed, it will still pull nearby items for you while it's repairing itself. Once 60 seconds pass, your companion will automatically revive itself with no input from you. This downed state period, referred to as Recovery Time in-game, may be sped up by installing certain companion bond mod♛s.
Reviving Downed Companions
Excluding Sentinels and Deimos companions, all companions may be revived while they are in a downed state. Hold the interact key💫 while over their body to revive them, skipping the downed state outright.
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Modding Companions
Modding a companion is slightly different from modding a Warframe or weapon. Unlike Warframes, each companion comes with at least one ability mod with a unique effect. These ability mods are socketed into the comp🦋anion itself, hence why companions have ten mod slots💫 over the standard eight mod limit seen on Warframes and weapons (excluding Exilus and Aura slots).
When multiple ability mods are installed on your companion, the game makes a priority list of what mod to activate first. Abilities installed on the top-left mod socket trigger first, followed by mods on the top row. If you plan on installing multiple ability mods on your companion, be sure the most important one is in the top-left socket ot maximize its uptime. Passive abilities such as Vacuum, Fetch, and Assault Mode are always active and don't follow this activation hierarchy.
Finally, all companions have the capacity to damage your foes. Robotic companions must use a targeting mod to enable weapon usage, the most common mod being "Assault Mode" which is usable on all robotic companions. Beast companions don't need any targeting mods to attack nearby foes, although beast companions do not have a separate modding space for weapons; you'll need to sacrifice mod space to buff their damage output. Robotic weapon modding works identically to Warframe weapon modding, sharing the same mod pool and eight-slot limit as your standard firearms.
What Mods Should I Be Using?
Every companion you use sh✱ould havಌe these two mods installed:
- Vacuum (Robotics), Fetch (Beasts)
- Animal Instinct
The former mod will grab all items within an 11.5m radius of your Warframe. Items include dropped resources, ammunition, and Energy Orbs. This makes looting rooms substantially faster and is considered essential on every companion build in Warframe. Animal Instinct is a quality-of-life mod that adds information on enemy whereabouts and dropped resources on your minimap, making it easier to navigate larger tilesets. Equip both of𝓀 these mods on every companion you own.
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How To Acquire Bond Mods
Bond mods were introduced in the Abyss of Dagath update and offer unique synergies between your Warframe and companion. For example, the Duplex Bond mod allows your Warframe to temporarily duplicate their companion by spending large sums of Energy. Bond mods can also offer major buffs to your Warframe if your companion meets certain criteria. There's no limit to how many bond mods you can install on a companion.
Companion bond mods may be purchased from conservation specialists in each of Warframe's open world hubs—Cetus, Fortuna, and the Necralisk. Bond mods require that you at least Rank 3 with the hub's respective Syndicate to purchase. Each mod costs 20,000 Standing and comes unranked.
Every Bond Mod
Each mod requires you to be at least Rank 3 with the hub's respective Syndicate. Bond mods cost 20,000 Standing each.
Cetus (Master Teasonai) |
||
Mod |
Drain |
Effect |
Restorative Bond |
9 (D) |
Health Orbs restore 60 more HP and reduce Companion Recovery by 3s𒐪. |
Manifold Bond (Robotic Only) |
9 (D) |
Co💜mpanion Precept mods apply status effec🎉ts from companion weapons. Killing enemies 𓆏with 3+ unique status effects reduces companion ability cooldowns by 3s. |
Covert Bond |
7 (–) |
Finisher and M♚ercy kills grant your companion🉐 10s of stealth that will not disrupt. The duration can be extended, up to a cap of 60s. |
Mystical Bond |
9 (–) |
After your companion uses ♔an ability with a cooldown 5 times, your next Warframe ability drains ﷽no Energy. |
Tandem Bond (Beast Only) |
7 (V) |
Companion melee hits increase your Combo Co🦹unt 💦by 6. Heavy attacks increase companion damage by 30% 🌠multiplied by your Combo Multiplier for 30s. |
Fortuna (The Business) |
||
Reinforced Bond |
9 (–) |
While your companion has 1,200+ shields or overshಌields, ꧙your weapons gain 60% fire rate. 🌃R💎eloading restores 150 overshields to your companion. |
Aerial Bond |
7 (D) |
Airborne kills reduce Companion Recovery time by 3s, increased to 9s if it's a headshot kill. W🐻hile airborne, your companion creates a 10m AoE that slows targets by 35%. The AoE persists for 3s after landing. |
Momentous Bond |
9 (V) |
Killing Eximus enemies grants 120% bonus random ꦕelemental damage to your companion for 30s. Killing Eximus targets reduces your Companion Recovery timer𝄹 by 18s. |
Tenacious Bond |
7 (D) |
Heꦉadshot kills reduce y🅷our Companion Recovery timer by 3s. While your companion's critical chance is greater than 50%, you gain +120% critical damage. |
Astral Bond |
7 (V) |
Damage dealt by the Operator or Drifter grants 120% Void damage to your companio♐n for 10s. Companion Void damage grants +30🐓% Amp efficiency to your Operator or Drifter for 5s. |
Necralisk (Son) |
||
Vicious Bond |
9 (V) |
Companion melee attacks strip 15% of enemy armor. If ♌the target was damaged by a Warframe ability recently, the armor strip applies to all enemies in a 9m radius. |
Seismic Bond |
9 (V) |
Whileಌ a channeled ability is active, companion melee attacks create a 4m shockwave for 30% of their melee attack damage. Damage dealt by your companion increases your Ability Effici🐠ency by 3% for﷽ 12 seconds. Stacks 10 times. |
Contagious Bond |
9 (V) |
When your companion kills an enemy afflicted with a status effect, 50% of the status effect spreads t⛄o other enemies within 9m. |
Duplex Bond |
9 (V) |
After spending 100 Energy, duplicate your companion for 30s. Up to 3 clones may🎉 exist at a tiܫme. Clones cannot use abilities and have a 🃏50% chance of dro👍pping Energy Orbs on kills. |
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