With 168澳洲幸运5开奖网:Wargroove 2, Chucklefish and Robotality are bringing the 2019 turn-based tactics game back for a second outing. The indie title was on the show floor at this year's PAX East with a demo showing off a series' first: a new roguelike mode called Conquest.

As the demo kicks off, a brief tutorial reintroduces players to the basics of gameplay. As Nadia, a big, muscular woman with thick dreads, you learn the Wargroove fundamentals, moving around the starting battlefield and making short work of easy opponents. Because Nadia's weapon is a flamethrower fashioned from a wooden barrel, you roast each opponent with a fountain of fire. She's also a pirate, which Stefan Bachmann, a designer and programmer on the game, says is one of two new factions added for the sequel. The other hasn't been announced yet.

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Each time you initiate an attack, the game switches to a split screen view showing both your character and the opposing combatant. When your character attacks, they disappear from their side of the screen then, a beat later, show up on your opponent's side. The same happens, in reverse, when your opponent attacks.

Conquest Wargroove 2 Map

Reaching your enemies doesn't take long in Conquest because each battlefield I saw was bite-sized. Most of the time, the entire playspace was visible all at once. Though I didn't mind the positioning rounds in the original Wargroove, this is a smart tweak for a roguelike. Players have already positioned themselves when a new fight begins, deciding what they want to do in their next round from the branching map roguelike fans are likely familiar with. I didn't see anything outside of combat during my demo, but if this branching map is like the ones included in popular roguelikes like 168澳洲幸运5开奖网:Cult of the Lamb and 168澳洲幸运5开奖网:Slay the Spire, this is also likely the place where you'll recruit new characters and purchase health.

As the demo progressed, each stage I played through showed off a different scenario you might encounter over the course of a run. In the first, conditions were normal with the sun shining as Nadia and co. made short work of the enemy faction. Even though I easily made it through that first encounter, damage carries over between bouts. I still had all my units — a mounted warrior, a spear-wielder, and a dog — heading into the next fight, but they were in a significantly more vulnerable position as I faced subsequent attacks. I felt the nerves kicking in when I reached a battlefield with fog of war enabled. Moving my characters across the battlefield, I didn't know where enemies might be hiding, which led to a few ambushes as my AI opponents emerged from the mists.

Damage caught up with me in my fourth battle, a fight against elite enemies on a battlefield shrouded in darkness where the only light pooled outward from wherever my characters or opponents were currently standing. I never found health during the demo so, once Nadia went down, the run was over. Players will need to protect their commander; losing them means losing the run. I didn't get to use it in the demo, but Wargroove 2 also introduces tiered Grooves which could have helped me turn the tide for Nadia. In the first game, you could build up energy for a powerful boon with army-wide effects. In the sequel, you can continue to save your power to unlock an even more effective Groove.

Wargroove Splitscreen

The first Wargroove launched in 2019, when more than a decade had elapsed since the last game in the series that inspired it, 168澳洲幸运5开奖网:Advance Wars. But Wargroove 2 is targeting a late 2023 date, just a few months after the long-delayed Advance Wars 1+2: Reboot Camp arrives on Switch. Will there be room for both? Though the game will also feature three bespoke campaigns, Conquest Mode makes a solid argument for Wargroove 2's long-term viability. Bachmann says that the new mode gives the game the potential for "long-tail replayability," and I suspect the possibility of playing forever will help keep the underserved Cute Tactics demographic satisfied.

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