If there’s one thing more annoying than putting together tons of tiny tanks, it’s glueing even tinier magnets to all those tiny tanks so that you can swap out their different weapons at will. It’s a fiddly process, but I promise you it’s worth it, and the recent 168澳洲幸运5开奖网:Warhammer 40,000 Dark Angꦆels Deathwing Assault box is the perfect candidate for learning the process.

I started magnetising models because I’m incredibly indecisive. Do I want my Sternguard to have a combi-melta or a combi-plasma? What about a regular boltgun? Rather than writing a specif🍎ic list, I’d keep my options open. Boltguns inefficient in 🌼one match? I’d tweak the list, swap the arms, and try again with some anti-armour.

warhammer 40,000 deathwing assault box

I had the same thought process with the 168澳洲幸运5开奖网:Deathwing Assault box set, which acts as a range refresh for the Dark Angels. The Deathwing Knights have multiple weapon options, and I’m certain that regular Deathwing Terminators will be allowed to take close combat weapons on top of that as soon as a🐻 Primaris box allows it.

There are multiple reasons to magnetise the Deathwing Assault box. First, the Codex points values and rules can, and will, change on the fly with each 168澳洲幸运5开奖网:new Codex and , so the most e🎶fficient killing tools at the moment may not be so brutal after the next round of buffs and nerfs. I don’t want to have to buy more Terminators because I glued some sub-par arms on.

warhammer 40000 dark angels deathwing knight magnetised at the shoulder

I also want to see how the old Deathwing Knights weapons look on the new, truescale m🔜odels. The flails and mauls are full of character that has been strategically stripped from the Dark Angels in 10th Edition, and having the option to 🧸use those cool, thematic bludgeons in friendly matches is too tempting.

So I magnetised their arms. It’s not too difficult a process with the new kits: First, you need some neodymium magnets – I use 2mm ones for infantry – and super glue. A hobby drill with a bit the same size as your magnet is also required, as well as some Green Stuf💎f or other modelling putty for filling gaps that may occur.

Neodymium magnets are incredibly dangerous if swallowed. This is an advanced mo💎delling technique, so only use them under adult supervision.

Build your Deathwing Terminator as usual. However, leave the arms o♈ff. I like to build the arms before I start drilling, but it can be easier to drill into the barebones skeleton of an arm and not worry about shoulder pads or hands snapping off during the process.

Drill adjacent holes iไn the arm and body of your Terminator. Make sure to dry fit the pieces next to each other to ensure the holes align, but there’s no easy way to do this with more accuracy than just eyeballing it.

Put a spot of supꦬer glue in the hole on the body, then place your magnet inside and give it a good push. Wait for the glue to dry, then place your next magnet on the first one to check the polarity. Try to keep the polarity of magnets the same across your whole squad or army, so you can mix and match arms at will. Once you’re sure that the two magnets attract, pop some superglue in the arm hole and place the second magnet inside.

It’s worthing noting at this point that you may need to use some Green Stuff to fill existing holes in the 🍬model. Some arms ♛on Terminator models are hollow at the shoulder joint, so you’ll need to fill this with Green Stuff before making your magnet hole. Luckily, the combination of Green Stuff and super glue makes a substance harder than a Millwall Ultra, so your magnetised arm won’t be going anywhere.

Wait ꦓfor all the glue and putty to dry, and then you can attach the arm t𓆉o the body. If you’ve done everything right, it should snap into place. After two decades of the hobby, some of mine still leave gaps or don’t quite fit, but I’m fine with that. You can try to fill it better with Green Stuff if you want, but I just leave it so any arm can fit on any body. You know, in case you want a Terminator with Plasma Cannon and Storm Shield or something.

You can also repeat this process for other body parts. I’ve magnetised the Cyclone Missile Launcher to the top of my dedicated Special Weapon Termꦛie, and you can even attach magnets to models’ bases in order to better store them on steel sheets. But th♛at’s a guide for another time.

The only issue with this method is that some Deathwing Knights weapons share shoulder pieces. In these instances, you’ll have to magnetise at the elbow or forearm, which is even more annoying and finicky than doing the shoulder. However, it is doable, and I main🔯tain this kit is the perfect one to start magnetising. Even if you’re happy to drop far too much money on a second squad of Deathwing Knights just to have a model with each loadout, what about when you want to use ten? Are you buying two more boxes?

warhammer 40000 deathwing knight magnetised at the elbow

Magnetising your Warhammer is a technical process, but once you’ve got it down and found your r𒀰hythm, it’s pretty simple. Pop a podcast on, grab The End and the Death audiobook, or flick to your favourite comfort sitcom and get drilling. It may not be as exciting as exquisitel𝓀y painting Belial’s face, but this might be the only part of the hobby where you can actually save money, and that’s got to be worth something.

Games Workshop provided the model featured in this article.

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